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Search: Posts Made By: Alienmario
Forum: Extensions 01-14-2024, 16:45
Replies: 883
Views: 699,269
Posted By Alienmario
Re: DHooks (Dynamic Hooks - Dev Preview)

I believe the caching of parameters between pre and post hooks may have imposed a limit for few usecases.

Take for example the function CBaseEntity::AcceptInput(char const*, CBaseEntity*,...
Forum: Extensions 08-22-2020, 05:49
Replies: 883
Views: 699,269
Posted By Alienmario
Re: DHooks (Dynamic Hooks - Dev Preview)

I really would love it if dhooks-detours made it into main SM release. That'd be one less dependency for instructing end users (it's also the only extension a project I work on depends on).
And yes,...
Forum: Extensions 05-30-2020, 10:55
Replies: 883
Views: 699,269
Posted By Alienmario
Re: DHooks (Dynamic Hooks - Dev Preview)

That fixed it, thanks again.
Forum: Extensions 05-29-2020, 17:36
Replies: 883
Views: 699,269
Posted By Alienmario
Re: DHooks (Dynamic Hooks - Dev Preview)

Looking at the code, seems like it will only parse the first flag, in my case byval. I think you might want to remove the "elses" too :) Thanks.
Forum: Extensions 05-28-2020, 12:39
Replies: 883
Views: 699,269
Posted By Alienmario
Re: DHooks (Dynamic Hooks - Dev Preview)

Could anyone help with CBaseEntity::AcceptInput hook as in the example?
It works correctly on windows but on linux the fourth parameter (variant_t) gives gibberish - both in the fieldtype (object...
Forum: Extensions 02-15-2016, 13:33
Replies: 883
Views: 699,269
Posted By Alienmario
Re: DHooks (Dynamic Hooks - Dev Preview)

Running without SDKHooks crashes the server; only running simplest plugin "#include <dhooks>"

Event viewer:

I thought fixing that could help some other weird crashes that I'm having while...
Forum: Extensions 08-02-2015, 09:19
Replies: 883
Views: 699,269
Posted By Alienmario
Re: DHooks (Dynamic Hooks - Dev Preview)

Hi there. First of all, this extension has been great help. The plugin I'm making couldn't be done without it.

After weeks of trying to hook bullet spread of weapons in HL2DM I have found a...
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