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Search: Posts Made By: Mr.Freeman
Forum: Plugin/Gameplay Ideas and Requests 08-19-2019, 15:25
Replies: 1
Views: 317
Posted By Mr.Freeman
Re: Paid plugin Requests for TF2

Added, steam username is Mr. Freeman
Forum: Plugin/Gameplay Ideas and Requests 08-13-2019, 16:36
Replies: 1
Views: 326
Posted By Mr.Freeman
Forum: Plugin/Gameplay Ideas and Requests 08-09-2019, 11:01
Replies: 27
Views: 775
Posted By Mr.Freeman
Re: server lag

Why not OVH?
Forum: Scripting 08-09-2019, 10:59
Replies: 6
Views: 882
Posted By Mr.Freeman
Re: [CSGO] Block Commands

Try this (Havent tested this in over a year)


public void OnPluginStart() {
AddCommandListener(BlockCommandCallback, "status");
}

public Action BlockCommandCallback(int client, const...
Forum: Plugin/Gameplay Ideas and Requests 08-09-2019, 10:48
Replies: 4
Views: 494
Posted By Mr.Freeman
Re: [REQ]CSGO Looking for IP CHAT BLOCK

So you want for example whenever someone posts an IP like: 172.0.0.1 to be removed from Chat or just blocked like XXX.X.X.X?
Forum: Plugin/Gameplay Ideas and Requests 08-09-2019, 10:46
Replies: 2
Views: 396
Posted By Mr.Freeman
Re: [Req]Map logging & player stats

Do you want this live feed to a website or just MySQL data tables?
Forum: Plugin/Gameplay Ideas and Requests 01-23-2019, 23:50
Replies: 1
Views: 425
Posted By Mr.Freeman
Re: Auto-Exec Command Every X Rounds

What commands and what weapons you want restricted?
Forum: Plugin/Gameplay Ideas and Requests 01-13-2019, 11:10
Replies: 4
Views: 462
Posted By Mr.Freeman
Re: Requesting for plugin "permanent Disarm"

So strip all weapons or strip all weapons down to knife in CSGO for example?
Forum: Plugin/Gameplay Ideas and Requests 01-06-2019, 19:38
Replies: 21
Views: 864
Posted By Mr.Freeman
Re: Sourcecomms++ edit

All those errors are db errors not PrintToChat or CReplyToCommand errors?
Forum: Plugin/Gameplay Ideas and Requests 01-06-2019, 17:22
Replies: 21
Views: 864
Posted By Mr.Freeman
Re: Sourcecomms++ edit

Here you are, please note this is untested.


#pragma semicolon 1

#include <sourcemod>
#include <basecomm>
#include <multicolors>
#include "include/sourcecomms.inc"
Forum: Plugin/Gameplay Ideas and Requests 01-06-2019, 17:05
Replies: 21
Views: 864
Posted By Mr.Freeman
Re: Sourcecomms++ edit

I will edit the plugin and post the source and the .smx for you
Forum: Plugin/Gameplay Ideas and Requests 01-06-2019, 17:02
Replies: 6
Views: 485
Posted By Mr.Freeman
Re: [REQ] CSGO Spawn protection show time in sm_csay

I can add a timer to display the countdown for the client if you'd like and you can edit the text in the translation folder, simply remove {lightgreen} and {default}

If you are having trouble ill...
Forum: Plugin/Gameplay Ideas and Requests 01-06-2019, 12:17
Replies: 6
Views: 485
Posted By Mr.Freeman
Re: [REQ] CSGO Spawn protection show time in sm_csay

To edit the text display change the following then recompile:

CPrintToChat(i, "%s%t", PREFIX, "Spawn Protection Start", RoundToNearest(sptime));

change to

PrintHintText(i, "Spawn...
Forum: Plugin/Gameplay Ideas and Requests 01-06-2019, 12:12
Replies: 21
Views: 864
Posted By Mr.Freeman
Re: Sourcecomms++ edit

First off you will need to include the include of your choice for colors. I use multicolor so for example
#include <multicolor>

To edit the chat colors here is an example:

PrintToChat(i,...
Forum: Plugin/Gameplay Ideas and Requests 01-05-2019, 18:06
Replies: 7
Views: 482
Posted By Mr.Freeman
Re: New Plugin

Rock the Vote comes with Sourcemod, simply drag it from the 'disabled' folder into the plugins folder. For chat / color changes edit and recompile. If you need help with the edits post here and I...
Forum: Plugin/Gameplay Ideas and Requests 01-05-2019, 17:52
Replies: 6
Views: 485
Posted By Mr.Freeman
Re: [REQ] CSGO Spawn protection show time in sm_csay

Before i edit it just confirming you want it instead of chat text you want it to be in a hint message?
Forum: Plugin/Gameplay Ideas and Requests 01-05-2019, 17:49
Replies: 21
Views: 864
Posted By Mr.Freeman
Re: Sourcecomms++ edit

Oh no that would only update the [SourceComms] prefix, what game is it for and Ill put the edited SP on here
Forum: Plugin/Gameplay Ideas and Requests 01-05-2019, 17:14
Replies: 21
Views: 864
Posted By Mr.Freeman
Re: Sourcecomms++ edit

You can change the [SourceComms] prefix to red by changing
#define PREFIX "\x04[SourceComms]\x01 "
to
#define PREFIX "\x02[SourceComms]\x01 "
then recompile.
Forum: Plugin/Gameplay Ideas and Requests 12-25-2018, 20:40
Replies: 2
Views: 291
Posted By Mr.Freeman
Re: [REQUEST] simple plugin

This should be a simple version of what you are looking for.



#include <sourcemod>

#define CHAT_TAG "[STEAM GROUP]"
#define STEAMGROUP_URL "https://steamgrouplink.com"

public void...
Forum: Plugin/Gameplay Ideas and Requests 12-21-2018, 12:49
Replies: 1
Views: 303
Posted By Mr.Freeman
Re: Warmup plugin help

Is your server going into hibernation?
Forum: Plugin/Gameplay Ideas and Requests 12-15-2018, 14:23
Replies: 2
Views: 281
Posted By Mr.Freeman
Re: [req] cs:go - block commands after a certain time

What commands do you want blocked and at what point in the round time? for example 1 minute in regardless of round time changes or at a specific point ever round / gametype
Forum: Plugin/Gameplay Ideas and Requests 12-15-2018, 14:12
Replies: 6
Views: 469
Posted By Mr.Freeman
Re: Timeleft x and execute

after a quick glance there is no timer creation not KillTimer function. all you have done on g_flNextTimeleft is assign it a value.
Forum: Plugin/Gameplay Ideas and Requests 12-09-2018, 18:32
Replies: 6
Views: 469
Posted By Mr.Freeman
Re: Timeleft x and execute

You can fetch the round time, OnRoundStart, start a timer equal too the (roundtime - freezetime - 60 seconds)?
Forum: Plugin/Gameplay Ideas and Requests 12-09-2018, 16:56
Replies: 6
Views: 469
Posted By Mr.Freeman
Re: Timeleft x and execute

Two minutes left on roundtime or maptime?
Forum: Plugin/Gameplay Ideas and Requests 12-02-2018, 14:40
Replies: 4
Views: 819
Posted By Mr.Freeman
Showing results 1 to 25 of 134

 
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