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Search: Posts Made By: Ilusion9
Forum: Plugins 07-01-2020, 18:03
Replies: 22
Views: 4,272
Posted By Ilusion9
Re: [CS:GO] Bombsite Limiter

This type of config is for v2. You have on github repo examples.
Forum: Scripting 06-26-2020, 14:24
Replies: 3
Views: 313
Posted By Ilusion9
Re: How to make the shield is not destroyed when teammate attacks it?

SDKTrace or SDKDamage (on clients) are not triggered while the victim holds the shield.
SDKTrace or SDKDamage (on shield entities) are not triggered while the clients are holding them (idk if are...
Forum: General 06-19-2020, 06:35
Replies: 3
Views: 257
Posted By Ilusion9
Forum: Source Servers (SRCDS) 06-19-2020, 06:32
Replies: 7
Views: 515
Posted By Ilusion9
Forum: Plugin/Gameplay Ideas and Requests 06-19-2020, 05:31
Replies: 7
Views: 457
Posted By Ilusion9
Re: CSGO Force a Name change on a player for ever?

I don't know if you can force names to players like faceit does. player_changename event doesn't trigger anymore with the new namechangers cheats, maybe OnClientSettingsChanged triggers it, I didn't...
Forum: Scripting 06-18-2020, 10:29
Replies: 14
Views: 751
Posted By Ilusion9
Re: Block E

GetClientAimTarget and check the classname if it's different than weapon_*
Forum: Plugin/Gameplay Ideas and Requests 06-14-2020, 05:12
Replies: 4
Views: 359
Posted By Ilusion9
Re: [CSGO] Looking for dev - paid work

Can you add me on steam?
https://steamcommunity.com/id/ilusion9/
Forum: Scripting 06-13-2020, 04:30
Replies: 4
Views: 298
Posted By Ilusion9
Re: player invisibility

SetEntityRenderMode(client, RENDER_NONE);
Forum: Scripting 06-10-2020, 03:59
Replies: 2
Views: 276
Posted By Ilusion9
Re: [Server Managming] Incorrect colors in chat, HintText

1. put space before text.
PrintToChatAll(" \x06msg");

2.


PrintHintTextToAll("%d/%d Players Ready\nType !ready to ready up.", ReadyPlayers, GetConVarInt(RequiredReadyPlayers));
Forum: General 06-04-2020, 05:12
Replies: 13
Views: 990
Posted By Ilusion9
Re: Server crashing randomly

try to remove all custom metamod plugins and custom extensions and maybe all plugins based on database and see if you have crashes.
Forum: Scripting 06-01-2020, 09:10
Replies: 2
Views: 224
Posted By Ilusion9
Re: [HELP]CSGO Block the attack on flashbang

public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
{
char...
Forum: Scripting 05-31-2020, 13:21
Replies: 3
Views: 292
Posted By Ilusion9
Re: help with ANTIRUSH plugin (csgo)

you can block players buttons (IN_FORWARD, IN_LEFT, IN_RIGHT etc.) when they touch those zones. you check for players angles towards that zone. so, it will be like an invisible wall for players.
...
Forum: Scripting 05-28-2020, 05:20
Replies: 6
Views: 403
Posted By Ilusion9
Re: event crash problem

void RemoveClientWeapons(int client)
{
int entity = CreateEntityByName("game_player_equip");
if (entity == -1)
{
LogError("Unable to create \"game_player_equip\" entity.");
return;
}...
Forum: Scripting 05-28-2020, 03:36
Replies: 5
Views: 364
Posted By Ilusion9
Re: Timers: Wiki misunderstanding

You are not using a repeating timer, so you can return any value or nothing, it doesn't matter for one time timers.
If you use a repeating timer, return Plugin_Continue will make the timer to repeat...
Forum: General 05-27-2020, 16:53
Replies: 4
Views: 457
Posted By Ilusion9
Re: Auto Spinning Detector/To help afk manager

You can check if he moves his mouse, i don't know if there's a cheat that send angles changes through mouse.



#include <sourcemod>
#include <sdktools>
#include <cstrike>
#pragma newdecls...
Forum: Source Servers (SRCDS) 05-27-2020, 16:45
Replies: 1
Views: 285
Posted By Ilusion9
Server Flood

tcpconnection.cpp (1025) : Assertion Failed: Tried to initiate an outbound connection to *:27019, bound to local address SERVER-IP:26901.
An ephemeral local port should be used for outbound TCP...
Forum: Plugin/Gameplay Ideas and Requests 05-25-2020, 05:41
Replies: 8
Views: 945
Posted By Ilusion9
Re: [CS:GO][REQ]Awp NoScope !crosshair plugin

SetHudTextParams(-1.0, -1.0, 0.15, 255, 255, 255, 1, 0, 0.0, 0.0, 0.0);

first 3 (from bold text) are rgb colors, and last is alpha.
the crosshair is just hud with '+' character, maybe you can...
Forum: Source Servers (SRCDS) 05-23-2020, 05:09
Replies: 6
Views: 895
Posted By Ilusion9
Re: [CS:GO] Server Crash (new exploit?)

after 3 days, crash on dr_death. 3 days ago crash on the same map (dr_death). I will decompile these maps to see whats wrong with them.
Forum: Scripting 05-23-2020, 04:43
Replies: 11
Views: 546
Posted By Ilusion9
Re: fatal error 186: insufficient memory

Search for JC_GetCaptain and fix it, remove those quotes and maybe put them inside the paranthesis ().

if("JC_GetCaptain"() == client)

this is wrong
Forum: Scripting 05-22-2020, 07:02
Replies: 11
Views: 546
Posted By Ilusion9
Re: fatal error 186: insufficient memory

put the code in php tag.
Forum: Plugins 05-21-2020, 09:50
Replies: 6
Views: 670
Posted By Ilusion9
Re: [CSGO, CSS] Random BombSite Restrictor

Good job, but what happens if there are 4ts and 5cts? Does it restrict a bombsite? It's not fair for terrorists, 5cts can easily hold 1 bombsite. That's why I check only for cts number.
And why is...
Forum: Source Servers (SRCDS) 05-18-2020, 17:47
Replies: 6
Views: 895
Posted By Ilusion9
Re: [CS:GO] Server Crash (new exploit?)

It is.
I removed that map and no crashes. 100% there's an entity that causes the crash.

Update: still receiving crashes.
Forum: Source Servers (SRCDS) 05-18-2020, 16:49
Replies: 1
Views: 257
Posted By Ilusion9
Re: Are gamemode cvar files change with updates?

Yes, create gamemode_casual_server.cfg (or gamemode_competitive_server.cfg, depending on gamemode) and put your cvars there.
Forum: Plugins 05-18-2020, 08:13
Replies: 1
Views: 566
Posted By Ilusion9
Re: [CS:GO] Bot Quota Fix

Updated.
In warmup, bots mode will be treated as "dm".
Forum: Source Servers (SRCDS) 05-18-2020, 04:53
Replies: 6
Views: 895
Posted By Ilusion9
Re: [CS:GO] Server Crash (new exploit?)

So the crash happens only on one map (on my server): dr_yellow_fred_v2. I think there's an entity that causes the crash.
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