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Posts Made By:
bloodypizza
Forum:
Scripting Help
12-28-2006, 14:17
Replies:
1
Changing level > call function
Views:
975
Posted By
bloodypizza
Re: Changing level > call function
never mind, got it to work:
register_event("30", "change_level_event", "a")
Forum:
Scripting Help
12-28-2006, 13:23
Replies:
1
Changing level > call function
Views:
975
Posted By
bloodypizza
Changing level > call function
Hi! Read the title!
I want to call a function when the time remaining hits 0 and the scoreboard is being displayed to every one.
Is it possible to do this with a...
Forum:
Scripting Help
12-27-2006, 16:53
Replies:
14
Client throws a grenade > call function
Views:
2,810
Posted By
bloodypizza
Re: Client throws a grenade > call function
THX alot, +karma to both of you (you that came with the up with the whole "register_forward(FM_SetModel,"fw_setmodel")" idea, and that penguin guy for trying to help).
Forum:
Scripting Help
12-25-2006, 23:20
Replies:
14
Client throws a grenade > call function
Views:
2,810
Posted By
bloodypizza
Client throws a grenade > call function
Read the title!
I'm scripting for a Half-Life (1) mod youv'e never heard of (Half-Life 2: Jakin' Bacon Source).
In that mod you can use normal Half-Life grenades.
I want to play a sound...
Forum:
Scripting Help
12-08-2006, 21:59
Replies:
1
Moving player using origin data
Views:
944
Posted By
bloodypizza
Moving player using origin data
Hi, I'm making a plugin that will allow the admin to add points that all players will be teleported to when they've spawned from death.
But I've run into some problems when I'm trying to teleport...
Forum:
Approved Plugins
09-27-2006, 14:30
Replies:
40
GAIO ( Glow All In One ! ) ( V1.2)
Views:
33,833
Posted By
bloodypizza
Re: GAIO ( Glow All In One ! ) ( V1.2)
WOW! This gayo plugin contains like no colors at all! :nono:
But good idea tough! :up:
Forum:
Approved Plugins
09-27-2006, 11:52
Replies:
8
Entity Tool
Views:
16,138
Posted By
bloodypizza
Re: Entity Tool
entmod
Forum:
Approved Plugins
09-23-2006, 08:20
Replies:
81
SC STUFF PLUGIN
Views:
44,204
Posted By
bloodypizza
Re: SC STUFF PLUGIN
Hope this isn't double postin, but;
Wouldn't it be better if instead of money you buyed thins for scores?
Just a suggestion...
Forum:
Unapproved/Old Plugins
09-23-2006, 08:15
Replies:
122
Entmoving
Views:
56,906
Posted By
bloodypizza
Re: Entmoving
You mean like array.mdl? well, IT'S NOT A MODEL IT'S A MODUUUUUUUULE!!! :mrgreen:
Forum:
Unapproved/Old Plugins
09-23-2006, 08:13
Replies:
122
Entmoving
Views:
56,906
Posted By
bloodypizza
Re: Entmoving
Nice idéa, a plugin version of EntMOD that doesn't crash, and you no longer have to add admins in a txt-file.
btw, saving the ents shouldn't be a problem, store ALL keyvalues from the ents you...
Forum:
General
09-23-2006, 07:29
Replies:
3
dedicated server/HLDS 101 not showing up in steam game list?
Views:
1,999
Posted By
bloodypizza
Re: dedicated server/HLDS 101 not showing up in steam game list?
I don't think it's under My games, I think it's under Tools.
Forum:
General
09-23-2006, 07:27
Replies:
2
amxmisc
Views:
1,216
Posted By
bloodypizza
Re: amxmisc
I think it's more like an include.
Open addons\amxmodx\scripting\include\amxmisc.txt .
Forum:
Approved Plugins
09-22-2006, 15:13
Replies:
29
amx_checkpoint_beta(DarkShadowST)
Views:
51,981
Posted By
bloodypizza
I cant dl this becose of McAfee, virus warning...
I cant dl this becose of McAfee, virus warning HAHAHAHA!!!
btw I included a version of the plugin WITHOUT all say /godmode-like things:
Forum:
Approved Plugins
09-22-2006, 14:18
Replies:
20
AFK Bomb
Views:
65,887
Posted By
bloodypizza
Re: AFK Bomb
* Description: Drop bomb when player is AFK for 30 secs
into
* Description: Drop bomb when player is AFK for 20 secs (can be changed by cvar mp_afktime)
Forum:
Scripting Help
09-16-2006, 11:20
Replies:
13
World of Warcraft Mod
Views:
3,276
Posted By
bloodypizza
Re: World of Warcraft Mod
YOU DAMN RASIST! (http://sweden.istheshit.net)
Forum:
Scripting Help
09-15-2006, 12:31
Replies:
5
PLZ help a stupid newbie! (COMPILING ERROR)
Views:
1,655
Posted By
bloodypizza
Re: PLZ help a stupid newbie! (COMPILING ERROR)
Thx works fine!
(+karma)
Forum:
Scripting Help
09-14-2006, 15:56
Replies:
13
World of Warcraft Mod
Views:
3,276
Posted By
bloodypizza
Re: World of Warcraft Mod
Ja?
Det finns tydligen kast-yxor i Pirates Vikings and Knights II, så jag tror jag "lånar" modelerna där ifrån när jag ska testa om det funkar, att kasta och så.
Forum:
Scripting Help
09-14-2006, 15:33
Replies:
13
World of Warcraft Mod
Views:
3,276
Posted By
bloodypizza
Re: World of Warcraft Mod
Hmmm kanske kan hjälpa dig med att få en spelare att kasta saker, men inte just nu, måste äta!
Bra idé förrästen, men snälla, ta inte med något som inkluderar awp eller osynlighet, det är bara...
Forum:
Approved Plugins
09-14-2006, 15:25
Replies:
387
GabenMod v1.3
Views:
287,783
Posted By
bloodypizza
1.4 - Multilinguage?
1.4 - Multilinguage?
I would be happy to traslate it into swedish.
Forum:
Scripting Help
09-14-2006, 12:57
Replies:
13
World of Warcraft Mod
Views:
3,276
Posted By
bloodypizza
Re: World of Warcraft Mod
You could make like an axe, and if you get the "Throw axe" skill then you could throw it and the axe would do more dmg than a normal knife, if you get the "Bigger axe" skill.
Forum:
Scripting Help
09-14-2006, 12:51
Replies:
5
PLZ help a stupid newbie! (COMPILING ERROR)
Views:
1,655
Posted By
bloodypizza
Re: PLZ help a stupid newbie! (COMPILING ERROR)
And how do I index it? I don't get any errors with argo or arg.
Forum:
News
09-13-2006, 20:32
Replies:
33
Compiler Improvements!
Views:
46,573
Posted By
bloodypizza
Re: Compiler Improvements!
Hahaha I didnt wrote it becose I wanted it to work.
And I guess I'm to used of writing JavaScript and Batch-files.
I LOVE BATCH-FILES!:up:
Forum:
Scripting Help
09-13-2006, 19:55
Replies:
6
Why doesn't this code work?
Views:
1,625
Posted By
bloodypizza
Re: Why doesn't this code work?
new CsTeams:teamSaid = cs_get_user_team(id);to:
new teamSaid = cs_get_user_team(id);
or
if(cs_get_user_team(i) == teamSaid) {
to
if(cs_get_user_team(i) == CsTeams:teamSaid) {
does it work...
Forum:
Scripting Help
09-13-2006, 19:51
Replies:
6
Why doesn't this code work?
Views:
1,625
Posted By
bloodypizza
Re: Why doesn't this code work?
Does it work when you remove
if(cs_get_user_team(i) == teamSaid) {
}
?
BTW, you should post the whole code (#include thepiratebaymodule)
Forum:
Scripting Help
09-13-2006, 19:41
Replies:
6
Why doesn't this code work?
Views:
1,625
Posted By
bloodypizza
Re: Why doesn't this code work?
client_cmd(i, "speak sound/testing/talk.wav");Shouldent it be spk instead of speak? I think it should
Showing results 1 to 25 of 34
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