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Search: Posts Made By: Ricky
Forum: Scripting 10-10-2023, 08:13
Replies: 1
Views: 665
Posted By Ricky
CZ Bots fix crouch/vents

Any way to get bots to be able to crouch through vents and such instead of just getting stuck near the entrance without having to edit the nav file?
Forum: Approved Plugins 05-13-2019, 11:24
Replies: 694
Views: 464,268
Posted By Ricky
Re: Infinite Round (v2.1.2)

Arkshine, do you plan on reworking on either versions of this plugin? Especially for later dev builds? They both seem outdated now, the official version won’t compile manually, myself and others are...
Forum: Scripting Help 06-16-2018, 21:16
Replies: 1
Views: 669
Posted By Ricky
Stacked sounds/nade kills/kill streak plugins

With most kill streak sound plugins, when you kill 3-4 people with a single nade, the sounds stack and the streak sound is much louder than when a single player is killed. This could possibly be a...
Forum: Approved Plugins 10-02-2017, 06:37
Replies: 694
Views: 464,268
Posted By Ricky
Re: Infinite Round (v2.1.2)

Tried this and forgot to mention. This one interferes with round terminator causing its functions to not work properly. Round end function won’t end rounds. This was not an issue when using RT with...
Forum: Approved Plugins 10-02-2017, 06:04
Replies: 694
Views: 464,268
Posted By Ricky
Re: Infinite Round (v2.1.2)

The cvar_util module might be broken with git-5138. Had it working fine with git-5135. I have all the necessary files installed, cvar_util module in modules folder, and "cvar_util" listed in...
Forum: New Plugin Submissions 10-02-2017, 05:46
Replies: 308
Views: 120,567
Posted By Ricky
Re: Entity Resources Replacement[ V 1.4 ]

Thanks for pinpointing the problem. I've been using the standard notepad from Windows XP through 10 and only had issues with a handful of newer plugins. Converted to Notepad ++.
Forum: New Plugin Submissions 09-30-2017, 20:56
Replies: 308
Views: 120,567
Posted By Ricky
Re: Entity Resources Replacement[ V 1.4 ]

Tried using a fresh copy of 5138 and installed the proper includes. I still get the same compiling issue that wickedd doesn't seem to have. The plugin works with the error ignored but it's weird that...
Forum: New Plugin Submissions 09-30-2017, 17:42
Replies: 308
Views: 120,567
Posted By Ricky
Re: Entity Resources Replacement[ V 1.4 ]

Ok. Maybe I have an old compiler or missing some inc files. Also going to update to the latest dev version and will see if I can find the source of the problem.
Forum: New Plugin Submissions 09-30-2017, 17:10
Replies: 308
Views: 120,567
Posted By Ricky
Re: Entity Resources Replacement[ V 1.4 ]

I am able to compile a fresh copy with the same error as the first post and the plugin works so far. When I changed to socket_is_readable, it gives me "invalid function or declaration" and "could not...
Forum: New Plugin Submissions 09-30-2017, 09:17
Replies: 308
Views: 120,567
Posted By Ricky
Re: Entity Resources Replacement[ V 1.4 ]

Negative. Doesn’t compile by simply replacing the old native.
Forum: New Plugin Submissions 09-29-2017, 17:04
Replies: 308
Views: 120,567
Posted By Ricky
Re: Entity Resources Replacement[ V 1.4 ]

It won’t compile with this error. And compiled ones from older compilers doesn’t seem to work either. I tried to replace the native socket_change with socket_is_readable and it won’t compile not...
Forum: General 09-29-2017, 15:22
Replies: 8
Views: 3,559
Posted By Ricky
Re: About AMXX git-5134

I have found this map crash file very useful in weeding out bad maps. Thanks!
Forum: New Plugin Submissions 09-29-2017, 15:20
Replies: 308
Views: 120,567
Posted By Ricky
Forum: Scripting Help 09-29-2017, 15:19
Replies: 4
Views: 1,035
Posted By Ricky
Forum: General 09-28-2017, 16:02
Replies: 8
Views: 3,559
Posted By Ricky
Re: About AMXX git-5134

Not any in particular. It has to do with the 512 precache limit and maps that take up a good amount of that in combination with whatever plugins that precaches a lot of files will tend to crash the...
Forum: Scripting Help 09-25-2017, 23:06
Replies: 4
Views: 1,035
Posted By Ricky
Re: Block lava / toxic damage (CS)

Thanks for the attempt but it didn't work for my needs! The death type is trigger_hurt and I think there should be several topics regarding this matter.
Forum: Scripting Help 09-25-2017, 16:56
Replies: 4
Views: 1,035
Posted By Ricky
Block lava / toxic damage (CS)

Looking for a simple script to block damage or death that occurs on certain custom maps, whether it be a pool of lava or a out of bounds area of the map. This damage is not the same as drowning but...
Forum: Trash 09-25-2017, 16:45
Replies: 0
Views: 717
Posted By Ricky
Block lava / toxic damage (CS)

Oops delete. Not a sourcemod question.
Forum: New Plugin Submissions 09-22-2017, 21:46
Replies: 308
Views: 120,567
Posted By Ricky
Re: Entity Resources Replacement[ V 1.4 ]

Getting this compiling error with the latest dev versions and can't find any info on this native.

warning 233: symbol "socket_change" is marked as deprecated: Use socket_is_readable() instead
Forum: General 09-22-2017, 20:11
Replies: 10
Views: 2,056
Posted By Ricky
Re: (CS) Shooting under water

Thanks for the replies and codes. Technically not a bug but practically is one. It's a senseless restriction for me personally.
Forum: Approved Plugins 09-21-2017, 06:22
Replies: 105
Views: 144,120
Posted By Ricky
Re: Kill assist (for CS)

Getting this error likely from kills other than standard CS weapons. Can anyone help fix?

Invalid weapon id 0
[AMXX] Displaying debug trace (plugin "kill_assist.amxx", version "1.2b")
[AMXX]...
Forum: General 09-21-2017, 02:00
Replies: 10
Views: 2,056
Posted By Ricky
Re: (CS) Shooting under water

Works fine so far and I'll report back if any issues. Thanks! I don't know if the restrictions were intended but it still makes no sense and considered a bug to me. Maybe when putting out 1.6, valve...
Forum: General 09-20-2017, 19:44
Replies: 10
Views: 2,056
Posted By Ricky
Re: (CS) Shooting under water

It works except the gunshots are silent. Can't hear the bullet sounds of the galil. If you can fix that part and add a string for the other 3 weapons, this would make a good fix for this bug. After...
Forum: General 09-20-2017, 17:32
Replies: 10
Views: 2,056
Posted By Ricky
Re: (CS) Shooting under water

It doesn't make much sense especially with the galil. Can anyone write up a simple script to override the restrictions?
Forum: General 09-20-2017, 16:05
Replies: 10
Views: 2,056
Posted By Ricky
(CS) Shooting under water

Anyone else have issues with shooting the galil, famas, and both shotguns underwater? These guns are all jammed underwater for me.
Showing results 1 to 25 of 117

 
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