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Search: Posts Made By: SirHaxalot
Forum: Plugins 10-01-2011, 09:45
Replies: 59
Views: 49,759
Posted By SirHaxalot
Re: Call Admin with XMPP(Jabber)

Yes, it was working well until just recently.
Forum: Plugins 10-01-2011, 07:22
Replies: 59
Views: 49,759
Posted By SirHaxalot
Re: Call Admin with XMPP(Jabber)

I've gotten an error. Every time someone tries to call an admin the plugin throws an exception

"L10/01/2011 - 13:21:21: [call_admin_xmpp.xms] socket error 3 (errorno 10061)"
Forum: Unapproved Plugins 07-15-2011, 16:27
Replies: 263
Views: 225,861
Posted By SirHaxalot
Re: Mapchooser Extended!

I have a problem which I think is related to this plugin where my TF2 server starts two votes simuntainiously. First it starts a mapvoter extended vote, as it should but at the same time it starts a...
Forum: Plugin/Gameplay Ideas and Requests 10-04-2010, 11:52
Replies: 1
Views: 1,526
Posted By SirHaxalot
[TF2] Possible to exploit the Name Tag functions?

Is it possible to exploit the renaming function from the new Update in any way? I'm mainly thinking of renaming the badge to something like "Administrators badge", and possibly block that name for...
Forum: Plugin/Gameplay Ideas and Requests 10-02-2010, 19:01
Replies: 1
Views: 858
Posted By SirHaxalot
[TF2][IDEA] Block bought weapons.

Hello there.

This is mostly an idea, but would it even be possible to detect if the weapons was received by achivement, randomdrop or the store, and e.g. block it if it comes from the store?
Forum: Plugin/Gameplay Ideas and Requests 10-02-2010, 18:59
Replies: 2
Views: 1,078
Posted By SirHaxalot
Re: [TF2] Trading Manager (Kick if not spec)

Yeah, this is something I will run on my servers if someone will make it.
Forum: Unapproved Plugins 10-01-2010, 06:02
Replies: 1,685
Views: 677,278
Posted By SirHaxalot
Re: [TF2] Equipment manager 1.1.8 (05/22/10)

I wouldn't be surprised if Valve have changed something in this patch to prevent players from balancing the game...

I have always trusted Valve, but with this update, almost all of my respect for...
Forum: Plugins 07-08-2010, 14:40
Replies: 162
Views: 96,275
Posted By SirHaxalot
Re: SuperLogs: TF2 2.0.9 (updated 2010-06-19)

Is it possible to make it not send events on boosted crits? Maybe introduce a crit_kill_boosted event, or something like that?
Forum: Plugin/Gameplay Ideas and Requests 06-10-2010, 18:05
Replies: 5
Views: 1,573
Posted By SirHaxalot
Re: [TF2]Plugin that makes it seem liek you're playing on a Mac

Gameplay isn't affacted in any way whatsoever, so why would you wan't to fake yourself as a Mac?

Servers doesn't have any power whatsoever to give items away, and replacement items are not allowed.
Forum: SourceBans / SourceBans++ 06-09-2010, 12:50
Replies: 3,141
Views: 1,985,038
Posted By SirHaxalot
Re: SourceBans 1.4.6 (Updated 12/23/09)

I have encountered a major issue, and wan't to check here if it's know or something I might have done wrong first.

I have installed this on my servers and banned myself for 10 minutes just to...
Forum: Plugin/Gameplay Ideas and Requests 06-06-2010, 15:01
Replies: 2
Views: 1,047
Posted By SirHaxalot
Re: [Request] Customizable TF2 MapVote Numbers/Letters

Fully agree!

I have even seen users voting yes to a FF vote, without thinking about it.
Forum: TF2Items 05-20-2010, 12:33
Replies: 1,524
Views: 1,257,030
Posted By SirHaxalot
Re: [EXTENSION] TF2Items (1.3.1)

Can the Item manager be patched to work with voogrus player attachment patch?
Forum: TF2Items 05-14-2010, 07:55
Replies: 1,524
Views: 1,257,030
Posted By SirHaxalot
Re: [EXTENSION] TF2Items (1.3.1)

Is it in anyway possible to replace the Name of the item? I'm trying to make a custom badge, but the name won't change.
Forum: Unapproved Plugins 05-01-2010, 16:32
Replies: 1,685
Views: 677,278
Posted By SirHaxalot
Re: [TF2] Equipment manager 1.1.7 (01/14/10)

I guess that this also applies for "homemade" items?

So if I for example would want to give Admins a admin badge, will that still be possible?
Forum: General 04-26-2010, 16:51
Replies: 2
Views: 946
Posted By SirHaxalot
Change default voting buttons.

Hi!

I have though of one thing. Having the voting buttons on 1 and 2 is a very, VERY ineffective bind. It causes many players to vote by mistake, without minding whatever they vote for.

Today,...
Forum: Unapproved Plugins 01-27-2010, 10:58
Replies: 1,199
Views: 730,090
Posted By SirHaxalot
Re: [TF2] PropHunt 1.5

Here's my list of installed plugins etc.

[SM] Listing 35 plugins:
X 01 "SM Addadmin" (1.0) by MaTTe
02 "SQL Admins (Threaded)" (1.3.0) by AlliedModders LLC
03 "Admin Help" (1.3.0) by...
Forum: Unapproved Plugins 01-20-2010, 17:06
Replies: 1,199
Views: 730,090
Posted By SirHaxalot
Re: [TF2] PropHunt 1.5

Hi!

I have now set up a prophunt server, but I have some problems. The main problem is that sometimes pyros die randomly, not because they have low heath from flaming, just randomly. And sometimes...
Forum: Unapproved Plugins 12-28-2009, 04:36
Replies: 145
Views: 110,803
Posted By SirHaxalot
Re: [TF2] Bot Manager

I suggest that the plugin should check if there are any real players in the server before adding the bots. Now it's adding bots anyway and i guess that they will start playing with themselves.
Forum: Scripting 11-14-2009, 09:54
Replies: 4
Views: 1,608
Posted By SirHaxalot
Re: Edit servertags problem

Can anyone then give me an answer how I should manage those tags? Mainly have I should remove the increased_maxplayers tag. I nkow it's possible. I have seen many servers with hidden slots without...
Forum: Scripting 11-08-2009, 13:26
Replies: 4
Views: 1,608
Posted By SirHaxalot
Edit servertags problem

Hi!

I'm trying to make a simple plugins that changes my servers Tags, mostly to get rid of the increased_maxplayers tag. My slots are hidden so that admins can connect without any problems.
...
Forum: Plugin/Gameplay Ideas and Requests 11-05-2009, 06:00
Replies: 1
Views: 2,754
Posted By SirHaxalot
[REQ][TF2] Santa hat for everyone!

I have an idea for an modification that I would love to run on my TF2 servers in Christmas, a mod that gives a santa hat to everyone (that doesn't have any hat equipped).

Could anyone do this? I...
Forum: Plugin/Gameplay Ideas and Requests 10-20-2009, 13:07
Replies: 15
Views: 15,679
Posted By SirHaxalot
Re: [TF2] Random Class + Random Weapons

Is it possible to make this work?

I have figured out that the code "GetPlayerWeaponSlot(client, weaponSlot-1)" returns -1. But not much more because of the unexisting debugging possibilities.
Forum: General 08-14-2009, 08:28
Replies: 13
Views: 3,955
Posted By SirHaxalot
Re: TF2 Update: Post issues here

I have updated to Sourcemod 1.2.2 but I sill can't start the server with sm enabled.

The server starts and quits almost instantly, givimg me no chance to read the console text.

I'm running...
Showing results 1 to 23 of 23

 
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