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Search: Posts Made By: Marcus101RR
Forum: Extensions 03-27-2015, 21:39
Replies: 254
Views: 227,532
Posted By Marcus101RR
Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.

I just downloaded the OP version and used the TEXT file from a user posted in page 16, and now it works... for windows...

I am so confused...
Forum: Extensions 03-27-2015, 17:49
Replies: 254
Views: 227,532
Posted By Marcus101RR
Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.

Tested it, and it does the same thing, did not revive the additional bots. Still replaces the same player with clones. I downloaded it, and did not use any txt file or other files. Come to think of...
Forum: Extensions 03-24-2015, 20:54
Replies: 254
Views: 227,532
Posted By Marcus101RR
Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.

Is it standalone? Doesn't need any text file for binary signature?
Forum: Extensions 03-21-2015, 11:40
Replies: 254
Views: 227,532
Posted By Marcus101RR
Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.

SO the use of these custom spawned death models may help the defib fix?
Forum: Extensions 03-19-2015, 12:28
Replies: 254
Views: 227,532
Posted By Marcus101RR
Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.

Would love to see a fix soon, people are angry they can't re-spawn with defibs.
Forum: Extensions 03-18-2015, 14:19
Replies: 254
Views: 227,532
Posted By Marcus101RR
Forum: Extensions 03-12-2015, 14:04
Replies: 254
Views: 227,532
Posted By Marcus101RR
Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.

Yes. they use a plugin, but said they won't release it.
Forum: Extensions 03-12-2015, 00:07
Replies: 254
Views: 227,532
Posted By Marcus101RR
Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.

Looks like he is planning on using a plugin, instead of a extension. The only real problem is that this method uses Signatures that change every update the game gets. So using an alternative method...
Forum: Extensions 02-19-2015, 16:34
Replies: 254
Views: 227,532
Posted By Marcus101RR
Forum: Extensions 10-11-2010, 22:30
Replies: 254
Views: 227,532
Posted By Marcus101RR
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