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Search: Posts Made By: DeathChaos25
Forum: Plugins 09-11-2017, 09:53
Replies: 54
Views: 27,365
Posted By DeathChaos25
Re: [L4D2] Bots Weapon Preferences Editor (UPDATED 09-11-2017)

This plugin has gotten a small update! (Didn't expect that didja?)

-Cleaned up interactions between allowed Tier 1 Weapons and allowed Tier 2 weapons,
this should completely stomp out any of...
Forum: Plugins 09-11-2017, 08:58
Replies: 206
Views: 140,334
Posted By DeathChaos25
Re: [L4D2] Incapped Crawling with Animation (1.33) [25-Jun-2017]

You could use the old Dynamic Hooks Survivor Animation Fix pack plugin (https://forums.alliedmods.net/showthread.php?p=2340392) I made a while back as a base, just grab the gamedata if it hasn't...
Forum: Plugins 07-26-2016, 17:16
Replies: 54
Views: 27,365
Posted By DeathChaos25
Re: [L4D2] Bots Weapon Preferences Editor (UPDATED 07-25-2016)

Everything used to work well on release, I'm guessing stuff broke between game updates.

You can take over the M60 plugin if you want, I'll be focusing more in fixing stuff on the bot plugins such...
Forum: Plugins 07-25-2016, 18:50
Replies: 54
Views: 27,365
Posted By DeathChaos25
Re: [L4D2] Bots Weapon Preferences Editor (UPDATED 07-25-2016)

Alright, as promised, here's a small quality of life update for this plugin! (to anybody who still uses this anyways)

Version 1.4 07-25-2016
- Cleaned up the interaction between...
Forum: Plugins 07-25-2016, 01:38
Replies: 54
Views: 27,365
Posted By DeathChaos25
Re: [L4D2] Bots Weapon Preferences Editor (UPDATED 09-10-2015)

Well then, after all this time, even after multiple HDD wipes and all the deleted data, I found one of my SM directory backups from November last year, decided to launch L4D2 today for a bit of...
Forum: Scripting 12-18-2015, 09:59
Replies: 7
Views: 989
Posted By DeathChaos25
Forum: Scripting 12-18-2015, 01:12
Replies: 7
Views: 989
Posted By DeathChaos25
Re: [L4D2] Any reliable way to know where a vomitjar has exploded?

If you "vomit" onto commons, I want to know when/which commons have been vommited.
Forum: Scripting 12-18-2015, 00:44
Replies: 7
Views: 989
Posted By DeathChaos25
Re: [L4D2] Any reliable way to know where a vomitjar has exploded?

Basically, when you throw a bile jar at commons they become puked, usually any CTERRORPLAYER entity have game events attached to it ("player_now_it", "player_no_longer_it"),but the INFECTED category...
Forum: Scripting 12-17-2015, 21:10
Replies: 7
Views: 989
Posted By DeathChaos25
[L4D2] Any reliable way to know where a vomitjar has exploded?

Is there any way through sourcemod to know where a boomer bile has landed and exploded?

Or easier way, know which common infected are affected by a bile jar?

The game event only fires for...
Forum: Extensions 12-16-2015, 20:49
Replies: 1,078
Views: 583,793
Posted By DeathChaos25
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

Does anyone know exactly how the L4D2_OnUseHealingItems function works?

Because from what I gathered, it only really tells you when a Bot thinks about healing, no specifics such as who they're...
Forum: Plugins 12-14-2015, 18:03
Replies: 84
Views: 14,550
Posted By DeathChaos25
Re: [L4D2] Survivor Bot Controller v1.4.3

That's because you are the only player on the server, try creating bots without kicking the FakeClient, this should allow you to go AFK, alternatively, use SDK hooks, move to team 1 and then use...
Forum: Plugins 12-12-2015, 21:36
Replies: 84
Views: 14,550
Posted By DeathChaos25
Re: [L4D2] Bot Controller Framework v1.4.x

Strange, I run a local SRCDS Windows server to test everything and I had not noticed any bugs aside from the outdated sigs I had pointed out earlier, do note that I do not run superversus nor any...
Forum: Plugins 12-11-2015, 15:04
Replies: 9
Views: 5,969
Posted By DeathChaos25
Re: [L4D2]Flashbang Boomer

Try this, I used it on a plugin for Survivor Bots using Grenades, however I have restricted them to only using them on Tanks, and I do a check to make sure there is not a single entity between the...
Forum: Plugins 12-10-2015, 11:40
Replies: 84
Views: 14,550
Posted By DeathChaos25
Re: [L4D2] Bot Controller (Framework)

Found something in the logs, I was wondering why !joinsurv wasn't working.

L 12/10/2015 - 10:38:13: [SM] Native "SDKCall" reported: Invalid Handle 0 (error 4)
L 12/10/2015 - 10:38:13: [SM]...
Forum: Plugins 12-10-2015, 10:09
Replies: 84
Views: 14,550
Posted By DeathChaos25
Re: [L4D2] Bot Controller (Framework)

I just thought of something that could potentially cause conflicts.

Is there any way to know what the current bot regulation status is? Disabled or Enabled?

Say Plugin X disables regulation...
Forum: Plugins 12-08-2015, 23:11
Replies: 84
Views: 14,550
Posted By DeathChaos25
Re: [L4D2] Bot Controller (Framework)

Yes that data would be perfect.

And here's where OnRegulateSurvivorBots() has it's weird behavior.

My plugin never calls OnBlockSurvivorBotRegulation(), and I figured out some weird behavior.
...
Forum: Plugins 12-08-2015, 22:39
Replies: 84
Views: 14,550
Posted By DeathChaos25
Re: [L4D2] Bot Controller (Framework)

So, upon further testing, adding a 0.3 second delay seems to have worked, although it only spawns 1 bot instead of the amount of bots needed to fill the min requirement, although this can be easily...
Forum: Plugins 12-08-2015, 18:56
Replies: 84
Views: 14,550
Posted By DeathChaos25
Re: [L4D2] Bot Controller (Framework)

A few questions about the framework since I have a few ideas I'll be working on.

1) How do I know which bot was spawned by OnJoinSurvivorTeam()? I want to manipulate some netprops before the...
Forum: Plugins 12-08-2015, 11:10
Replies: 84
Views: 14,550
Posted By DeathChaos25
Re: [L4D2] Bot Controller (Framework)

These can actually be worked around with a little bit of outside the box thinking.

4C can be very easily worked around, when a player will first spawn in, we scan all current players, for T1s and...
Forum: Plugins 12-08-2015, 06:53
Replies: 66
Views: 55,329
Posted By DeathChaos25
Re: [L4D2] Defib using Bots (Updated 06-24-2015)

http://i.imgur.com/V3Ksf0q.png
Forum: Plugins 12-06-2015, 22:10
Replies: 66
Views: 55,329
Posted By DeathChaos25
Re: [L4D2] Defib using Bots (Updated 06-24-2015)

Oh don't worry about that, the debug commands try to command every survivor, this just means that one of the targets was not a survivor bot.
Forum: Metamod:Source Plugins 11-21-2015, 17:24
Replies: 1,707
Views: 792,805
Posted By DeathChaos25
Re: Stripper:Source (Updated 2011-04-15)

so I am kinda baffled here, I may need some help (L4D2)

In the Cola event on Second Map of Dead Center (c1m2), at first, the cola bottles tied to the event aren't an actual weapon_cola_bottles,...
Forum: Plugin/Gameplay Ideas and Requests 11-20-2015, 15:48
Replies: 19
Views: 2,361
Posted By DeathChaos25
Re: l4d2 reflect damage request

Here you go;

#pragma semicolon 1

#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#define PLUGIN_VERSION "1.0"

/* Plugin Information */
Forum: Scripting 11-18-2015, 17:43
Replies: 5
Views: 778
Posted By DeathChaos25
Re: [L4D2] Blocking a sound with SoundHook

Strange, in my FakeZoey plugin, I use a soundhook to completely block Nick's CallForRescue voice lines and replace them with Zoey's lines instead if the client is a fakezoey, here's the code snippet,...
Forum: Scripting 11-18-2015, 14:00
Replies: 5
Views: 778
Posted By DeathChaos25
Re: [L4D2] Blocking a sound with SoundHook

Try this plugin (https://forums.alliedmods.net/showthread.php?t=259596).
Showing results 1 to 25 of 381

 
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