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Posts Made By:
Astrak
Forum:
Store
12-28-2015, 05:26
Replies:
469
Sticky:
Release
Sourcemod Store (Includes Download - Patch 1.2.7)
Views:
278,814
Posted By
Astrak
Re: Store Release [1.2 Final] [Sourcemod 1.7]
I'm sure it's probably an issue on my end but since I've moved my TF2 server to Linux, the name colours set by the custom-chatcolors (https://forums.alliedmods.net/showthread.php?p=1721580) and the...
Forum:
TF2Items
07-23-2015, 02:58
Replies:
6
When applying the "allow_weapon_inspect" attribute, some weapons can't be picked up
Views:
3,312
Posted By
Astrak
Re: When applying the "allow_weapon_inspect" attribute, some weapons can't be picked
Hey! That's the one I put on Reddit a few weeks back! (https://www.reddit.com/r/tf2/comments/3c2yd6/can_we_please_inspect_all_weapons/cssn7ng)
I've tried everything to fix this. It's definitely...
Forum:
TF2Items
07-05-2015, 07:17
Replies:
6
When applying the "allow_weapon_inspect" attribute, some weapons can't be picked up
Views:
3,312
Posted By
Astrak
When applying the "allow_weapon_inspect" attribute, some weapons can't be picked up
Anyone else experiencing this or any explanation as to why it happens?
Forum:
TF2Items
07-03-2015, 11:19
Replies:
0
When equipping festive or strange shotguns the loadout constantly reloads
Views:
802
Posted By
Astrak
When equipping festive or strange shotguns the loadout constantly reloads
Title. Basically I tried to equip my strange shotgun and play heavy but my loadout has now started to constantly reload itself. I narrowed it down to tf2items being the cause as when I remove the...
Forum:
General
04-02-2015, 06:33
Replies:
3
[TF2] Server crashing on round start or end since latest update.
Views:
1,171
Posted By
Astrak
Re: [TF2] Server crashing on round start or end since latest update.
TF2Items is the issue, but it didn't fix the servers by updating it. We're running a windows server if that means anything.
Forum:
General
04-01-2015, 06:51
Replies:
3
[TF2] Server crashing on round start or end since latest update.
Views:
1,171
Posted By
Astrak
[TF2] Server crashing on round start or end since latest update.
I'm getting no errors whatsoever yet the server keeps crashing. Anyone having this same issue since the latest TF2 update this afternoon?
Forum:
Unapproved Plugins
12-25-2014, 02:24
Replies:
789
[TF2] TF2Jail (Jailbreak for TF2)
Views:
322,085
Posted By
Astrak
Re: [TF2] TF2Jail (Jailbreak for TF2) (5.4.6)
You need to upload the warden model or disable it in the config file found in /cfg/sourcemod/
Forum:
General
12-23-2014, 02:40
Replies:
6
[SOLVED] SetEventBroadcast for player_connect stopped working
Views:
2,058
Posted By
Astrak
Re: SetEventBroadcast for player_connect stopped working
No. The bool is called dontBroadcast and the usage description states "True to disable broadcasting, false otherwise."
Forum:
General
12-23-2014, 02:25
Replies:
6
[SOLVED] SetEventBroadcast for player_connect stopped working
Views:
2,058
Posted By
Astrak
Re: SetEventBroadcast for player_connect stopped working
public OnPluginStart()
{
HookEvent("player_connect", Event_PlayerConnect, EventHookMode_Pre);
}
public Action:Event_PlayerConnect(Handle:event, const String:name[], bool:dontBroadcast)
{...
Forum:
General
12-23-2014, 01:44
Replies:
6
[SOLVED] SetEventBroadcast for player_connect stopped working
Views:
2,058
Posted By
Astrak
[SOLVED] SetEventBroadcast for player_connect stopped working
Since I've updated Sourcemod to 1.7.0-git5107 from an earlier 1.7.0 build, I can't disable event broadcasting for player_connect.
The plugin compiles just fine and the code definitely looks fine...
Forum:
Plugins
12-21-2014, 18:51
Replies:
156
[ANY] VoiceannounceEX (VoiceHook) [Updated 20-Dec-2022]
Views:
99,548
Posted By
Astrak
Re: [ANY] VoiceannounceEX (VoiceHook)
Anyone have a fix for TF2 servers? Mine crashes whenever a player joins the game.
Forum:
Unapproved Plugins
12-21-2014, 08:41
Replies:
789
[TF2] TF2Jail (Jailbreak for TF2)
Views:
322,085
Posted By
Astrak
Re: [TF2] TF2Jail (Jailbreak for TF2) (5.4.6)
I need an answer for this too since no one can talk at all on our server.
Forum:
TF2Items
12-20-2014, 09:07
Replies:
0
Plugin using TF2Items keep creating Valve quality weapons.
Views:
1,476
Posted By
Astrak
Plugin using TF2Items keep creating Valve quality weapons.
So I run a Jailbreak server and I needed to block some weapons. I decided to try and make a plugin using TF2Items to replace the items with the stock counterparts. The code works fine but for some...
Forum:
Unapproved Plugins
12-12-2014, 09:45
Replies:
32
[TF2] Duck Farming
Views:
17,903
Posted By
Astrak
Re: [TF2] Duck Farming
This is probably BS since it'd likely be near-impossible to keep track of farmed XP and regular XP. Besides, there'd be far too many people with the same levels and all that.
As far as I was...
Forum:
Unapproved Plugins
12-12-2014, 07:22
Replies:
32
[TF2] Duck Farming
Views:
17,903
Posted By
Astrak
Re: [TF2] Duck Farming
I know I'm not the person you were asking, but I guess I could answer the questions?
The EoTL event will end and the ducks will stop spawning. That is all.
No. I very much doubt that...
Forum:
Plugins
12-11-2014, 22:32
Replies:
6
[TF2] BonusDux! (Spawn ducks for your duck journal)
Views:
9,184
Posted By
Astrak
[TF2] BonusDux! (Spawn ducks for your duck journal)
I HAVE REMOVED THIS PLUGIN FOR NOW DUE TO VALVE CONSIDERING DUCK SPAWNING TO BE CHEATING WITHOUT HACKING. SORRY!
[TF2] BonusDux - Spawn all sorts of Ducks for your duck journal
With the EoTL...
Forum:
Snippets and Tutorials
12-10-2014, 23:11
Replies:
9
[TF2] Spawn ducks for duck journal
Views:
5,372
Posted By
Astrak
Re: [TF2] Spawn ducks for duck journal
Yep. I realized it pretty soon after posting that. I'll just blame it on a lack of sleep.
Forum:
Snippets and Tutorials
12-10-2014, 05:36
Replies:
9
[TF2] Spawn ducks for duck journal
Views:
5,372
Posted By
Astrak
Re: [TF2] Spawn ducks for duck journal
Hmm... Is there any way you could modify this to make it spawn Quackston Hale ducks instead of the regular ducks?
Also, I fiddled with the code a bit and made a plugin out of it that spawns them...
Forum:
Scripting
07-15-2014, 08:51
Replies:
2
[HELP] "[SM] failed to load: Native "__FLOAT_EQ__" was not found" When loading plugin
Views:
1,373
Posted By
Astrak
Re: [HELP] "[SM] failed to load: Native "__FLOAT_EQ__" was not found" When loading pl
I'm an idiot. Thank you.
Forum:
Scripting
07-15-2014, 07:35
Replies:
2
[HELP] "[SM] failed to load: Native "__FLOAT_EQ__" was not found" When loading plugin
Views:
1,373
Posted By
Astrak
[HELP] "[SM] failed to load: Native "__FLOAT_EQ__" was not found" When loading plugin
As the title says, whenever I try and load my plugin on my Deathrun server I am presented with an error stating "[SM] Plugin Condition_Manager.smx failed to load: Native "__FLOAT_EQ__" was not...
Forum:
Store
07-07-2014, 01:17
Replies:
4
Issue
Store/Webpanel Flags
Views:
1,085
Posted By
Astrak
Re: Store/Webpanel Flags
It's the same for me. I hope this isn't a removed feature.
Showing results 1 to 21 of 21
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