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Search: Posts Made By: Astrak
Forum: Store 12-28-2015, 05:26
Replies: 469
Views: 278,814
Posted By Astrak
Re: Store Release [1.2 Final] [Sourcemod 1.7]

I'm sure it's probably an issue on my end but since I've moved my TF2 server to Linux, the name colours set by the custom-chatcolors (https://forums.alliedmods.net/showthread.php?p=1721580) and the...
Forum: TF2Items 07-23-2015, 02:58
Replies: 6
Views: 3,312
Posted By Astrak
Re: When applying the "allow_weapon_inspect" attribute, some weapons can't be picked

Hey! That's the one I put on Reddit a few weeks back! (https://www.reddit.com/r/tf2/comments/3c2yd6/can_we_please_inspect_all_weapons/cssn7ng)

I've tried everything to fix this. It's definitely...
Forum: TF2Items 07-05-2015, 07:17
Replies: 6
Views: 3,312
Posted By Astrak
When applying the "allow_weapon_inspect" attribute, some weapons can't be picked up

Anyone else experiencing this or any explanation as to why it happens?
Forum: TF2Items 07-03-2015, 11:19
Replies: 0
Views: 802
Posted By Astrak
When equipping festive or strange shotguns the loadout constantly reloads

Title. Basically I tried to equip my strange shotgun and play heavy but my loadout has now started to constantly reload itself. I narrowed it down to tf2items being the cause as when I remove the...
Forum: General 04-02-2015, 06:33
Replies: 3
Views: 1,171
Posted By Astrak
Re: [TF2] Server crashing on round start or end since latest update.

TF2Items is the issue, but it didn't fix the servers by updating it. We're running a windows server if that means anything.
Forum: General 04-01-2015, 06:51
Replies: 3
Views: 1,171
Posted By Astrak
[TF2] Server crashing on round start or end since latest update.

I'm getting no errors whatsoever yet the server keeps crashing. Anyone having this same issue since the latest TF2 update this afternoon?
Forum: Unapproved Plugins 12-25-2014, 02:24
Replies: 789
Views: 322,085
Posted By Astrak
Re: [TF2] TF2Jail (Jailbreak for TF2) (5.4.6)

You need to upload the warden model or disable it in the config file found in /cfg/sourcemod/
Forum: General 12-23-2014, 02:40
Replies: 6
Views: 2,058
Posted By Astrak
Re: SetEventBroadcast for player_connect stopped working

No. The bool is called dontBroadcast and the usage description states "True to disable broadcasting, false otherwise."
Forum: General 12-23-2014, 02:25
Replies: 6
Views: 2,058
Posted By Astrak
Re: SetEventBroadcast for player_connect stopped working

public OnPluginStart()
{
HookEvent("player_connect", Event_PlayerConnect, EventHookMode_Pre);
}

public Action:Event_PlayerConnect(Handle:event, const String:name[], bool:dontBroadcast)
{...
Forum: General 12-23-2014, 01:44
Replies: 6
Views: 2,058
Posted By Astrak
[SOLVED] SetEventBroadcast for player_connect stopped working

Since I've updated Sourcemod to 1.7.0-git5107 from an earlier 1.7.0 build, I can't disable event broadcasting for player_connect.

The plugin compiles just fine and the code definitely looks fine...
Forum: Plugins 12-21-2014, 18:51
Replies: 156
Views: 99,548
Posted By Astrak
Re: [ANY] VoiceannounceEX (VoiceHook)

Anyone have a fix for TF2 servers? Mine crashes whenever a player joins the game.
Forum: Unapproved Plugins 12-21-2014, 08:41
Replies: 789
Views: 322,085
Posted By Astrak
Re: [TF2] TF2Jail (Jailbreak for TF2) (5.4.6)

I need an answer for this too since no one can talk at all on our server.
Forum: TF2Items 12-20-2014, 09:07
Replies: 0
Views: 1,476
Posted By Astrak
Plugin using TF2Items keep creating Valve quality weapons.

So I run a Jailbreak server and I needed to block some weapons. I decided to try and make a plugin using TF2Items to replace the items with the stock counterparts. The code works fine but for some...
Forum: Unapproved Plugins 12-12-2014, 09:45
Replies: 32
Views: 17,903
Posted By Astrak
Re: [TF2] Duck Farming

This is probably BS since it'd likely be near-impossible to keep track of farmed XP and regular XP. Besides, there'd be far too many people with the same levels and all that.



As far as I was...
Forum: Unapproved Plugins 12-12-2014, 07:22
Replies: 32
Views: 17,903
Posted By Astrak
Re: [TF2] Duck Farming

I know I'm not the person you were asking, but I guess I could answer the questions?



The EoTL event will end and the ducks will stop spawning. That is all.



No. I very much doubt that...
Forum: Plugins 12-11-2014, 22:32
Replies: 6
Views: 9,184
Posted By Astrak
[TF2] BonusDux! (Spawn ducks for your duck journal)

I HAVE REMOVED THIS PLUGIN FOR NOW DUE TO VALVE CONSIDERING DUCK SPAWNING TO BE CHEATING WITHOUT HACKING. SORRY!

[TF2] BonusDux - Spawn all sorts of Ducks for your duck journal


With the EoTL...
Forum: Snippets and Tutorials 12-10-2014, 23:11
Replies: 9
Views: 5,372
Posted By Astrak
Re: [TF2] Spawn ducks for duck journal

Yep. I realized it pretty soon after posting that. I'll just blame it on a lack of sleep.
Forum: Snippets and Tutorials 12-10-2014, 05:36
Replies: 9
Views: 5,372
Posted By Astrak
Re: [TF2] Spawn ducks for duck journal

Hmm... Is there any way you could modify this to make it spawn Quackston Hale ducks instead of the regular ducks?

Also, I fiddled with the code a bit and made a plugin out of it that spawns them...
Forum: Scripting 07-15-2014, 08:51
Replies: 2
Views: 1,373
Posted By Astrak
Forum: Scripting 07-15-2014, 07:35
Replies: 2
Views: 1,373
Posted By Astrak
[HELP] "[SM] failed to load: Native "__FLOAT_EQ__" was not found" When loading plugin

As the title says, whenever I try and load my plugin on my Deathrun server I am presented with an error stating "[SM] Plugin Condition_Manager.smx failed to load: Native "__FLOAT_EQ__" was not...
Forum: Store 07-07-2014, 01:17
Replies: 4
Views: 1,085
Posted By Astrak
Re: Store/Webpanel Flags

It's the same for me. I hope this isn't a removed feature.
Showing results 1 to 21 of 21

 
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