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Search: Posts Made By: Fedcomp
Forum: Module Coding 03-23-2016, 02:42
Replies: 14
Views: 4,880
Posted By Fedcomp
Re: [DISCLAIMER] Shell/Bash/CMD Access through HLDS

There was already module named ExecuteX (cant find at this moment) which was executing files you specify. You didn't discover america, neither end has happend.
Forum: Scripting 02-28-2016, 03:15
Replies: 16
Views: 2,632
Posted By Fedcomp
Re: MySQL executing many queries at once

If you have while loop, i suppose you blocking the server while doing it. So you doing it in a map start i guess? in that case i also assume you may use SINGLE sql query and send it to database.
I...
Forum: GunGame 02-17-2013, 11:49
Replies: 27
Views: 22,725
Posted By Fedcomp
Re: GGStats 2.0 (Web)

it's not an error, it's just smarty syntax. The file you editing is not pure html, but smarty template.
Forum: Scripting Help 09-23-2012, 07:38
Replies: 9
Views: 3,062
Posted By Fedcomp
Forum: Scripting Help 08-15-2012, 17:52
Replies: 16
Views: 5,640
Posted By Fedcomp
Re: A2S_PLAYER and players playtime (Orpheu?)

wow, sweet, can you give me link?
(i perfectly understand english, no need in russian :) )
Forum: Scripting Help 08-13-2012, 16:27
Replies: 16
Views: 5,640
Posted By Fedcomp
Re: A2S_PLAYER and players playtime (Orpheu?)

what about signature for SVC_PlayerInfo? is mine correct? why it doesn't hook the function then?

thank you, your signature is work
[Orpheu] NET_SendPacketPost
[Orpheu] NET_SendPacketPost...
Forum: Scripting Help 08-13-2012, 04:30
Replies: 16
Views: 5,640
Posted By Fedcomp
Re: A2S_PLAYER and players playtime (Orpheu?)

I saw some funcs from orpheu where you can edit input parameters of hooked function (i am right?)
so i tryed to hook A2S_Players function, but no success (i wrote debug message, but it not shown...
Forum: Scripting Help 08-03-2012, 18:09
Replies: 2
Views: 1,327
Posted By Fedcomp
Re: Grenade team semiclip

not the same way.
Forum: Scripting Help 08-03-2012, 05:13
Replies: 16
Views: 5,640
Posted By Fedcomp
Re: A2S_PLAYER and players playtime (Orpheu?)

no, im trying to make play time for bots. Even when im adding bots with valuable delay, all the bots have the same playtime. Obviously players don't want to join my not fake server, because they...
Forum: Scripting Help 08-03-2012, 04:54
Replies: 16
Views: 5,640
Posted By Fedcomp
Re: A2S_PLAYER and players playtime (Orpheu?)

okay i found a function, it's SVC_PlayerInfo. Now how to hook and replace return of this function? (obviously i need to have output from this function too)
Forum: Scripting Help 08-03-2012, 04:18
Replies: 9
Views: 3,062
Posted By Fedcomp
Re: [orpheu] modify A2S_INFO

you mean example from OvidiuS must works now?
Forum: Scripting Help 08-02-2012, 21:57
Replies: 16
Views: 5,640
Posted By Fedcomp
Re: A2S_PLAYER and players playtime (Orpheu?)

no prob, you have solution for my problem?
Forum: Scripting Help 08-02-2012, 21:44
Replies: 16
Views: 5,640
Posted By Fedcomp
Re: A2S_PLAYER and players playtime (Orpheu?)

idk why, but even when i'm trying to add bots with delay, they have the same time.
So, i think i need to replace A2S_PLAYER
Forum: Scripting Help 08-02-2012, 21:21
Replies: 3
Views: 1,709
Posted By Fedcomp
Re: I have a problem to register clcmd to buy

replace buy is not simple, maybe you will find something usefull there
https://forums.alliedmods.net/showthread.php?t=155902
Forum: Scripting Help 08-02-2012, 21:11
Replies: 16
Views: 5,640
Posted By Fedcomp
A2S_PLAYER and players playtime (Orpheu?)

I just need to replace play time in A2S_PLAYER, it's possible?
Forum: Scripting Help 07-31-2012, 15:59
Replies: 9
Views: 3,062
Posted By Fedcomp
Re: [orpheu] modify A2S_INFO

can you show me some code? im new in orpheu.
Forum: Scripting Help 07-30-2012, 16:01
Replies: 9
Views: 3,062
Posted By Fedcomp
[orpheu] modify A2S_INFO

Hello.
How to catch and modify A2S_INFO using orpheu?
for example how to replace map?
Forum: Scripting Help 07-24-2012, 11:51
Replies: 32
Views: 7,837
Posted By Fedcomp
Re: Force client to use sv_downloadurl

bump? some peoples alreadly have this fix, but don't want to share it.
Forum: Scripting Help 07-10-2012, 12:33
Replies: 2
Views: 1,327
Posted By Fedcomp
Grenade team semiclip

Hello, how to make grenades able to fly trough your teammates? Something like semiclip for grenades.
Forum: Module Coding 09-30-2011, 23:59
Replies: 8
Views: 2,635
Posted By Fedcomp
Forum: Module Coding 09-26-2011, 14:56
Replies: 26
Views: 8,915
Posted By Fedcomp
Forum: Module Coding 09-25-2011, 22:46
Replies: 26
Views: 8,915
Posted By Fedcomp
Re: Ground module (WIP)

Hello. How to compile this module for linux?
compile cmds?
g++ *.cpp?
Forum: Module Coding 09-18-2011, 19:11
Replies: 8
Views: 2,635
Posted By Fedcomp
Re: [idea] Arguments for plugins in plugins.ini

http://pastebin.com/ydfbyv1r
Sourcemod style better.
I hate tabs for many reasons.
Forum: GunGame 08-10-2011, 16:51
Replies: 27
Views: 22,725
Posted By Fedcomp
Re: GGStats 2.0 (Web)

topic is old, but I will answer the above post:
Set the chmod on smarty templates dir and subdirs
Forum: Scripting 07-31-2011, 06:12
Replies: 7
Views: 2,844
Posted By Fedcomp
Re: EmitSound mp3 file.

ClientCommand(client,"mp3 play ^"mp3 file path^"");
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