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Posts Made By:
Xandaros
Forum:
Plugin/Gameplay Ideas and Requests
10-26-2010, 16:08
Replies:
6
[CS:S] Spectator sees key of spectated
Views:
5,083
Posted By
Xandaros
Re: [CS:S] Spectator sees key of spectated
Danke dir!
Thanks!
Forum:
Plugin/Gameplay Ideas and Requests
10-22-2010, 09:23
Replies:
6
[CS:S] Spectator sees key of spectated
Views:
5,083
Posted By
Xandaros
Re: [CS:S] Spectator sees key of spectated
Is this really not possible for source? :O
It has to!
Forum:
Plugin/Gameplay Ideas and Requests
10-19-2010, 22:04
Replies:
6
[CS:S] Spectator sees key of spectated
Views:
5,083
Posted By
Xandaros
Re: [CS:S] Spectator sees key of spectated
Exactly.
Like this one: http://forums.alliedmods.net/showthread.php?t=55943&highlight=spectator+keys
Just for source.
Forum:
Plugin/Gameplay Ideas and Requests
10-19-2010, 21:35
Replies:
6
[CS:S] Spectator sees key of spectated
Views:
5,083
Posted By
Xandaros
[CS:S] Spectator sees key of spectated
This was pretty popular on surf servers in 1.6, but I've only seen this on 1 server for source.
It was a plugin that allowed spectators to seewhat keys the guy he is spectating pressed. And, using...
Forum:
Scripting Help
10-17-2008, 13:27
Replies:
5
int with client_print? & problem with entities
Views:
2,420
Posted By
Xandaros
Re: int with client_print? & problem with entities
Thanks a lot...
However I've got another question... I edited first post.
Xan
Forum:
Scripting Help
10-17-2008, 08:36
Replies:
5
int with client_print? & problem with entities
Views:
2,420
Posted By
Xandaros
int with client_print? & problem with entities
Heya!
How can I print an integer with client_print?
If theres no way, how can I convert from int -> string and from string -> int?
Thanks in advance for answering my stupid questions^^
Xan
PS:...
Forum:
Suggestions / Requests
09-04-2008, 07:38
Replies:
3
[REQUEST][CS] Slowmotion plugin
Views:
6,879
Posted By
Xandaros
[REQUEST][CS] Slowmotion plugin
Hey folks,
I searched and searched but can't find something for that...
I want a slow-motion plugin(like host_timescale [something below 1]) for counter-strike 1.6
I don't think there is...
Forum:
Scripting Help
09-01-2008, 15:14
Replies:
14
Change hight of entities
Views:
3,446
Posted By
Xandaros
Re: Change hight of entities
I love you :)
rep+ for you2 ;D
Xan
PS: I know it's idiotic to explain these simple questions xD
Forum:
Scripting Help
09-01-2008, 13:52
Replies:
14
Change hight of entities
Views:
3,446
Posted By
Xandaros
Re: Change hight of entities
Thank you :)
Well... my question isn't answered anyways:
How do I get the entity you are looking at?
Please help,
Xan
Forum:
Scripting Help
09-01-2008, 11:57
Replies:
14
Change hight of entities
Views:
3,446
Posted By
Xandaros
Re: Change hight of entities
I still need help :(
Forum:
Scripting Help
08-31-2008, 15:00
Replies:
14
Change hight of entities
Views:
3,446
Posted By
Xandaros
Re: Change hight of entities
That's what I've done now:
#include <amxmodx>
register_clcmd("e_up", "MoveEntUp",0, "")
register_clcmd("e_down", "MoveEntDown",0, "")
public MoveEntUp() {
new ent;
new...
Forum:
Scripting Help
08-31-2008, 14:42
Replies:
14
Change hight of entities
Views:
3,446
Posted By
Xandaros
Re: Change hight of entities
Ah... however^^
How do I store an entity in a variable?
Xan
Forum:
Scripting Help
08-31-2008, 14:26
Replies:
14
Change hight of entities
Views:
3,446
Posted By
Xandaros
Re: Change hight of entities
I don't understand this page you sent me... Sorry^^
I don't understand the most documentations...
however
As far as i can see, this only set's the position of the entity "ent"...
How do I...
Forum:
Scripting Help
08-31-2008, 14:16
Replies:
14
Change hight of entities
Views:
3,446
Posted By
Xandaros
Re: Change hight of entities
Sorry, I don't understand that code^^
Can you please explain:
pev
engfunc
prameters of entity_[get/set]_vector
Thanks in advance,
Xan
Forum:
Scripting Help
08-31-2008, 13:57
Replies:
14
Change hight of entities
Views:
3,446
Posted By
Xandaros
Re: Change hight of entities
Ah... Very well :)
Okay... And how do I reposition entities? I don't mean yourself... I mean the entity you are currently aiming at. How is that possible?
Xan
@Exolent:
I thought it's...
Forum:
Scripting Help
08-31-2008, 10:39
Replies:
14
Change hight of entities
Views:
3,446
Posted By
Xandaros
Change hight of entities
Hey folks,
I want to change the y axis of an entity with 2 commands.
Every time you execute one of the commands, it will move 1 unit up/down.
How do I do that?
Xan
PS: I never scripted...
Forum:
Scripting Help
08-12-2007, 05:33
Replies:
1
changing movementspeed will only work once...
Views:
1,106
Posted By
Xandaros
changing movementspeed will only work once...
set_pev(id, pev_maxspeed, 600) will only work once... if i do it again its like move a bit and then i will be warped back... why???
#include <amxmodx>
#include <fakemeta>
new...
Forum:
Scripting Help
08-11-2007, 19:44
Replies:
2
changing movetype using set_pev ???
Views:
1,262
Posted By
Xandaros
changing movetype using set_pev ???
i trieed to change the movetype using set_pev but it will not work... i ALREADY used the search so please dont reffer me to search :)
i tryed out this:
#include <amxmodx>
#include <fakemeta>
...
Showing results 1 to 18 of 18
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