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Search: Posts Made By: Randommagic
Forum: Plugins 10-16-2017, 01:04
Replies: 7
Views: 7,530
Posted By Randommagic
Re: [TF2]Spy poop 1.2 14/10/2017

Has boxtrot gone too far?
Forum: Source Servers (SRCDS) 08-28-2017, 12:31
Replies: 1
Views: 5,453
Posted By Randommagic
Forum: General 12-08-2016, 11:35
Replies: 40
Views: 9,632
Posted By Randommagic
Re: Possible Illegal Plugins Report

Eyyyyyyyyy get backdoor'ed
Forum: Unapproved Plugins 10-03-2016, 12:44
Replies: 14
Views: 7,431
Posted By Randommagic
Re: [TF2] Panzer Tank standalone plugin

Is this plugin not public anymore? The download link requires me a permission.
It would be an awesome and enjoyable mod for the server :bacon:
Forum: Unapproved Plugins 09-19-2016, 11:30
Replies: 8
Views: 4,899
Posted By Randommagic
Re: done

The heck is this? spymod? pootis? done?
I'm confused.
Forum: Plugins 07-27-2016, 22:25
Replies: 13
Views: 10,365
Posted By Randommagic
Re: [TF2]Spawn/Spin/Remove Wheel Of Doom

Seems fine, but
when i role the wheel by !spinwheel, it seems like the wheel's spinning twice.

Spinning wheel of doom :)
Rolling the Wheel of Doom !

^These two lines are consecutively printed...
Forum: Plugins 07-15-2016, 16:05
Replies: 10
Views: 18,456
Posted By Randommagic
Re: AutoRestart

good plugin, but why need it when you can use cronjob plugin instead?
Forum: Off-Topic 05-27-2016, 09:18
Replies: 0
Views: 708
Posted By Randommagic
"if you get seizures from flashing lights on colors leave now" message.

Ok, i've been running a tf2 server for about a year and half, and some people on my server complains about this specific message
"if you get seizures from flashing lights on colors leave now, and...
Forum: Plugins 04-15-2016, 09:35
Replies: 4
Views: 5,301
Posted By Randommagic
Re: [TF2] Disable halloween soul

As long as in my server, it does remove those sounds too.
Forum: Plugins 04-10-2016, 08:00
Replies: 4
Views: 5,301
Posted By Randommagic
[TF2] Disable halloween soul

This plugins removes all those flying souls in your server when the cvar 'tf_forced_holiday" is set to 2 or 9 or something else.

No cvars, just put this plugins into addons/plugins folder and type...
Forum: Plugin/Gameplay Ideas and Requests 04-10-2016, 07:36
Replies: 17
Views: 4,786
Posted By Randommagic
Re: [TF2] Remove halloween souls?

AcceptEntityImput? Input?
Forum: Plugins 04-04-2016, 09:56
Replies: 31
Views: 29,059
Posted By Randommagic
Re: [ANY] Voice changer!

Many thanks for this wonderful plugin.
Worked with a custom papyrus voice files over papyrus models. Ill post a vid later.
Forum: Plugins 04-02-2016, 05:11
Replies: 20
Views: 23,334
Posted By Randommagic
Re: [TF2] Achievement Mod

I'm pretty sure that I've seen this plugin in some random russian server 3 years ago..
Forum: Plugin/Gameplay Ideas and Requests 03-22-2016, 22:08
Replies: 3
Views: 1,363
Posted By Randommagic
Re: I search plugin on DR server

"Sorry for my english"
A magic word.
Forum: Plugins 02-13-2016, 11:46
Replies: 20
Views: 18,323
Posted By Randommagic
Re: [ANY] Chat Responder [UPDATED 2/11/15]

https://forums.alliedmods.net/showthread.php?t=259863
Forum: Plugin/Gameplay Ideas and Requests 02-06-2016, 12:50
Replies: 2
Views: 517
Posted By Randommagic
Re: [REQ][TF2] Set Spawnpoint

https://forums.alliedmods.net/showpost.php?p=2039482&postcount=28
Forum: Plugins 02-05-2016, 13:57
Replies: 65
Views: 51,907
Posted By Randommagic
Re: [ANY] Saysounds (Redux)

I don't know it's happening only to me, but the cvar "sm_saysounds_delay" is always fixed to 1.000000 even though I change it again and again. Using version 1.6
Forum: Plugins 02-05-2016, 12:32
Replies: 50
Views: 21,970
Posted By Randommagic
Re: [TF2] Kart Horns (v.15.0726)

Just leaving a comment to confirm that it's working well. Thank you for the awesome plugin.

Still it would be better if the sound emission could be bigger. It's kinda quite to hear if another...
Forum: Plugins 01-13-2016, 23:02
Replies: 360
Views: 163,760
Posted By Randommagic
Re: [TF2] Custom Boss Spawner (v.4.3.1) [10/5/2015] - Time for HATS!

It seems that hitbox scaling is not working well?
I've set my horseman size to 10, and it does spawns very well with big ass size, but the hitbox's still in it original size.

It does work however...
Forum: Unapproved Plugins 01-13-2016, 21:34
Replies: 492
Views: 206,203
Posted By Randommagic
Re: [TF2] Friendly Mode (v. 16.0112)

I tried to compile, but the compiler says
"friendly.sp<1493> : error 025: function heading differs from prototype".
Forum: Plugins 12-28-2015, 13:30
Replies: 272
Views: 181,684
Posted By Randommagic
Re: [ANY] GameVoting v1.7.5 [voteban votekick votemute votegag] 08.03.2015

As mentioned in
https://forums.alliedmods.net/showpost.php?p=2285475&postcount=159
It would be really nice if the players are kicked as soon as they are votebanned.
Forum: Plugins 12-28-2015, 13:15
Replies: 20
Views: 9,496
Posted By Randommagic
Re: [TF2] Remove Unnecessarily Most Antagonists (1.0.1 - 11.08.2015)

Working fine in my server. Thank you. :bacon:
Forum: Plugins 12-10-2015, 12:18
Replies: 35
Views: 20,541
Posted By Randommagic
Re: [TF2] Rollermine spawner

could not compile until

public void OnRollermineThink(int iEnt, int client)


By the way, how can I make the ball to not follow the player?
I tried to change the ROLLERMINE_MAX_ATTACK_DIST,...
Forum: Plugins 12-10-2015, 08:34
Replies: 35
Views: 20,541
Posted By Randommagic
Re: [TF2] Rollermine spawner

Any way to make the ball not to follow the player?

If the ball stands still, and people can still push the ball by touching it, it might be possible to play soccer with that :bee:
Forum: Plugins 12-09-2015, 09:45
Replies: 35
Views: 20,541
Posted By Randommagic
Re: [TF2] Rollermine spawner

Working fine :D
Handy for creating a mayhem for my fun server
Showing results 1 to 25 of 94

 
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