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Posts Made By:
souvikdas95
Forum:
New Plugin Submissions
07-25-2016, 07:25
Replies:
25
[CS1.6|CZ] Steal C4 Mod [v1.2]
Views:
19,147
Posted By
souvikdas95
Re: [CS1.6|CZ] Steal C4 Mod [v1.2]
Yes I understand. I have a workaround ready ( using ReAPI ) for that but unfortunately I can't release it just yet. I will let you know when I do. For that, please keep yourself subscribed to this...
Forum:
Module Coding
07-09-2016, 02:08
Replies:
72
Module: CSX Extended 2.0.1.0
Views:
39,304
Posted By
souvikdas95
Re: Module: CSX Extended 2.0.1.0
Just updated the module. No linux support yet but fixed a critical rank update bug that caused rank system to pause for players when they execute "fullupdate". Also, replaced "ResetHUD" with "Spawn...
Forum:
Module Coding
05-06-2016, 08:27
Replies:
72
Module: CSX Extended 2.0.1.0
Views:
39,304
Posted By
souvikdas95
Re: Module: CSX Extended 2.0.0.0
By the end of this month probably. It won't take more than a couple of hours to do so, but it's hard to dedicate even that these days :\
Forum:
Module Coding
05-06-2016, 07:58
Replies:
226
Module: GeoIP+ (v1.3)
Views:
175,854
Posted By
souvikdas95
Re: Module: GeoIP+ (v1.2)
I just looked up the core routine responsible for finding find the entry corresponding to ip provided. If it's not too much to ask for, especially considering that Maxmind is the one who created this...
Forum:
Module Coding
05-03-2016, 05:48
Replies:
226
Module: GeoIP+ (v1.3)
Views:
175,854
Posted By
souvikdas95
Re: Module: GeoIP+ (v1.2)
@Arkshine - Can you please post the sources? I need to see how you implemented the API. Thanks.
Forum:
Module Coding
04-21-2016, 06:06
Replies:
72
Module: CSX Extended 2.0.1.0
Views:
39,304
Posted By
souvikdas95
Re: Module: CSX Extended 2.0.0.0
Just updated to CSX Extended v2.0.0.0. Let me explain what all I did ( at least what I remember I did :P ):
Made the module Multi-threaded. Means that now, the Server no longer needs to wait for...
Forum:
Module Coding
03-22-2016, 04:26
Replies:
14
[DISCLAIMER] Shell/Bash/CMD Access through HLDS
Views:
4,879
Posted By
souvikdas95
Re: [DISCLAIMER] Shell/Bash/CMD Access through HLDS
That's definitely true... It all depends on the user the hlds runs as... In Windows by default the permissions are not too strict but in linux they are... If i give the access to a process's internal...
Forum:
Module Coding
03-21-2016, 15:41
Replies:
14
[DISCLAIMER] Shell/Bash/CMD Access through HLDS
Views:
4,879
Posted By
souvikdas95
Re: [DISCLAIMER] Shell/Bash/CMD Access through HLDS
Now when I think about isolation in linux, nothing can hide from kernel unless you use an entirely different distribution of linux. Hence, HLDS can break down a system even with minimal rights.
eg....
Forum:
Module Coding
03-21-2016, 15:15
Replies:
14
[DISCLAIMER] Shell/Bash/CMD Access through HLDS
Views:
4,879
Posted By
souvikdas95
Re: [DISCLAIMER] Shell/Bash/CMD Access through HLDS
well, in linux not much if everything has already been taken care of for the user and the env for running hlds but in windows, a lot since the files outside the directory are not isolated but rather...
Forum:
Module Coding
03-21-2016, 14:15
Replies:
14
[DISCLAIMER] Shell/Bash/CMD Access through HLDS
Views:
4,879
Posted By
souvikdas95
Re: [DISCLAIMER] Shell/Bash/CMD Access through HLDS
I presume that you are thinking about writing to libraries. I don't understand it. Why would you want to write into a built-in library?
Also, correction: "any files other than libraries and...
Forum:
Module Coding
03-21-2016, 13:26
Replies:
14
[DISCLAIMER] Shell/Bash/CMD Access through HLDS
Views:
4,879
Posted By
souvikdas95
Re: [DISCLAIMER] Shell/Bash/CMD Access through HLDS
what user's permissions? if hlds_run doesn't have basic user permissions, it won't be able to run any of its modules! At some point, it requires interaction with kernel and it's shared by all...
Forum:
Module Coding
03-21-2016, 13:03
Replies:
14
[DISCLAIMER] Shell/Bash/CMD Access through HLDS
Views:
4,879
Posted By
souvikdas95
[DISCLAIMER] Shell/Bash/CMD Access through HLDS
Before I actually post the module, I wanted to see the pitiful reaction of the hosters who have been selling servers in bulk while giving users access to files only within the game folder...
You...
Forum:
Module Coding
03-09-2016, 02:18
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,593
Posted By
souvikdas95
Re: Module: Orpheu (v2.6.3)
It's for fun
Forum:
Module Coding
12-12-2015, 15:37
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,593
Posted By
souvikdas95
Re: Module: Orpheu (v2.6.3)
which amxx build? Check my orpheu folder:
Forum:
Module Coding
12-12-2015, 15:06
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,593
Posted By
souvikdas95
Re: Module: Orpheu (v2.6.3)
Still the same message.
Parsing file "SV_DropClient" started
Argument type "int" validated
Argument type "int" validated
Argument type "char *" validated
Searching for...
Forum:
Module Coding
12-06-2015, 07:01
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,593
Posted By
souvikdas95
Re: Module: Orpheu (v2.6.3)
Console Output:
L 12/06/2015 - 17:29:28: [ORPHEU] Function "SV_DropClient" not found
L 12/06/2015 - 17:29:28: [AMXX] Displaying debug trace (plugin "AgZ_Main_relax.amxx", version "4.61")
L...
Forum:
Module Coding
12-06-2015, 05:58
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,593
Posted By
souvikdas95
Re: Module: Orpheu (v2.6.3)
Guys it has been a long time ( 1 year ) since I last visited alliedmods. Have got a small vacation going on and nothing to do. So, can any of you explain to me what are the new changes that has...
Forum:
New Plugin Submissions
12-06-2015, 04:38
Replies:
138
Ultimate Bans v1.9 [12 Jan 2014]
Views:
95,674
Posted By
souvikdas95
Re: Ultimate Bans v1.9 [12 Jan 2014]
ok
Forum:
New Plugin Submissions
12-06-2015, 00:06
Replies:
138
Ultimate Bans v1.9 [12 Jan 2014]
Views:
95,674
Posted By
souvikdas95
Re: Ultimate Bans v1.9 [12 Jan 2014]
I am back.
Forum:
Unapproved/Old Plugins
03-05-2015, 10:09
Replies:
45
AMX Hyper v1.0.6
Views:
25,629
Posted By
souvikdas95
Re: AMX Hyper v1.0.6
How about this? I don't give a damn about this Plugin.
This leave 2 options:
1. Someone else develop it.
2. My Sincere Request to the approvers to trash this thread.
Reason being:
1. This...
Forum:
Unapproved/Old Plugins
01-20-2015, 16:20
Replies:
185
Advanced Spam Protection v4.5.1 [3 Jan 2015]
Views:
106,971
Posted By
souvikdas95
Re: Advanced Spam Protection v4.5.1 [3 Jan 2015]
Assuming you want to block the word "google":
1. (\bgoogle\b) : will block according to grammar. ( \b denotes word boundry ) eg. "a google window".
2. (google) : will block verbous anywhere in the...
Forum:
Module Coding
01-15-2015, 02:08
Replies:
226
Module: GeoIP+ (v1.3)
Views:
175,854
Posted By
souvikdas95
Re: Module: GeoIP+ (v1.1)
public client_connect ( id )
{
new ip[32], country[32], region[32], city[32];
get_user_ip ( id, ip, charsmax ( ip ), 1 );
geoip_country ( ip, country, charsmax ( country ) );
geoip_region_name (...
Forum:
Module Coding
01-14-2015, 01:50
Replies:
226
Module: GeoIP+ (v1.3)
Views:
175,854
Posted By
souvikdas95
Re: Module: GeoIP+ (v1.1)
Happy New Year Arkshine xD
I have been waiting for so long as to when geoIP2 extention will be released. THANK YOU =D
Forum:
Unapproved/Old Plugins
01-11-2015, 06:42
Replies:
185
Advanced Spam Protection v4.5.1 [3 Jan 2015]
Views:
106,971
Posted By
souvikdas95
Re: Advanced Spam Protection v4.5.1 [3 Jan 2015]
It works but not completely... pre-whitelisting stuffs using REGEX verbs won't work. By default, IP Address checks and website spam checks won't work... you will have to redefine them without these...
Forum:
New Plugin Submissions
01-04-2015, 00:41
Replies:
138
Ultimate Bans v1.9 [12 Jan 2014]
Views:
95,674
Posted By
souvikdas95
Re: Ultimate Bans v1.9 [12 Jan 2014]
"adminvote.sma" is not related to the working of ultimate bans. I made an unneeded change in it. Would be removing it from the REQ.
Anyways, I guess what you want is, allowing custom ban times for...
Showing results 1 to 25 of 424
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