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Search: Posts Made By: +ARUKARI-
Forum: Scripting Help 07-24-2022, 22:47
Replies: 40
Views: 815
Posted By +ARUKARI-
Re: Need Code For CFG FILE

Returned before fclose.
Forum: Scripting Help 07-20-2022, 05:21
Replies: 16
Views: 512
Posted By +ARUKARI-
Forum: Scripting Help 07-15-2022, 02:20
Replies: 4
Views: 324
Posted By +ARUKARI-
Re: Limit lasermine buy

https://forums.alliedmods.net/showthread.php?t=25819
Forum: Scripting Help 07-07-2022, 20:09
Replies: 8
Views: 367
Posted By +ARUKARI-
Re: Spawned a NULL entity

My plugin provides a Native function, which allows Lasermine to be used from other plugins.
So there is no need to write complicated code such as entity creation.
Forum: Scripting Help 07-06-2022, 22:28
Replies: 8
Views: 367
Posted By +ARUKARI-
Re: Spawned a NULL entity

Why not use a plugin that already exists?
Forum: Scripting Help 06-08-2022, 19:43
Replies: 2
Views: 187
Posted By +ARUKARI-
Re: Lasermine

It is just a Warning and can be ignored, but I would recommend using the latest Lasermine.
Forum: Off-Topic 06-01-2022, 01:49
Replies: 14
Views: 1,726
Posted By +ARUKARI-
Re: What are your favorite anime movies?

I'm very happy that Japanese animation is so popular overseas.
Forum: Scripting Help 05-29-2022, 00:04
Replies: 7
Views: 390
Posted By +ARUKARI-
Re: Fix Colored Smoke?

It will not disappear until the duration set by TE_FIREFIELD ends.
If you want it to disappear at will, the only way is to modify it by creating an entity to represent it.
Forum: Scripting Help 05-27-2022, 07:44
Replies: 12
Views: 350
Posted By +ARUKARI-
Re: How to get unique id from array

I don't know how jackpotSkin is structured.
I think the size is different.


size = array_unique(jackpotSkin[JACKPOT_OWNER], sizeof(jackpotSkin[JACKPOT_OWNER]));


Also, HamletEagle's method...
Forum: Scripting Help 05-27-2022, 04:45
Replies: 12
Views: 350
Posted By +ARUKARI-
Re: How to get unique id from array

Non tested.

stock array_unique(array[], size)
{
for (new i = 0; i < size - 1; ++i) {
for (new j = i + 1; j < size; ++j) {
if (array[i] == array[j]) {
...
Forum: Suggestions / Requests 05-11-2022, 11:59
Replies: 38
Views: 1,524
Posted By +ARUKARI-
Forum: Module Coding 04-25-2022, 04:20
Replies: 17
Views: 7,373
Posted By +ARUKARI-
Re: Module: Parser (JSON Reader) Win32

The JSON module included in 1.9 or later should be able to do so.

native JSON:json_parse(const string[], bool:is_file = false, bool:with_comments = false)
/**
* Parses JSON string or a file that...
Forum: Suggestions / Requests 04-19-2022, 20:55
Replies: 10
Views: 467
Posted By +ARUKARI-
Re: Request Fix a compile Error

So zombie_escape instead of zombieplague!
Delete all includes and replace with this.

#include <amxmodx>
#include <zombie_escape>

#if !defined MAX_NAME_LENGTH
#define MAX_NAME_LENGTH 32...
Forum: Suggestions / Requests 04-19-2022, 06:18
Replies: 10
Views: 467
Posted By +ARUKARI-
Re: Request Fix a compile Error

Do not ignore @Dyaus's post. #2 (https://forums.alliedmods.net/showpost.php?p=2777059&postcount=2)


amx_load_setting_string_arr is probably due to the setting api.
#include <amx_settings_api>
Forum: Suggestions / Requests 04-17-2022, 20:56
Replies: 10
Views: 467
Posted By +ARUKARI-
Re: Request Fix a compile Error

RegisterHookChain is from ReAPI.
Are you using reapi? Then "#include <reapi>" should solve the problem.
Forum: Suggestions / Requests 04-13-2022, 22:54
Replies: 6
Views: 213
Posted By +ARUKARI-
Re: Ask for help

https://forums.alliedmods.net/showthread.php?t=26457
Forum: Suggestions / Requests 03-02-2022, 10:01
Replies: 5
Views: 533
Posted By +ARUKARI-
Re: (Req)How to make this plugin only apply to human players

beforeDamage

public beforeDamage(this, id, attacker, Float:damage, damagebits)
{
@@ if(is_user_bot(this))
@@ return HAM_IGNORED;

....
}
Forum: Suggestions / Requests 03-02-2022, 09:40
Replies: 5
Views: 533
Posted By +ARUKARI-
Re: (Req)How to make this plugin only apply to human players

What do you mean "human players"?
Either that or you're saying it's not a BOT, or you're talking about someone from ZP.
Forum: Approved Plugins 02-28-2022, 00:51
Replies: 160
Views: 98,737
Posted By +ARUKARI-
Re: Mp5+M203 Replacement

Recompile.
You will probably get an error, so try adding the following

#include <fun>
Forum: Approved Plugins 02-17-2022, 20:04
Replies: 689
Views: 570,018
Posted By +ARUKARI-
Re: Laser/TripMine Entity

I will not support this unless you remove it.
[ 2] dproto_EF, v0.9.582
Forum: Suggestions / Requests 02-16-2022, 22:22
Replies: 8
Views: 1,047
Posted By +ARUKARI-
Re: Bot Names Plugin

If it's possible or impossible, it's possible.
However, for zbot, it would be faster to rewrite BotProfile.db .
Forum: Scripting Help 02-14-2022, 22:23
Replies: 6
Views: 433
Posted By +ARUKARI-
Re: Find a random spawn location around an origin?

https://forums.alliedmods.net/showthread.php?t=309495
You have your posts, but they didn't work?
Forum: Approved Plugins 02-10-2022, 11:47
Replies: 689
Views: 570,018
Posted By +ARUKARI-
Re: Laser/TripMine Entity

Doesn't seem to be a problem.
https://dl.easyuploader.cloud/20220211014556_59426c34.jpg
Forum: Approved Plugins 02-08-2022, 22:01
Replies: 689
Views: 570,018
Posted By +ARUKARI-
Re: Laser/TripMine Entity

I understand. Please give me some time to investigate.
Forum: Approved Plugins 02-08-2022, 09:35
Replies: 689
Views: 570,018
Posted By +ARUKARI-
Re: Laser/TripMine Entity

Try turning on mp_friendlyfire to see if that helps.
If it does damage, the cause is BIOHAZARD, and it is not handling the team switching.
In that case, I'll take care of it.
Showing results 1 to 25 of 500

 
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