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Search: Posts Made By: stephengillon
Forum: Plugins 08-04-2011, 12:07
Replies: 255
Views: 135,507
Posted By stephengillon
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])

does the final version include the zf_gamerules :P

guess scavenger will never fully work properly

oh well

been a long hall dirty, zf brought many fun times for ATG, hopefully someone picks...
Forum: General 12-17-2010, 22:34
Replies: 233
Views: 58,293
Posted By stephengillon
Re: Christmas Update Broke Sourcemod

windows fix seems to work fine, no crash yet. full 32 players
Forum: General 12-17-2010, 21:42
Replies: 233
Views: 58,293
Posted By stephengillon
Forum: Plugins 12-13-2010, 20:13
Replies: 1,504
Views: 426,702
Posted By stephengillon
Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.0 12/11/10

ah okay thanks, running 1.3.5 at moment
Forum: Plugins 12-13-2010, 13:50
Replies: 1,504
Views: 426,702
Posted By stephengillon
Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.0 12/11/10

dueling immunity doesnt seem to work, i dont know if its cause its missing from the config file.

ive seen it happen twice personally, but i assume its happened more
Forum: Plugins 12-07-2010, 19:21
Replies: 1,504
Views: 426,702
Posted By stephengillon
Re: gscramble -- Beta 3.0.08 12/7/10 - re-appove please?

so is it ready again or your getting it ready for release?

ATG has been patiently waiting.


and question will the config file differ much from the last working version?
took many weeks to...
Forum: Plugins 12-05-2010, 17:46
Replies: 21
Views: 15,892
Posted By stephengillon
Re: [TF2] NoobBalance (v1.0.0 RC2, 2010-12-01)

gscramble featured it, and is currently broken. my servers used it very often, and players constantly ask why its missing right now.

thought id ask but thats fine ill wait for new gscramble
Forum: Plugins 12-02-2010, 20:15
Replies: 21
Views: 15,892
Posted By stephengillon
Re: [TF2] NoobBalance (v1.0.0 RC2, 2010-12-01)

can you add buddy immmunity too
Forum: Plugins 10-14-2010, 23:09
Replies: 478
Views: 235,080
Posted By stephengillon
Re: TF2 Class Restrictions 0.6 (Updated 08/13/09)

the offsets for gamedata needed to be updated to prevent crashing, the latest snapshots fixed the weapons glitch, its 100% fixed running latest snapshot with out the new version of the plugin.
Forum: Plugins 10-14-2010, 13:37
Replies: 478
Views: 235,080
Posted By stephengillon
Re: TF2 Class Restrictions 0.6 (Updated 08/13/09)

i fixed our problems with the latest snapshot

i thought we were on it cause another server manager said he updated it but did not.

so i assume the rest of you didnt update too.
Forum: Plugins 10-11-2010, 14:05
Replies: 478
Views: 235,080
Posted By stephengillon
Re: TF2 Class Restrictions 0.6 (Updated 08/13/09)

i perfer this one over max class if you could fix it for us retsam that would be awesome
Forum: Snippets and Tutorials 08-12-2010, 21:30
Replies: 107
Views: 38,086
Posted By stephengillon
Re: [ANY] tLevelMod v0.1.3 (2010-04-05)

finally got around to trying this out, i really like it but some players on server dont.

can i request 2 features

1. allow players to disable it for themselfs
2. allow to enable it to custom...
Forum: Plugins 08-05-2010, 20:32
Replies: 255
Views: 135,507
Posted By stephengillon
Re: [TF2] Zombie Fortress (Perks and Vanilla)

there was an overlay for the zombies at one point but most people didnt like it
Forum: Plugins 07-25-2010, 09:58
Replies: 255
Views: 135,507
Posted By stephengillon
Re: [TF2] Zombie Fortress (Perks and Vanilla)

you can add me to steam, i can help you.

username: stephengillon
Forum: Plugins 06-25-2010, 20:16
Replies: 185
Views: 60,345
Posted By stephengillon
Re: [TF2] Prop Bonus Round (1.0)

mp_bonusroundtime "30"
// Time after round win until round restarts (in seconds)

unless the qoutations are fucking it up (wouldnt be the first time) then i have it set to 30 and it definatly only...
Forum: Plugins 06-25-2010, 20:14
Replies: 31
Views: 19,787
Posted By stephengillon
Re: [TF2] Permanent Crit Vote

by 30 second after game begins do you mean each round, or map.
Forum: Plugins 06-25-2010, 13:28
Replies: 185
Views: 60,345
Posted By stephengillon
Re: [TF2] Prop Bonus Round (1.0)

works like a charm now, also tried extending bonus round time and doesnt seem to work.

any ideas?
Forum: Plugins 06-23-2010, 13:36
Replies: 30
Views: 21,390
Posted By stephengillon
Re: TF2DECAP: Heads will roll! (Decapitation plugin)

yeah, were using an old version of equipment manager but just been to lazy to remove it or upgrade to the new version latly.

ill test tonight with it removed and see if thats the issue
Forum: Plugins 06-21-2010, 12:53
Replies: 30
Views: 21,390
Posted By stephengillon
Re: TF2DECAP: Heads will roll! (Decapitation plugin)

have you tried it recently, maybe that update that broke abunch of player entity functions has something to do with it. cause it happens every time on a headshot for each the servers we have it on.
Forum: Plugins 06-20-2010, 11:00
Replies: 185
Views: 60,345
Posted By stephengillon
Re: [TF2] Prop Bonus Round (0.9)

any luck on stripping the weapons?
Forum: Plugins 06-20-2010, 10:59
Replies: 30
Views: 21,390
Posted By stephengillon
Re: TF2DECAP: Heads will roll! (Decapitation plugin)

hmm, well would it be possible to get collision on the head, so doesnt fall through the level.
Forum: Plugins 06-19-2010, 16:55
Replies: 30
Views: 21,390
Posted By stephengillon
Re: TF2DECAP: Heads will roll! (Decapitation plugin)

hate to bump this one but, could you make a cvar or remove the camera function of the decap, it just makes peoples cameras fall under the level and its slightly annoying. but i love seeing peoples...
Forum: Plugins 06-07-2010, 13:43
Replies: 185
Views: 60,345
Posted By stephengillon
Re: [TF2] Prop Bonus Round (0.9)

Ive got a temporary fix for this if your interested, kinda lame fix but on setup start could you swap all players to a different class and back. that fixes it.

will be a pain in the ass for the...
Forum: Plugins 06-02-2010, 13:01
Replies: 185
Views: 60,345
Posted By stephengillon
Re: [TF2] Prop Bonus Round (0.9)

well if Geit is right about it being issuse cause of weapons, would it be possible to have a trigger go off on bonus round to strip there weapons differently then tf2 already does? or at the end of...
Forum: Plugins 05-31-2010, 19:19
Replies: 185
Views: 60,345
Posted By stephengillon
Re: [TF2] Prop Bonus Round (0.9)

had a user confirm that its happened with the force-a-nature aswell. almost seems like its caused by being certin props but im not for sure.
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