Raised This Month: $119 Target: $400
 29% 

Showing results 1 to 25 of 500
Search took 0.04 seconds.
Search: Posts Made By: Lux
Forum: Plugin/Gameplay Ideas and Requests 11-16-2020, 23:57
Replies: 14
Views: 952
Posted By Lux
Re: [L4D2] How do you make this hud?

Totally forgot to commit these offsets vscript uses the CTerrorGameRulesProxy you should beable to set/get the entprops using the GameRules_* prop functions to display that stuff without EMS...
Forum: Plugins 10-27-2020, 16:22
Replies: 14
Views: 1,985
Posted By Lux
Re: [L4D1 & L4D2] Weapon Auto Fire [v1.0.2 | 26-October-2020]

Here is the issue when i tested it the pistol autofire was faster on 60ticks, current method makes the convars inconsistent because of framecounting when game's tickrate is altered.
...
Forum: Plugins 10-27-2020, 14:42
Replies: 14
Views: 1,985
Posted By Lux
Re: [L4D1 & L4D2] Weapon Auto Fire [v1.0.2 | 26-October-2020]

Why do you count frames?

You should be using gametime instead of frames(tick) for auto fire, this will make it not dependent on a being a fixed tickrate.
Forum: Source Servers (SRCDS) 10-27-2020, 14:38
Replies: 1
Views: 413
Posted By Lux
Re: [L4D2] Server stuck and hibernate after map load failed

From what you said sounds like your server is advertising campaigns that but don't have the bsp files.
you maybe unpacked vpks and installed them that way and deleted bsp files at later date.
...
Forum: Scripting 10-18-2020, 08:29
Replies: 2
Views: 588
Posted By Lux
Re: [L4D2] How apply adrenaline effect ??

Here is a stock i made, this is raw so no events will trigger for it when set.

stock void Terror_SetAdrenalineTime(int client, float duration)
{
// Get CountdownTimer address
static int...
Forum: Plugins 10-17-2020, 01:55
Replies: 8
Views: 2,674
Posted By Lux
Re: [L4D2]boomer_gibs_restore

This is one of those clientside things I cannot control, there is alot of factors that can block gibs from being pushed, living entities in the way like commons.

I would suggest removing it and...
Forum: General 10-14-2020, 12:02
Replies: 22
Views: 2,115
Posted By Lux
Re: [L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b

devilesk, dragokas, externet.

All crashes look to be a garbage entity getting past the ehandle check (entity reference basicly) and reading garbage, something is very wrong here and no it has...
Forum: General 10-14-2020, 10:41
Replies: 22
Views: 2,115
Posted By Lux
Re: [L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b

"pounce_end" will happen on a client leaving given their entity will be destoryed and a bot created in it's place.

Dump your detailed infomation from the stack trace last few which includes...
Forum: Source Servers (SRCDS) 10-14-2020, 00:17
Replies: 13
Views: 4,701
Posted By Lux
Re: [L4D2]Jerky gameplay on a 100 tick server (0 lerp)

A gameframe(tick), not going to explain packet splits which is what they are you can google that.

Can look at this also.
https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
...
Forum: Source Servers (SRCDS) 10-13-2020, 23:15
Replies: 13
Views: 4,701
Posted By Lux
Re: [L4D2]Jerky gameplay on a 100 tick server (0 lerp)

net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame

If the server needs to send you more data than clients can...
Forum: Metamod:Source Plugins 10-13-2020, 22:41
Replies: 174
Views: 62,102
Posted By Lux
Re: L4D/L4D2 Tickrate Enabler

Stop looking at the users netgraph of incoming snapshots persecond, does not represent the tickrate the server/clients is running, 95 ticks still means a tickrate of 95. :down:




No idea alot...
Forum: Source Servers (SRCDS) 10-13-2020, 06:40
Replies: 13
Views: 4,701
Posted By Lux
Re: [L4D2]Jerky gameplay on a 100 tick server (0 lerp)

I guess you have no idea some of these settings do?


These settings will completely butcher the network and cause clients to get overflowed with packet splits if you are going way above MTU...
Forum: Metamod:Source Plugins 10-13-2020, 01:10
Replies: 174
Views: 62,102
Posted By Lux
Re: L4D/L4D2 Tickrate Enabler

Put your tickrate as a division of 3, e.g. 60 or 72, no higher than 96.
Forum: Metamod:Source Plugins 10-12-2020, 20:57
Replies: 174
Views: 62,102
Posted By Lux
Re: L4D/L4D2 Tickrate Enabler

Pretty sure they are talking about the range of the vomit attack at higher tickrate, probs due to some rounding issues.
Forum: Plugins 10-12-2020, 05:16
Replies: 8
Views: 2,674
Posted By Lux
Re: [L4D2]boomer_gibs_restore

Ill have look sometime yea.
Forum: Plugins 10-08-2020, 01:08
Replies: 16
Views: 11,865
Posted By Lux
Re: [L4D2] Game Files Precacher

Nothing bad will happen it will just return you the stringtable index in "models", no need to check if it's precached if you just precaching models anyway, I think you will know if you need to check...
Forum: Plugins 10-08-2020, 00:23
Replies: 78
Views: 15,951
Posted By Lux
Forum: Plugins 10-06-2020, 12:38
Replies: 16
Views: 3,826
Posted By Lux
Re: [ANY] Attachments API (1.6) [01-Oct-2020]

Not sure i understand you if you are talking about attachment api or in general.

For this plugin it by default has a 10hz polling for most checks and for general gotta understand what a tick...
Forum: Plugins 10-06-2020, 12:36
Replies: 41
Views: 83,886
Posted By Lux
Re: [L4D(2)] AFK and Join Team Commands (1.1)

Yes, or pray to the sourcemod plugin load order god that your stuff loads first.
Forum: Plugins 10-05-2020, 12:31
Replies: 16
Views: 3,826
Posted By Lux
Forum: Plugins 10-05-2020, 09:23
Replies: 41
Views: 83,886
Posted By Lux
Re: [L4D(2)] AFK and Join Team Commands (1.1)

Replace the SetHumanSpec signiture with my one.
https://github.com/LuxLuma/Left-4-fix/blob/master/left%204%20fix/survivors/survivor_afk_fix/gamedata/survivor_afk_fix.txt#L45
...
Forum: General 10-04-2020, 17:10
Replies: 274
Views: 35,367
Posted By Lux
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread

They changed some of the engine yes I thought csgo too, noticed some vtable calls are shifted by +20 if i remember.
They raised the data limit for stringtable baselines by 62KBs assume thats for the...
Forum: General 10-04-2020, 04:05
Replies: 274
Views: 35,367
Posted By Lux
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread

Just updated it and all the plugins that had gamedata get busted by the update.
My client is windows, server is linux not sure in distro my host uses.
Forum: General 10-04-2020, 02:56
Replies: 274
Views: 35,367
Posted By Lux
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread

For me it's the complete opposite.
Server runs alot better and client runs alot better.
Forum: Plugins 10-04-2020, 00:25
Replies: 5
Views: 2,302
Posted By Lux
Re: [L4D2] SG-552 Tickrate Fix

Yea this is true, tickrate needs to be in a division of 3 or any tickrate above 96 give this spooky scoping action for me.
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 04:16.


Powered by vBulletin®
Copyright ©2000 - 2020, vBulletin Solutions, Inc.
Theme made by Freecode