Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $
Target: $400
0%
Page 1 of 20
1
2
3
11
>
Last
»
Showing results 1 to 25 of 500
Search took
0.02
seconds.
Search:
Posts Made By:
Celena Luna
Forum:
Scripting Help
06-07-2022, 00:41
Replies:
8
Cluster Grenade that doesn't go behind walls
Views:
190
Posted By
Celena Luna
Re: Cluster Grenade that doesn't go behind walls
OK, for the newer code
#include < amxmodx >
#include < amxmisc >
#include < engine >
#include < fun >
#include < fakemeta >
#define TE_EXPLOSION 3
#define TE_WORLDDECAL 116
Forum:
Scripting Help
06-07-2022, 00:26
Replies:
8
Cluster Grenade that doesn't go behind walls
Views:
190
Posted By
Celena Luna
Re: Cluster Grenade that doesn't go behind walls
I forget to paste the part of the code I edited in :bee:
I updated the previous post
Forum:
Scripting Help
06-06-2022, 23:47
Replies:
8
Cluster Grenade that doesn't go behind walls
Views:
190
Posted By
Celena Luna
Re: Cluster Grenade that doesn't go behind walls
If you is not a coder then you should post in the request section (Here (https://forums.alliedmods.net/forumdisplay.php?f=12))
Scripting Help is for coder who have trouble while coding so most reply...
Forum:
Scripting Help
06-06-2022, 23:15
Replies:
1
How can i block the Vip extra items for special classes
Views:
151
Posted By
Celena Luna
Re: How can i block the Vip extra items for special classes
You can check the current game mode ID with zp_gamemodes_get_current
Then get the ID of the mode you want to check with zp_gamemodes_get_id
Forum:
Scripting Help
06-06-2022, 23:12
Replies:
8
Cluster Grenade that doesn't go behind walls
Views:
190
Posted By
Celena Luna
Re: Cluster Grenade that doesn't go behind walls
Try to update this part
for ( new i = 0; i < players; i++ ) {
// Zombie/Nemesis and don't have godmode
if ( cs_get_user_team(owner) != cs_get_user_team(player[i])
&&...
Forum:
Off-Topic
06-05-2022, 23:08
Replies:
38
AM logo
Views:
2,649
Posted By
Celena Luna
Re: AM logo
I don't think it is that big of a deal.
More like "Oh, they are having that Pride Month" and move on.
Like everyone can be hyped about their country team got into Final of World Cup, I don't...
Forum:
Scripting Help
05-23-2022, 21:13
Replies:
7
Fix Colored Smoke?
Views:
364
Posted By
Celena Luna
Re: Fix Colored Smoke?
#include <engine>
new const g_szClassname[] = "colored_smokenade";
public plugin_init()
{
register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0")
}
public...
Forum:
Scripting Help
05-22-2022, 20:44
Replies:
7
Fix Colored Smoke?
Views:
364
Posted By
Celena Luna
Re: Fix Colored Smoke?
you could find all entity named "colored_smokenade" and remove it at eventNewRound
https://forums.alliedmods.net/showthread.php?t=42159
Forum:
Scripting Help
05-16-2022, 20:39
Replies:
24
Precache 512 Smart Solutions (?)
Views:
704
Posted By
Celena Luna
Re: Precache 512 Smart Solutions (?)
There is no template. It as simple as it is.
"If sound used emitsound, you must use precache_sound. If it used mp3 or spk, you can use precache_generic"
If about the model, I haven't experenemt...
Forum:
Scripting Help
05-16-2022, 05:09
Replies:
24
Precache 512 Smart Solutions (?)
Views:
704
Posted By
Celena Luna
Re: Precache 512 Smart Solutions (?)
You can just delay the inevitable capping 512 precache files unless you messing with the client code itself (which there is a mod did it but it is their private project) and you can't do it with just...
Forum:
Scripting Help
05-15-2022, 20:48
Replies:
24
Precache 512 Smart Solutions (?)
Views:
704
Posted By
Celena Luna
Re: Precache 512 Smart Solutions (?)
precache_generic does not count toward precache limit 512, that why so many people try to find a way to precache model though this method.
For sound, unless I have to emit it via emit_sound, I...
Forum:
Suggestions / Requests
05-13-2022, 03:57
Replies:
6
Solved
Compiled file (from .inc -> sma -> amxx) ->PAY for help
Views:
298
Posted By
Celena Luna
Re: Compiled file (from .inc -> sma -> amxx) ->PAY for help
Ah.. I see, the original coder split the plugin to multiple part (.inl) and one .sma that connect all of them together.
It is not like you can easily "guess" which part when where but you also don't...
Forum:
Code Snippets/Tutorials
05-09-2022, 20:58
Replies:
1
[ZP][TUT] Bots can break sandbag and attack npc boss
Views:
633
Posted By
Celena Luna
Re: [ZP][TUT] Bots can break sandbag and attack npc boss
This only work with SyPB btw
Forum:
Suggestions / Requests
05-08-2022, 21:02
Replies:
7
weapon system
Views:
323
Posted By
Celena Luna
Re: weapon system
@Supremache: You shouldn't change model in CurWeapon. Set it in HamDeploy is much more efficient.
Forum:
Suggestions / Requests
05-06-2022, 12:24
Replies:
7
weapon system
Views:
323
Posted By
Celena Luna
Re: weapon system
You got few choice:
1. NST Weapon: An acient weapon system but it still serve it purpose and can easily add alot of weapon, just not weapon with effect like Balrog, Hunter Killer,...
2. GunXP: It...
Forum:
Suggestions / Requests
04-28-2022, 00:38
Replies:
3
(Request)Use Cs 1.6 Bots in Condition Zero
Views:
403
Posted By
Celena Luna
Re: (Request)Use Cs 1.6 Bots in Condition Zero
Try this?
Forum:
New Plugin Submissions
04-17-2022, 21:34
Replies:
20
Navigation System (Pathfinding,waypoint)
Views:
2,836
Posted By
Celena Luna
Re: Navigation System (Pathfinding,waypoint)
After some testing, I noticed a few things:
It have to load on Listen Server (the server you load when you start ingame) first. Delicated Server (HLDS, ReHLDS,...) can't generate the nav file....
Forum:
Suggestions / Requests
04-05-2022, 04:02
Replies:
11
Submodels [HELP]
Views:
491
Posted By
Celena Luna
Re: Submodels [HELP]
I think this is different stuff
What he mean is about change submodel on View Model which technically possibile but you have to write the whole weapon again to make it work.
By write the whole...
Forum:
General
03-25-2022, 00:39
Replies:
14
Bots stay spectator | ReHLDS
Views:
1,447
Posted By
Celena Luna
Re: Bots stay spectator | ReHLDS
If it state specificly on the rules then can't help it I guess.
Forum:
New Plugin Submissions
03-23-2022, 22:21
Replies:
20
Navigation System (Pathfinding,waypoint)
Views:
2,836
Posted By
Celena Luna
Re: Navigation System (Pathfinding,waypoint)
This is really interesting. I will definately give this a try later on this weekend.
It is possible to generate from a brand new map?
I was making Zombie Shelter mode but got stuck at AI...
Forum:
Off-Topic
03-23-2022, 21:42
Replies:
9
Should we start accepting 1.9 only?
Views:
1,517
Posted By
Celena Luna
Re: Should we start accepting 1.9 only?
There are a lot of situation where in dev found less to nothing bug/error but once they release officially, a lot of bug happened.
In AMXX case, 1.9 have really small amount of coder/server owner...
Forum:
Off-Topic
03-22-2022, 23:18
Replies:
9
Should we start accepting 1.9 only?
Views:
1,517
Posted By
Celena Luna
Re: Should we start accepting 1.9 only?
This is wrong but also right, some function in 1.9 that work normally in 1.8.2 (I forget to note back then to report, oof) but I didn't encounter much crash when using 1.9.
This is completely...
Forum:
Off-Topic
03-20-2022, 22:54
Replies:
9
Should we start accepting 1.9 only?
Views:
1,517
Posted By
Celena Luna
Should we start accepting 1.9 only?
Like the title said, if we want AMXX 1.9 more stable and become the next stable version, should we ask the new plugin to use AMXX 1.9 instead of AMXX 1.8.2? For more feedback if there is a problem.
...
Forum:
General
03-18-2022, 13:27
Replies:
14
Bots stay spectator | ReHLDS
Views:
1,447
Posted By
Celena Luna
Re: Bots stay spectator | ReHLDS
Then if he rephase the question by removing Reunion then you will help? :?:
I started to feel like we are over policing this kind of stuff.
1.6 playerbased is lowed by a lot now so if the...
Forum:
Scripting Help
03-18-2022, 03:44
Replies:
15
restrict terros from planting the bomb on 1 site of 2??
Views:
624
Posted By
Celena Luna
Re: restrict terros from planting the bomb on 1 site of 2??
I don't think moving bomb side gonna help with bot since they already mapped waypoint even ZBot.
You would need to take time remaping those if you want to make bot only plan in 1 bomb side
Showing results 1 to 25 of 500
Page 1 of 20
1
2
3
11
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
05:21
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2022, vBulletin Solutions, Inc.
Theme made by Freecode