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Posts Made By:
KCE
Forum:
Code Snippets/Tutorials
10-02-2006, 20:10
Replies:
56
Blocking weapon fire, including client-side sounds/animations
Views:
57,323
Posted By
KCE
Re: Blocking weapon fire, including client-side sounds/animations
BTW, SVC_WEAPONANIM, seems to only be called weapon player switches weapon.
Also added a quick rundown of weapon ROF. :)
And is CmdStart called every frame?
Forum:
Code Snippets/Tutorials
09-28-2006, 18:03
Replies:
56
Blocking weapon fire, including client-side sounds/animations
Views:
57,323
Posted By
KCE
Re: Blocking weapon fire, including client-side sounds/animations
Maybe the animation isn't custom?
Forum:
Code Snippets/Tutorials
09-26-2006, 17:40
Replies:
56
Blocking weapon fire, including client-side sounds/animations
Views:
57,323
Posted By
KCE
Re: Blocking weapon fire, including client-side sounds/animations
By custom weapon animation, do you mean setting the pev_weaponanim of the player?
Forum:
Code Snippets/Tutorials
09-25-2006, 18:37
Replies:
56
Blocking weapon fire, including client-side sounds/animations
Views:
57,323
Posted By
KCE
Re: Blocking weapon fire, including client-side sounds/animations
Hmm...it blocks all animations so what you would have to do is somehow detect whether the animation set is caused by the engine or something else. :?
Forum:
(OLD) Bug Reports
09-23-2006, 15:45
Replies:
10
[ENGINE] is_in_viewcone, bug/improvement
Views:
3,552
Posted By
KCE
Re: [ENGINE] is_in_viewcone, bug/improvement
Is vertical fov always the same, regardless of horizontal fov?
Forum:
General
09-16-2006, 01:34
Replies:
7
People who make mods for money?
Views:
1,944
Posted By
KCE
Re: People who make mods for money?
Hehe...forgot this was Sourcemod not Amx Mod X :|
Maybe when Amx Mod X rolls around for Source?
Forum:
General
09-15-2006, 18:08
Replies:
7
People who make mods for money?
Views:
1,944
Posted By
KCE
Re: People who make mods for money?
Not trying to detract from this business, but most of the time the plugin you're looking for is already made or a plugin similar to it. Forunately Pawn is pretty easy to learn than a more powerful...
Forum:
Approved Plugins
09-15-2006, 17:49
Replies:
7
NS KillSite
Views:
8,791
Posted By
KCE
Re: NS BindSite
You should post this on the NS Plugins site.
www.nsmod.org
Forum:
(OLD) Bug Reports
09-15-2006, 17:38
Replies:
10
[ENGINE] is_in_viewcone, bug/improvement
Views:
3,552
Posted By
KCE
Re: [ENGINE] is_in_viewcone, bug/improvement
X - left/right
Y - forward/back
Z - up/down
http://img241.**************/img241/2703/repere3d2zk1.jpg
Basically the function is finding the angle between x/y, ignoring z, which is sufficient...
Forum:
(OLD) Bug Reports
09-14-2006, 18:56
Replies:
10
[ENGINE] is_in_viewcone, bug/improvement
Views:
3,552
Posted By
KCE
[ENGINE] is_in_viewcone, bug/improvement
Sorry to bring this up again, but there's another issue with this function. The problem is when you are right on top of a player and look straight down at them (or straight up at them), the function...
Forum:
(OLD) Bug Reports
09-05-2006, 14:21
Replies:
8
GeoIP updating
Views:
4,530
Posted By
KCE
Re: GeoIP updating
Could I get a linux build also?
Forum:
(OLD) Bug Reports
09-05-2006, 00:38
Replies:
8
GeoIP updating
Views:
4,530
Posted By
KCE
Re: GeoIP updating
So to get the latest version, I need to download geoip.dat and recompile the geoip module with the latest API (GeoIP.c and GeoIP.h)? Hmm...a lot of work...Faluco can you do it?
Forum:
(OLD) Bug Reports
09-04-2006, 16:43
Replies:
8
GeoIP updating
Views:
4,530
Posted By
KCE
GeoIP updating
I've noticed the GeoIP country codes are outdated. Like Yugoslavia (yu) is currently Serbia and Montenegro (cs), and the "cs" code is used as "yu" has been removed (technically Serbia and Montenegro...
Forum:
Approved Plugins
09-04-2006, 15:49
Replies:
148
UserWelcome with CountryName
Views:
80,668
Posted By
KCE
Re: UserWelcome with CountryName
[fr]
%s est pret pour jouer.^n%s vient de %s.
Props to my friend TD HaXor for translating.
Forum:
General
09-03-2006, 20:20
Replies:
1
latest GeoIP.dat
Views:
1,123
Posted By
KCE
latest GeoIP.dat
Does anyone know where to find the latest GeoIP.dat? I'm not talking about from the latest Amx Mod X but in general.
Forum:
Code Snippets/Tutorials
08-22-2006, 15:24
Replies:
56
Blocking weapon fire, including client-side sounds/animations
Views:
57,323
Posted By
KCE
Re: Blocking weapon fire, including client-side sounds/animations
I believe reload can be blocked (reload itself and anims) just by removing the buttons. I don't think it's handled client-side like fire anims.
Forum:
Scripting Help
08-19-2006, 17:45
Replies:
3
EV_INT_waterlevel
Views:
1,210
Posted By
KCE
EV_INT_waterlevel
EV_INT_waterlevel - I know it indicates water level, but what do the numbers mean? Does larger numbers mean further below the water surface? From this can you tell if the player is floating on the...
Forum:
(OLD) Bug Reports
08-14-2006, 22:35
Replies:
1
[ENGINE] is_in_viewcone, slight error in calculation?
Views:
853
Posted By
KCE
[ENGINE] is_in_viewcone, slight error in calculation?
//taken from dlls\combat.cpp
static cell AMX_NATIVE_CALL in_view_cone(AMX *amx, cell *params)
{
int src = params[1];
CHECK_ENTITY(src);
Vector2D vec2LOS;
float flDot;
Forum:
Translation Request
07-29-2006, 17:14
Replies:
5
l33t translations
Views:
2,645
Posted By
KCE
Re: l33t translations
The wikipedia definition of leetspeak (technical name) and translation table:
http://en.wikipedia.org/wiki/Leet
What doesn't wikipedia have? :o
Forum:
Approved Plugins
07-17-2006, 17:47
Replies:
34
[plugin]NS Military Ranking
Views:
33,404
Posted By
KCE
Re: [plugin]NS Military Ranking
Really should change the mod to NS like said.
Forum:
Suggestions / Requests
07-16-2006, 21:01
Replies:
19
THE RAIL GUN......EMP?
Views:
4,449
Posted By
KCE
Re: THE RAIL GUN......EMP?
The railgun in Eraser and in many others mods is portrayed wrong. There is no spiral trail. Hell, not even sure if there is a trail, more like a flash?. Like stated, the railgun is just a really fast...
Forum:
Code Snippets/Tutorials
07-12-2006, 21:09
Replies:
56
Blocking weapon fire, including client-side sounds/animations
Views:
57,323
Posted By
KCE
Re: Blocking weapon fire, including client-side sounds/animations
I guess either way is okay since UpdateClientData blocks the animation & sound anyways :P
I think the preThink method might be better since it only passes one argument, being slightly more...
Forum:
Scripting Help
07-12-2006, 20:58
Replies:
3
Setting Entity Value (NO PROBLEM)
Views:
1,015
Posted By
KCE
Re: Setting Entity Value
Are you looking for these?
cs_get_weapon_ammo (http://www.amxmodx.org/funcwiki.php?go=func&id=207)
cs_set_weapon_ammo
(http://www.amxmodx.org/funcwiki.php?go=func&id=208)
cs_get_user_bpammo...
Forum:
Code Snippets/Tutorials
07-12-2006, 20:40
Replies:
56
Blocking weapon fire, including client-side sounds/animations
Views:
57,323
Posted By
KCE
Re: Blocking weapon fire, including client-side sounds/animations
So far preThink is the tried and true method. There's never one solution to a problem :wink:
EDIT: Ok, I've just tried it and it seems to work the same way as preThink? Nothing different...:?:
Forum:
Code Snippets/Tutorials
07-12-2006, 05:30
Replies:
56
Blocking weapon fire, including client-side sounds/animations
Views:
57,323
Posted By
KCE
Blocking weapon fire, including client-side sounds/animations
Blocking weapon fire, including client-side sounds/animations
So you want to block weapon fire, including client-side sounds/animations?...you've come to the right thread :)
This tutorial is...
Showing results 1 to 25 of 184
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