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Search: Posts Made By: Silencer123
Forum: Off-Topic 05-28-2021, 17:56
Replies: 0
Views: 2,275
Posted By Silencer123
Hello guys how are you doing?

Any old folks still around?

And new people: what brings you to ol' Goldsource?
Forum: Off-Topic 05-28-2021, 17:54
Replies: 3
Views: 3,550
Posted By Silencer123
Re: Why no-steam exists?

I think most people playing HL and CS were broke teens with duplicate CD keys when Steam hit so there was a lot of incentive to keep the versions of the games where circumventing the license key...
Forum: Approved Plugins 05-28-2021, 17:37
Replies: 918
Views: 558,423
Posted By Silencer123
Re: Sven Cooperative Experience Mod [Current Version: 17.0]

That is not true at all. I check in on here at least once every 3 years to marvel at how the first thing I ever coded at age 15 still somehow has more traction than anything I did ever after.
Forum: Module Coding 02-16-2011, 13:36
Replies: 7
Views: 4,248
Posted By Silencer123
Re: [C++] [HLSDK] Documentation or anything?

They don't even have basic explanations in the header files. It's all "go figure"-policy.
"Don't know C++" is an ambiguous formulation. Of course I am always learning, but I won't
agree that having...
Forum: Module Coding 02-13-2011, 19:07
Replies: 7
Views: 4,248
Posted By Silencer123
Re: [C++] [HLSDK] Documentation or anything?

Why is it always me who has these difficult unanswerable requests? :<
Forum: Module Coding 02-07-2011, 17:38
Replies: 7
Views: 4,248
Posted By Silencer123
[C++] [HLSDK] Documentation or anything?

Hello, it has been a while. I figured this board comes closest to what I need help with.

I'm working with the HLSDK right now and wondered if there is any such thing as an introductory tutorial...
Forum: Unapproved Plugins 12-01-2010, 09:46
Replies: 10
Views: 18,596
Posted By Silencer123
Re: SXPM (Synergy Experience Mod)

I hope for you that you get speed increase working. It's something I couldn't get to work back in SC.
I also hope this version isn't as outrageous as the old SCXPM, and the block skill isn't actual...
Forum: Scripting Help 04-27-2010, 17:12
Replies: 17
Views: 5,700
Posted By Silencer123
Re: Is it possible to hook the grenade explode event?

Include:
#include <hamsandwich>

In plugin_init():
RegisterHam(Ham_Think, "grenade", "fw_ThinkGrenade")

Somewhere else:
public fw_ThinkGrenade(entity) {
// [...]
}
Forum: HL1 Servers (HLDS) 04-27-2010, 17:00
Replies: 4
Views: 10,062
Posted By Silencer123
Re: Could not open halflife.wad

Halflife.wad is a default wad file. You need to have the Half-Life base content installed,
no matter which modification you are trying to host.
Do this in your HLDS folder, where the update tool...
Forum: HL1 Servers (HLDS) 04-27-2010, 16:54
Replies: 17
Views: 3,722
Posted By Silencer123
Re: Server FPS is high but player fps is low!!!

Check rate and updaterate enforcements.
Forum: Scripting Help 04-27-2010, 16:38
Replies: 1
Views: 767
Posted By Silencer123
Ringlist iteration problem

Hello. Long time no see.

I am making a small enhancement of the anitflood plugin.
The modified version shall block a chat message only when it is the nth
in a certain time frame. The server...
Forum: Scripting Help 07-02-2009, 04:01
Replies: 3
Views: 1,021
Posted By Silencer123
Re: [COLORCHAT] Types.

You can also mix in the different team colors in the same message for the same player. It is a bit hacky, though. You have to temporarily change the player's team, then add ^x03 to the string. I'm...
Forum: Approved Plugins 06-19-2009, 18:11
Replies: 6
Views: 9,991
Posted By Silencer123
Re: Tripmine Indicator Version 1.2

Updated to version 1.2. See the changelog in the first post (http://forums.alliedmods.net/showpost.php?p=710038&postcount=1).
Forum: Scripting Help 06-12-2009, 09:06
Replies: 5
Views: 3,449
Posted By Silencer123
Re: register_event damage

Does that support wildcards btw? E.g. instead of "player" use "monster_*" ?
Forum: Scripting Help 06-11-2009, 19:08
Replies: 12
Views: 5,636
Posted By Silencer123
Re: Changing clip and backpack ammo in Half-Life

Thanks. Quite interesting some of those parts.
Just tried using ExecuteHam(Ham_GiveAmmo etc. in Sven Co-op 4.0,
and it crashes viciously. Seems the massive changes to the
original game make it...
Forum: Scripting Help 06-10-2009, 11:21
Replies: 12
Views: 5,636
Posted By Silencer123
Re: Changing clip and backpack ammo in Half-Life

Thanks. Oh I always wanted to have a look at HL SDK, but no clue where to get it.
Forum: Scripting Help 06-09-2009, 12:44
Replies: 12
Views: 5,636
Posted By Silencer123
Re: Changing clip and backpack ammo in Half-Life

That works fine, especially doing fastfire with m_flNextPrimaryAttack on the rocket launcher is awesome. Thanks!

Now... how would I go about nicely hooking this up to player fire? Like: Player...
Forum: Scripting Help 06-07-2009, 17:10
Replies: 12
Views: 3,558
Posted By Silencer123
Forum: Scripting Help 06-07-2009, 17:07
Replies: 2
Views: 1,180
Posted By Silencer123
Re: Block message in message hook, but continue in code

Set_task is uber cheap since you are forced to at least 0.1 seconds.
Found a solution already. Using the example from above:public plugin_init() {
register_message(somemsg, "msg_hook");
}
...
Forum: Scripting Help 06-07-2009, 16:38
Replies: 2
Views: 1,180
Posted By Silencer123
Block message in message hook, but continue in code

I want to block a message in its hook, yet have the code move on.
To a block a message you would return PLUGIN_HANDLED, but I cannot
chronologically append my code directly after it.public...
Forum: Off-Topic 06-07-2009, 13:38
Replies: 2
Views: 1,064
Posted By Silencer123
Re: Natural Selection 2

Oh I will. Hope it gets into stores.
Cannot use PayPal.
Forum: Scripting Help 06-07-2009, 13:34
Replies: 12
Views: 5,636
Posted By Silencer123
Re: Changing clip and backpack ammo in Half-Life

Thanks for the offsets, but I can't get it to work...#include <amxmodx>
#include <hamsandwich>

new const VERSION[] = "1.0";


public plugin_init() {
register_plugin("HL Unlimited Ammo",...
Forum: Scripting Help 06-07-2009, 09:59
Replies: 12
Views: 5,636
Posted By Silencer123
Re: Changing clip and backpack ammo in Half-Life

This is all I found:#include <hamsandwich>
// [...]
ExecuteHam(Ham_GiveAmmo, playerId, ammoToAdd, type[], bAmmoMax);
// [...]Where type would be the ammo type. Unfortunately
"type" is not simply...
Forum: Scripting Help 06-06-2009, 21:46
Replies: 12
Views: 3,558
Posted By Silencer123
Re: Invisible with glowshell?

Additive render mode with FX amount 0.
Will have your glow shell be really "tight",
though. Because of the additive rendering
it will also look a bit different from what
the eye is used to.
Forum: Scripting Help 06-06-2009, 21:41
Replies: 12
Views: 5,636
Posted By Silencer123
Changing clip and backpack ammo in Half-Life

Yes... how would one go on about that?

For Team Fortress, Day of Defeat, Natural Selection, of course for Counter-Strike, and even for the uncommon mod The Specialists there are appropriate...
Showing results 1 to 25 of 500

 
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