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Posts Made By:
fysiks
Forum:
HL1 Servers (HLDS)
07-01-2022, 22:09
Replies:
2
Need help optimizing server(paying for service)
Views:
102
Posted By
fysiks
Re: Need help optimizing server(paying for service)
What do you think needs optimized? If the server works like you want and there are no major issues, why optimize?
Forum:
New Plugin Submissions
06-30-2022, 21:25
Replies:
39
Multi-Mod Manager v1.1-release_candidate1.hotfix1 | Last Update: 21.01.2016
Views:
23,652
Posted By
fysiks
Re: Multi-Mod Manager v1.1-release_candidate1.hotfix1 | Last Update: 21.01.2016
The plugin that I'm pointing to is "poly_csdm_off.amxx". It simply calls the CSDM function to disable it. I would say that you should test to see if it works without all this other stuff.
...
Forum:
New Plugin Submissions
06-29-2022, 22:34
Replies:
39
Multi-Mod Manager v1.1-release_candidate1.hotfix1 | Last Update: 21.01.2016
Views:
23,652
Posted By
fysiks
Re: Multi-Mod Manager v1.1-release_candidate1.hotfix1 | Last Update: 21.01.2016
I created a plugin to do this for Polymorph, should work similarly here: https://forums.alliedmods.net/showpost.php?p=1013839&postcount=2
Forum:
Approved Plugins
06-28-2022, 20:53
Replies:
1,037
Polymorph: Mod Manager
Views:
318,687
Posted By
fysiks
Re: Polymorph: Mod Manager
I'm glad to hear that you got it working. If you understand what you did to make it work, it might be helpful for myself and others to explain what you had to do.
What options are you looking for...
Forum:
Scripting Help
06-27-2022, 23:36
Replies:
4
Get only the x axis
Views:
158
Posted By
fysiks
Re: Get only the x axis
What in the world does that mean and what is your question?
Forum:
HL1 Servers (HLDS)
06-23-2022, 23:11
Replies:
5
Solved
Help compiling.
Views:
198
Posted By
fysiks
Re: Help compiling.
It looks like it's looking for the json.inc file that comes with AMX Mod X 1.9.0+. So, I can only guess that you're probably using an old version of AMX Mod X. According to the GitHub page, you...
Forum:
HL1 Servers (HLDS)
06-23-2022, 20:07
Replies:
5
Solved
Help compiling.
Views:
198
Posted By
fysiks
Re: Help compiling.
You can simply copy and paste the compiler output into tags instead of creating images. It's quicker and simpler for others, IMO.
It looks like you're still having include file issues. Many of...
Forum:
Suggestions / Requests
06-22-2022, 23:19
Replies:
3
2 Requests
Views:
140
Posted By
fysiks
Re: 2 Requests
Saving by name makes absolutely no sense.
Forum:
HL1 Servers (HLDS)
06-22-2022, 23:18
Replies:
1
Solved
Running a game server safely. ( avoiding malicious code )
Views:
125
Posted By
fysiks
Re: Running a game server safely. ( avoiding malicious code )
I'm sure it depends on the code itself (e.g. how large and complex it is) and if someone knows all of the things to look for. So, I would say that it's rarely safe to say that someone would be able...
Forum:
Suggestions / Requests
06-22-2022, 23:07
Replies:
2
More photos with amx_ss
Views:
131
Posted By
fysiks
Re: More photos with amx_ss
Why would you try to take that many snapshots? It would likely take up a massive amount of space on their hard drive compared to what you actually need. Also, there is a massive amount of issues...
Forum:
General
06-22-2022, 22:22
Replies:
1
cs 1.6 steam o nosteam
Views:
237
Posted By
fysiks
Re: cs 1.6 steam o nosteam
This is an English forum.
Non-Steam is not supported here.
Forum:
Approved Plugins
06-21-2022, 16:00
Replies:
1,037
Polymorph: Mod Manager
Views:
318,687
Posted By
fysiks
Re: Polymorph: Mod Manager
The only caveat that I know of to using CSDM with Polymorph is what I already told you was documented in the second post in this thread. However, it doesn't seem to explain the errors you're seeing....
Forum:
Suggestions / Requests
06-20-2022, 21:53
Replies:
4
Check Gravity
Views:
150
Posted By
fysiks
Re: Check Gravity
That's because get_user_gravity() returns a floating point value. Change %i to %f in the client_print() function.
Forum:
Approved Plugins
06-20-2022, 21:50
Replies:
1,037
Polymorph: Mod Manager
Views:
318,687
Posted By
fysiks
Re: Polymorph: Mod Manager
If you don't answer the questions then it's hard to provide any help. If the plugins don't work when not using Polymorph then you need to fix those plugins.
Forum:
Approved Plugins
06-20-2022, 21:48
Replies:
1,633
Galileo 1.1.290 (a feature rich map voting plugin)
Views:
942,707
Posted By
fysiks
Re: Galileo 1.1.290 (a feature rich map voting plugin)
IIRC, sending so much text to a player all at once can cause issues. If you've seen it work, you're likely getting lucky.
Forum:
General
06-20-2022, 21:38
Replies:
187
[Editor] AMXXPawn for Visual Studio Code
Views:
52,448
Posted By
fysiks
Re: [Editor] AMXXPawn for Visual Studio Code
What is the relevance to posting this?
Forum:
Approved Plugins
06-19-2022, 00:18
Replies:
1,037
Polymorph: Mod Manager
Views:
318,687
Posted By
fysiks
Re: Polymorph: Mod Manager
Did you look at the CSDM note in the second post in the thread? Also, if you disable Polymorph and run only CSDM with your plugins, does it have any issues?
Forum:
Suggestions / Requests
06-18-2022, 01:00
Replies:
2
[REQ] Multimod
Views:
161
Posted By
fysiks
Re: [REQ] Multimod
If I ignored your english then I wouldn't be able to read your post :wink:.
Do you mean you want all of the functionality from all those plugins to be running at the same time? If yes, are there...
Forum:
New Plugin Submissions
06-18-2022, 00:56
Replies:
255
Deagles' Map Manager v3.25Beta
Views:
102,643
Posted By
fysiks
Re: Deagles' Map Manager v3.25Beta
Glad to hear you found something that works. Not sure I understand the comment about the downside of console commands. Feel free to PM me so that we don't hijack this thread for another plugin.
Forum:
New Plugin Submissions
06-16-2022, 22:21
Replies:
255
Deagles' Map Manager v3.25Beta
Views:
102,643
Posted By
fysiks
Re: Deagles' Map Manager v3.25Beta
I think I must have misunderstood when you mention client connections stalling. Makes a big difference in which code you look at when you consider it's when the map changes.
Forum:
New Plugin Submissions
06-15-2022, 23:50
Replies:
255
Deagles' Map Manager v3.25Beta
Views:
102,643
Posted By
fysiks
Re: Deagles' Map Manager v3.25Beta
The code that is posted in the OP has a map limit of 600 hard coded into it.
Regarding when a player connects, I'm not finding any code that runs when a player connects that would be related to...
Forum:
General
06-15-2022, 22:46
Replies:
10
Server crash: order of execution after plugin_init
Views:
539
Posted By
fysiks
Re: Server crash: order of execution after plugin_init
That's why I think there is something more fundamental that is wrong with your server. That "id" is not a player.
Forum:
Scripting Help
06-14-2022, 22:08
Replies:
3
Solved
How to write "Stats" information to txt file?
Views:
772
Posted By
fysiks
Re: How to write "Stats" information to txt file?
A suggestion has already been provided. Do you have a specific scripting help question?
Forum:
General
06-14-2022, 22:00
Replies:
2
Multiple line in .ini file
Views:
178
Posted By
fysiks
Re: Multiple line in .ini file
Change the fopen() mode from "w+" to "a+" so that it will append to the file instead of overwriting it. You can read more about fopen() here...
Forum:
General
06-14-2022, 21:54
Replies:
10
Server crash: order of execution after plugin_init
Views:
539
Posted By
fysiks
Re: Server crash: order of execution after plugin_init
It sounds like you've got some more fundamental issue going on with your server. I'd probably recommend starting over and re-downloading your server via SteamCMD and then manually add things to it...
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