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Search: Posts Made By: water_cat1
Forum: Plugins 08-02-2010, 05:51
Replies: 425
Views: 263,203
Posted By water_cat1
Re: [L4D2] Points System v1.2.1

Thank you very much!
Forum: Plugins 08-01-2010, 18:46
Replies: 425
Views: 263,203
Posted By water_cat1
Re: [L4D2] Points System v1.1.2

could you also add a cvar to set how many points people automatically get on join?

Thanks for the update of the old plugin
Forum: Unapproved Plugins 07-29-2010, 21:09
Replies: 162
Views: 45,229
Posted By water_cat1
Re: [L4d2] Jockey racing v1.0.5

when i am playing with my build server, I have deleted the saferoom door and as soon as anyone is in the area, the next map loads.
Forum: Plugins 07-26-2010, 02:21
Replies: 311
Views: 233,618
Posted By water_cat1
Re: [L4D2] Fort Spawner

well i do actually have that plugin. but only the admins know about that, and anyone who has the bindings. But with this plugin i can spawn glass that is normally breakable, but for some reason...
Forum: Plugin/Gameplay Ideas and Requests 07-23-2010, 01:09
Replies: 1
Views: 994
Posted By water_cat1
Re: [REQ] +grab

The fortspawner plugin has the grab command, although a bit glitchy sometimes.

If you want to move an object up, you yourself have to also move up. Very useful with stairs as you can actually run...
Forum: Plugin/Gameplay Ideas and Requests 07-20-2010, 06:21
Replies: 15
Views: 9,513
Posted By water_cat1
Re: [L4D2] Ban player after a successful vote kick

Well I have an l4d2 local server and I have not had problems with it (mind you, I don't start it up much so I've only banned two people so far :lol: )

Also, I do recall a patch that said it would...
Forum: Plugin/Gameplay Ideas and Requests 07-20-2010, 00:21
Replies: 1
Views: 1,102
Posted By water_cat1
Re: [L4D2] Supply Cache

We had this discussion on the weapon/zombie spawner thread.It turns out the foot lockers are actually just several models. It was put forward the idea of just being able to spawn an object that you...
Forum: Plugin/Gameplay Ideas and Requests 07-20-2010, 00:18
Replies: 15
Views: 9,513
Posted By water_cat1
Re: [L4D2] Ban player after a successful vote kick

you could try the 'too late to ban' plugin that lets you ban people after they left.
Forum: Plugins 07-17-2010, 19:42
Replies: 46
Views: 67,415
Posted By water_cat1
Re: [L4D2] Satellite Cannon

also a problem related to the kills - witches also dont register who attacked them and catch fire, dont die and then the fire goes out and the witch is forever in a weird stumble
Forum: Plugins 07-17-2010, 19:30
Replies: 311
Views: 233,618
Posted By water_cat1
Re: [L4D2] Fort Spawner

http://forums.alliedmods.net/showthread.php?t=131893
often its more than one person with the problem. search and you shall find.
Forum: Plugins 07-16-2010, 19:24
Replies: 104
Views: 87,289
Posted By water_cat1
Re: [L4D2] Karma Charge

would it be possible that instead of a notification, the plugin makes the charger send the chat message: "LLLLLEEEEEEEEEERRRRRRRRRROOOOOOOOOOOYYYYYYYYYY JJJJEEEENNNNKKKIIINNNSSSS!!!!"...
Forum: Plugins 07-15-2010, 18:52
Replies: 311
Views: 233,618
Posted By water_cat1
Re: [L4D2] Fort Spawner

I have found a piece of glass thanks to that model list, super thin looking, all glass. But it can be stacked as the model 'edge' that you spawn off is larger than what the glass looks like.
...
Forum: Plugins 07-13-2010, 21:06
Replies: 311
Views: 233,618
Posted By water_cat1
Re: [L4D2] Fort Spawner

You should really be asking the questions of the plugin on the plugin thread.

but if you are using survival then there is another option for the return to lobby vote on survival. if you read the...
Forum: Plugin/Gameplay Ideas and Requests 07-13-2010, 05:26
Replies: 4
Views: 1,486
Posted By water_cat1
Re: [L4D2] Boomer Blast

A nice addition would also be to make it when you throw a boomer bile it coats survivors aswell.
Forum: Plugins 07-12-2010, 16:36
Replies: 311
Views: 233,618
Posted By water_cat1
Re: [L4D2] Fort Spawner

thanks for the model list! I used a list on the l4d wiki, but it was for the prop_dynamic_create command, so i had to remove that and also add a "models/" before the object path.

If someone can...
Forum: Plugins 07-12-2010, 05:06
Replies: 273
Views: 287,453
Posted By water_cat1
Re: [L4D2] Item buying System v1.36

I’m not sure if automatically binding people’s keys is actually allowed. I personally wouldn't want my keys to automatically be bound to something. I would suggest getting another plugin like a...
Forum: Plugins 07-12-2010, 05:00
Replies: 311
Views: 233,618
Posted By water_cat1
Re: [L4D2] Fort Spawner

Here is my revised menu for the plugin. Thanks to searcher for a great number of additional objects that were not in the original plugin and the additional usable doors.

Since i have the addon...
Forum: Plugins 07-11-2010, 23:06
Replies: 273
Views: 287,453
Posted By water_cat1
Re: [L4D2] Item buying System v1.36

bind b "say /usepoints"
Forum: Plugin/Gameplay Ideas and Requests 07-11-2010, 02:16
Replies: 2
Views: 3,035
Posted By water_cat1
Re: Rules plugin

it was a simple search, but here - http://forums.alliedmods.net/showthread.php?t=103430

Another plugin with a little bit added extra is the help menu -...
Forum: Plugin/Gameplay Ideas and Requests 07-11-2010, 02:11
Replies: 2
Views: 875
Posted By water_cat1
Re: Critical Broken L4D2 Plugin

i dont have a fix, but i can back up the point that it does cause a crash.
Forum: Plugins 07-10-2010, 21:20
Replies: 311
Views: 233,618
Posted By water_cat1
Re: [L4D2] Fort Spawner

can you attach the source please, so that i can see the changes, and double check my list, get some good ideas, etc :mrgreen:

edit: i found our why we are seeing errors so much, you need to...
Forum: Plugins 07-10-2010, 00:11
Replies: 311
Views: 233,618
Posted By water_cat1
Re: [L4D2] Fort Spawner

3. I think there is another plugin somewhere that you can save entities, but you have to do one at a time, and it spawns on all maps. Dont know if it can be done differently but it would be nice i it...
Forum: Plugins 07-10-2010, 00:00
Replies: 218
Views: 187,237
Posted By water_cat1
Re: Help Menu v0.3 (7/10)

Searcher, may i suggest continuing the disscussion on the fortspawner thread, as its offtopic here.

About this plugin however, what error did you get, it will often specify the line in the code...
Forum: Plugins 07-09-2010, 20:42
Replies: 311
Views: 233,618
Posted By water_cat1
Re: [L4D2] Fort Spawner

how about you take them off the menu from his plugin, and put it in the admin menu :wink:
remove all? i like the sound of that :twisted:
Forum: Plugins 07-09-2010, 03:40
Replies: 311
Views: 233,618
Posted By water_cat1
Re: [L4D2] Fort Spawner

If you look at the wiki there is an page (http://wiki.alliedmods.net/Menu_API_%28SourceMod%29) on menus, im sure you can edit the source to have more subcatagories.

it would be good to be able to...
Showing results 1 to 25 of 57

 
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