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Posts Made By:
vintagepc
Forum:
HLstatsX:CE
02-26-2014, 11:57
Replies:
0
Mumble integration support/interest
Views:
746
Posted By
vintagepc
Mumble integration support/interest
Sooo... I saw there was a request for mumble integration a while back... anyone still interested in that now?
I ask because I took the TS3 mod that was posted here and used it to derive a way to...
Forum:
HLstatsX:CE
02-21-2014, 12:17
Replies:
4
Garrysmod working?
Views:
1,554
Posted By
vintagepc
Re: Garrysmod working?
Yeah, I do know this is the case, but my understanding is that the in-game plugin really only provides access to the ranking system and some hlx specific goodies.
The logging comes from the...
Forum:
HLstatsX:CE
02-21-2014, 11:59
Replies:
4
Garrysmod working?
Views:
1,554
Posted By
vintagepc
Garrysmod working?
Hi folks,
Just curious whether anyone has successfully tied Garrysmod 13 into their HLStats system.
I've duplicated the game tree for an existing source engine game (CS:S) and while it...
Forum:
General
01-25-2014, 15:58
Replies:
20
CS:GO server crash after update
Views:
18,993
Posted By
vintagepc
Re: CS:GO server crash after update
Do you get additional console output if you add the -console argument? that may help pinpoint the problem.
Forum:
General
01-25-2014, 13:34
Replies:
20
CS:GO server crash after update
Views:
18,993
Posted By
vintagepc
Re: CS:GO server crash after update
Are you downloading via Steam or via the steamCMD tool?
Can you paste the actual console output so we can see the full extent of the error message?
Forum:
General
01-25-2014, 12:57
Replies:
20
CS:GO server crash after update
Views:
18,993
Posted By
vintagepc
Re: CS:GO server crash after update
Please read the rest of the thread, the fix has already been noted in the fourth post. (you need to re-create the steam_appid.txt file)
Forum:
General
01-25-2014, 08:25
Replies:
20
CS:GO server crash after update
Views:
18,993
Posted By
vintagepc
Re: CS:GO server crash after update
You need to use 730 or people won't be able to connect to your server. (They'll get errors about the steam auth validation being rejected)
Forum:
General
01-24-2014, 20:51
Replies:
20
CS:GO server crash after update
Views:
18,993
Posted By
vintagepc
Re: CS:GO server crash after update
csgo's srcds_run segfaults and I expect it tries to launch steam in an attempt to see if there are updates prior to launching again.
I have it to the point where the server launches but can't...
Forum:
General
01-24-2014, 17:22
Replies:
20
CS:GO server crash after update
Views:
18,993
Posted By
vintagepc
Re: CS:GO server crash after update
Update: Fix is to restore the steam_appid.txt in the same folder as srcds_run. Seems steamcmd decided to delete it.
just create the .txt file with contents '730' and your server will start...
Forum:
General
01-24-2014, 17:11
Replies:
20
CS:GO server crash after update
Views:
18,993
Posted By
vintagepc
Re: CS:GO server crash after update
Same here, CentOS6.
Removed MM/SM as precaution, still get the same segfault.
Forum:
Plugins
05-11-2013, 12:59
Replies:
144
[TF2] Freeze Tag - Updated (1.1.4) 5/12/2013
Views:
60,487
Posted By
vintagepc
Re: [TF2] Freeze Tag - Updated (1.1.3) 1/22/2013
Sorry, I did check that as well, and it's not there.
Forum:
VSH / Freak Fortress
05-11-2013, 12:42
Replies:
5
FF2
CBS models and a boss question
Views:
1,627
Posted By
vintagepc
Re: CBS models and a boss question
That's solved the VVD problem. Thanks!
Forum:
VSH / Freak Fortress
05-11-2013, 11:16
Replies:
5
FF2
CBS models and a boss question
Views:
1,627
Posted By
vintagepc
Re: CBS models and a boss question
Thank you, will try and report back.
Forum:
VSH / Freak Fortress
05-10-2013, 19:36
Replies:
5
FF2
CBS models and a boss question
Views:
1,627
Posted By
vintagepc
Re: CBS models and a boss question
For a while it was necessary to have the stockmodels plugin to trigger the client download of sniper models for CBS. (sniper_stock.mdl, vmts, vtfs, and vvds). The latest vsh and FF2 integrated that...
Forum:
Plugins
05-10-2013, 07:30
Replies:
144
[TF2] Freeze Tag - Updated (1.1.4) 5/12/2013
Views:
60,487
Posted By
vintagepc
Re: [TF2] Freeze Tag - Updated (1.1.3) 1/22/2013
Thanks again for the speedy update, will install and report back whether or not there are problems.
As for sourcemod_fatal.log, I don't see one on the server - only the standard errors_<date>and...
Forum:
Plugins
05-09-2013, 08:53
Replies:
144
[TF2] Freeze Tag - Updated (1.1.4) 5/12/2013
Views:
60,487
Posted By
vintagepc
Re: [TF2] Freeze Tag - Updated (1.1.3) 1/22/2013
Yes, I was having the same issue with 1.1.3 from the front page. The fact it's crapping out without even printing any errors suggests it's a very low level problem causing a segfault or so. I know...
Forum:
Plugins
05-08-2013, 20:56
Replies:
144
[TF2] Freeze Tag - Updated (1.1.4) 5/12/2013
Views:
60,487
Posted By
vintagepc
Re: [TF2] Freeze Tag - Updated (1.1.3) 1/22/2013
Alas it crashed again today, no visible errors and the last console output was:
L 05/08/2013 - 14:43:32: "VintagePC [VF4-S]<31><STEAM_0:1:18915956><Blue>" triggered "weaponstats" (weapon...
Forum:
VSH / Freak Fortress
05-07-2013, 19:58
Replies:
5
FF2
CBS models and a boss question
Views:
1,627
Posted By
vintagepc
CBS models and a boss question
OK, just got FF2 up and running and I have two questions. Lets start with the easy one:
Are the bosses submitted here the same as those described on the vssaxtonhale.wikia.com? Or is that a...
Forum:
VSH / Freak Fortress
05-06-2013, 22:09
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,825,038
Posted By
vintagepc
Re: VS Saxton Hale Mode, main thread (current v1.42)
Looks like for whatever reason the gamedata was stale despite the updater running and printing it was updating the gamedata. I can now successfully run FF2. (and presumably VSH) but I decided to...
Forum:
Plugins
05-06-2013, 18:09
Replies:
144
[TF2] Freeze Tag - Updated (1.1.4) 5/12/2013
Views:
60,487
Posted By
vintagepc
Re: [TF2] Freeze Tag - Updated (1.1.3) 1/22/2013
Thanks, will try and report back if there are issues.
Forum:
Plugins
05-06-2013, 12:41
Replies:
144
[TF2] Freeze Tag - Updated (1.1.4) 5/12/2013
Views:
60,487
Posted By
vintagepc
Re: [TF2] Freeze Tag - Updated (1.1.3) 1/22/2013
It was also happening for me with 1.1.3 (not prior to steampipe update though) so I saw your updated posts and tried those builds as well, but no luck.
I should mention that I later (after updating)...
Forum:
Plugins
05-06-2013, 11:47
Replies:
144
[TF2] Freeze Tag - Updated (1.1.4) 5/12/2013
Views:
60,487
Posted By
vintagepc
Re: [TF2] Freeze Tag - Updated (1.1.3) 1/22/2013
I don't think it's related to mapchange, my mp_timelimit was set to 45 and the server crashed with 13 minutes left on the map timer. Nextmap behaves properly. It's not related to map round end for...
Forum:
Plugins
05-05-2013, 21:26
Replies:
144
[TF2] Freeze Tag - Updated (1.1.4) 5/12/2013
Views:
60,487
Posted By
vintagepc
Re: [TF2] Freeze Tag - Updated (1.1.3) 1/22/2013
I can confirm I'm still getting crashes about 20-30 minutes after starting with the latest plugin, my config_arena.cfg is deleted, and I have no arena_mapcycle.txt
Dunno if it's related, but every...
Forum:
VSH / Freak Fortress
05-03-2013, 19:33
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,825,038
Posted By
vintagepc
Re: VS Saxton Hale Mode, main thread (current v1.42)
Update: both the precompiled version and changing to SDKHooks 2.2 (from the stock SM1.6 version) has no effect on the problem.
Forum:
VSH / Freak Fortress
05-02-2013, 18:18
Replies:
7
VSH
Not changing gamemode!
Views:
1,884
Posted By
vintagepc
Re: Not changing gamemode!
What was the fix? I'm having the same issue.
Showing results 1 to 25 of 26
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