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Search: Posts Made By: Aceleracion
Forum: Plugins 09-29-2020, 17:00
Replies: 310
Views: 253,476
Posted By Aceleracion
Re: [L4D & L4D2] SM Respawn command

The plugin mentioned earlier I did it myself, and it worked fine. I'm not blaming the plugins, and also, I knew that the new Left 4 Dead 2 update was going to cause problems with the servers,...
Forum: Plugins 09-29-2020, 01:25
Replies: 310
Views: 253,476
Posted By Aceleracion
Re: [L4D & L4D2] SM Respawn command

I already updated the gamedata files and the plugin "l4d_sm_respawn" worked. So the signatures are not broken, but there is a problem. Sometimes it works and sometimes it doesn't. I also have a...
Forum: Plugins 09-28-2020, 23:41
Replies: 310
Views: 253,476
Posted By Aceleracion
Re: [L4D & L4D2] Sm Respawn comando

When I updated my server, the plugins with that signature were not working. So I removed all my plugins and put the default plugins in my server and this plugin "l4d_sm_respawn". Using the sm_respawn...
Forum: Plugins 09-28-2020, 22:59
Replies: 310
Views: 253,476
Posted By Aceleracion
Re: [L4D & L4D2] SM Respawn command

The RoundRespawn signature is broken. The server crashes when using the signature. It is no longer compatible with the new l4d2 update "The Last Stand"

Anyone have the updated signature for the...
Forum: Plugins 07-13-2018, 19:29
Replies: 92
Views: 36,578
Posted By Aceleracion
Re: [L4D2] Gifts Drop & Spawn

If I can do it, it's not that complicated, I'll keep it in mind for future updates.
Forum: Plugins 07-13-2018, 19:27
Replies: 92
Views: 36,578
Posted By Aceleracion
Re: [L4D2] Gifts Drop & Spawn

I'll keep it in mind for possible updates.
Forum: Plugin/Gameplay Ideas and Requests 06-01-2018, 20:46
Replies: 4
Views: 1,182
Posted By Aceleracion
Re: [help] consulta

Of course you can assign color. You can assign color to any physical or dynamic object, and you can save it in a keyvalues file (.cfg file), and then load it in the map you want, with the position...
Forum: Plugins 05-21-2018, 20:28
Replies: 92
Views: 36,578
Posted By Aceleracion
Re: [L4D2] Gifts Drop & Spawn

About point_1:
I know it's not fair for the steam servers, although these servers were previously steam, but by putting the RevEmu emulator on their servers, they make "no-steam" players access...
Forum: Plugins 05-21-2018, 03:26
Replies: 92
Views: 36,578
Posted By Aceleracion
Re: [L4D2] Gifts Drop & Spawn

Sorry, I answered by cell phone and I did not pay attention that detail.

I say the top10 servers of left 4 dead 2, I mean the servers that gametracker.com has in the following list:...
Forum: Plugins 05-21-2018, 03:08
Replies: 176
Views: 138,123
Posted By Aceleracion
Re: [L4D2] Weather Control (1.7) [05-May-2018]

Silvers, do you know how to put the moon in the skybox? As well as the map c8m5_rooftop (No Mercy), which has a moon and is separate from the skybox, I have found that the moon is not necessarily...
Forum: Plugins 05-20-2018, 01:14
Replies: 92
Views: 36,578
Posted By Aceleracion
Re: [L4D2] Gifts Drop & Spawn

The stats system depends on the game mode. The top10 servers versus mostly use this stats system: https://forums.alliedmods.net/showthread.php?t=115965

The cooperative servers use the same...
Forum: Plugins 03-17-2018, 00:59
Replies: 92
Views: 36,578
Posted By Aceleracion
Re: [L4D2] Gifts Drop & Spawn

Simply change the model type by dynamic and the m_flModelScale property with the value of 1 or delete it, and compile again :wink:
Forum: Plugins 02-02-2018, 15:52
Replies: 92
Views: 36,578
Posted By Aceleracion
Re: [L4D2] Gifts Drop & Spawn

Set "USE DATABASE" to false and compile again. It is not necessary to change the values of the cvars, since they will not be taken into account when a database is not found.

Greetings.
Forum: Scripting 12-03-2017, 16:46
Replies: 7
Views: 4,255
Posted By Aceleracion
Re: Using the new L4D2 EMS Hud on Sourcemod

Resolved.
Hud Server Logo (Static): https://forums.alliedmods.net/showthread.php?t=302730

If you want the whole vscript to be created by means of a plugin in sourcemod, you can do as Silvers...
Forum: Scripting 12-03-2017, 11:46
Replies: 47
Views: 13,657
Posted By Aceleracion
Re: game_text l4d2 help

If the "VoiceHook" extension in this forum does not work for you, use the "VoiceAnnounceEX" plugin to use the library of this plugin. To plugin l4d2_speakers only the function "OnClientSpeaking" must...
Forum: Scripting 12-02-2017, 22:46
Replies: 47
Views: 13,657
Posted By Aceleracion
Re: game_text l4d2 help

I tried with my own plugin, which uses the library of the following plugin: https://forums.alliedmods.net/showthread.php?t=245384, which at the same time uses the extension DHooks, and works...
Forum: Scripting 12-02-2017, 20:38
Replies: 47
Views: 13,657
Posted By Aceleracion
Re: game_text l4d2 help

Check if you have the extension requested by the plugin.
Check if you have the file "speakerhud.nut" in the folder "left4dead2/scripts/vscripts". Also check if you have updated the game to the...
Forum: Scripting 12-02-2017, 19:04
Replies: 47
Views: 13,657
Posted By Aceleracion
Re: game_text l4d2 help

Really do not you get the HUD layout ?, As the image that is up ?. This is rare.
Tell me what you see in the server console, some error or message, apart from the one you indicated to me.
Forum: Scripting 12-01-2017, 22:56
Replies: 47
Views: 13,657
Posted By Aceleracion
Re: game_text l4d2 help

It's a console message that comes out by reloading the HUD, not that there's a problem with the HUD or something like that. It is not another thing. :wink:
Forum: Scripting 11-29-2017, 12:57
Replies: 47
Views: 13,657
Posted By Aceleracion
Re: game_text l4d2 help

HUDPlace (slot, x, y, w, h)

x: coordinate x of the hud
y: coordinate y of the hud
w: width of the hud
h: height of the hud


In x: If the number is positive it moves to the right,...
Forum: Scripting 11-29-2017, 03:01
Replies: 47
Views: 13,657
Posted By Aceleracion
Re: game_text l4d2 help

I already ran the add-on and modified some things in the vscript that is generated automatically, but it already prints the names of the players. I tried it with my own plugin that I have and in...
Forum: Scripting 11-28-2017, 14:26
Replies: 47
Views: 13,657
Posted By Aceleracion
Re: game_text l4d2 help

Better let me try it and I'll let you know. It would be very helpful if you pass me the player speaking plugin to try. For the moment I will try the plugin that I have.
Forum: Scripting 11-28-2017, 13:31
Replies: 47
Views: 13,657
Posted By Aceleracion
Re: game_text l4d2 help

The HUD of "EMS", I do it with vscripts. I do not know if there is how to do it from sourcemod. If you know, let them know.

Greetings.
Forum: Scripting 11-28-2017, 13:27
Replies: 47
Views: 13,657
Posted By Aceleracion
Re: game_text l4d2 help

Change the value of HUD_MID_BOX to HUD_MID_BOT and try again.
Forum: Scripting 11-28-2017, 00:31
Replies: 47
Views: 13,657
Posted By Aceleracion
Re: game_text l4d2 help

I had the idea of doing it this way, but I have not tried it so I do not know if it will work. It is already warned.

VScript by default: "speakerhud.nut"

HUDTable <-
{
Fields =
{
...
Showing results 1 to 25 of 52

 
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