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Posts Made By:
BarkerJr
Forum:
Plugins
07-12-2009, 17:53
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,115,237
Posted By
BarkerJr
Re: [L4D] Super Versus
It's probably just your hardware/bandwidth constraints then.
Forum:
Plugins
07-12-2009, 15:36
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,115,237
Posted By
BarkerJr
Re: [L4D] Super Versus
I've found disabling sv_alltalk helps reduce lag.
Forum:
Plugins
07-11-2009, 10:20
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,115,237
Posted By
BarkerJr
Re: [L4D] Super Versus
Someone needs to update the first post to specify that l4d_killreservation defaults to 0, not 1.
Forum:
Plugins
05-09-2009, 16:57
Replies:
37
[L4D] Achievement Notifier
Views:
57,054
Posted By
BarkerJr
Re: [L4D] Achievement Notifier
It doesn't crash for me. And it's running on 120 servers, so you may be blaming the wrong plugin.
Forum:
General
03-13-2009, 06:51
Replies:
33
SV_SEARCH_KEY ISSUE TARGETED
Views:
11,990
Posted By
BarkerJr
Re: SV_SEARCH_KEY ISSUE TARGETED
The 1.2 stable works fine for me with sv_search_key. What I have noticed, however, is that no one is wandering into my public servers.
Forum:
Unapproved Plugins
03-13-2009, 06:45
Replies:
82
[L4D(2)] Take Over Bot
Views:
84,613
Posted By
BarkerJr
Re: [L4D] Take Over Bot
I guess the problem is that when the player died, it switched the player to spectator and put a bot in the player's place. The player had to reconnect to the server to play again.
Forum:
Unapproved Plugins
03-12-2009, 21:25
Replies:
82
[L4D(2)] Take Over Bot
Views:
84,613
Posted By
BarkerJr
Re: [L4D] Take Over Bot
Just had three players in the server, one of which was idle. One of the active players died and got switched to the spectator team, rather than trading places with the idler.
Forum:
Plugin/Gameplay Ideas and Requests
06-27-2008, 23:37
Replies:
18
TF2 needs a Team Balance Plugin!!!
Views:
8,949
Posted By
BarkerJr
Re: TF2 needs a Team Balance Plugin!!!
No, we're talking about TF2, not Quake Team Fortress.
Forum:
Metamod:Source Plugins
04-21-2008, 23:51
Replies:
476
IRCRelay 1.0 RC3 (Windows)
Views:
198,314
Posted By
BarkerJr
Re: IRC Relay 0.83
I get the same problem, though not every 7 minutes. If I get a chance, I'll try to read through the source code, though I don't know much c++.
By the way, for anyone on Linux looking to compile...
Forum:
Metamod:Source Plugins
12-23-2007, 14:43
Replies:
476
IRCRelay 1.0 RC3 (Windows)
Views:
198,314
Posted By
BarkerJr
Re: IRC Relay 0.83
My Synergy server is segfaulting every time a player dies (including suicide). I just copied the hl2mp.cfg to synergy.cfg and didn't change anything. Any ideas?
Forum:
Plugins
12-23-2007, 14:39
Replies:
88
No Block
Views:
204,830
Posted By
BarkerJr
Re: No Block
Doesn't seem to work on Synergy using sm r1649. I know it's enabled, cause typing sm_noblock in the console says it's 1. But, I still can't walk through people. Any ideas?
Edit: sm r1827 still...
Forum:
Plugins
11-18-2007, 15:25
Replies:
705
H-Reserved (Advanced Reserved Slots)
Views:
344,893
Posted By
BarkerJr
Re: H-Reserved (Advanced Reserved Slots)
Still a problem for me. I'm running a Linux dedicated hl2mp server running the Synergy mod.
Forum:
Plugins
11-11-2007, 07:22
Replies:
705
H-Reserved (Advanced Reserved Slots)
Views:
344,893
Posted By
BarkerJr
Re: H-Reserved (Advanced Reserved Slots)
Do you think that's my problem? I have 4 public slots, out of 6 slots total. So that's 2 implicit reserved slots.
I guess my point is that when my server has 3/4, the plugin writes to the...
Forum:
Plugins
11-10-2007, 22:26
Replies:
705
H-Reserved (Advanced Reserved Slots)
Views:
344,893
Posted By
BarkerJr
Re: H-Reserved (Advanced Reserved Slots)
Well, the change I mentioned works for me. Of course, my SourceMod build (1649) is two weeks old, so I'll try upgrading to the latest build later tonight or tomorrow morning and let you know if my...
Forum:
Plugins
11-10-2007, 14:49
Replies:
705
H-Reserved (Advanced Reserved Slots)
Views:
344,893
Posted By
BarkerJr
Re: H-Reserved (Advanced Reserved Slots)
It looks like we're off by one. The operator on line 185 should be <= not <, and the currentClientCount on line 188 should not have 1 added to it. Does this make sense?
Forum:
Plugin/Gameplay Ideas and Requests
11-06-2007, 20:12
Replies:
0
RockTheVote Map (Friendly)Names
Views:
868
Posted By
BarkerJr
RockTheVote Map (Friendly)Names
I run a Synergy mod server, which lets users play through the HL2 campaign in coop. I use SourceMod to allow users to rtv, which works great. The only thing I find inconvenient is that the map...
Showing results 1 to 16 of 16
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