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Search: Posts Made By: Ash96
Forum: Plugins 12-26-2008, 06:42
Replies: 38
Views: 45,773
Posted By Ash96
Re: Server Chat Relay v0.1 (7/05)

I'm getting a "socket error 3 (errno 10061)" on my non-SCR server.

This is what my setup looks like:

My SCR server

sm_scr_server "1"
sm_scr_ip "209.20.68.157" <---My SCR servers IP...
Forum: Trash 12-26-2008, 00:32
Replies: 0
Views: 789
Posted By Ash96
Ignore this thread

Oh! nevermind, ignore this thread!
Forum: Plugins 12-23-2008, 19:18
Replies: 481
Views: 315,835
Posted By Ash96
Re: TF2 Class Restrictions 0.5 (Updated 10/19)

No, you don't understand, I want to put it in the adverts. I understand the problem, I was wondering if it could be fixed.
Forum: Plugins 12-23-2008, 17:55
Replies: 481
Views: 315,835
Posted By Ash96
Re: TF2 Class Restrictions 0.5 (Updated 10/19)

Could that be fixed or no? Because I'd like to put the amount in my adverts, but it wouldn't be accurate the way it is now.
Forum: Plugin/Gameplay Ideas and Requests 12-23-2008, 08:31
Replies: 5
Views: 1,549
Posted By Ash96
Re: menu builder

I would love that too.
Forum: Plugins 12-23-2008, 07:54
Replies: 2,224
Views: 1,694,799
Posted By Ash96
Re: Advertisements 0.5.5 (Updated 05/26/08)

Actually, I just realized I'm having a problem. I'm running a TF2 server and my plan was to have differenet messages for different config files executed, but the adverts for only one config file are...
Forum: Plugins 12-23-2008, 07:45
Replies: 481
Views: 315,835
Posted By Ash96
Re: TF2 Class Restrictions 0.5 (Updated 10/19)

I'm getting the same problem too.
Forum: Plugins 12-23-2008, 06:50
Replies: 2,224
Views: 1,694,799
Posted By Ash96
Re: Advertisements 0.5.5 (Updated 05/26/08)

Oh, I didn't know any cvar worked!
Forum: Plugins 12-23-2008, 06:43
Replies: 2,224
Views: 1,694,799
Posted By Ash96
Re: Advertisements 0.5.5 (Updated 05/26/08)

I love this plugin, I have different modes that I run on my server and I love that I can display special messages for the different modes. I do have two requests though for a server name bracketed...
Forum: Unapproved Plugins 12-22-2008, 07:42
Replies: 103
Views: 50,240
Posted By Ash96
Re: TF2: Weighted Companion Cube Soccer UPDATED NOV 3rd, 2008

Hi, I think this plugin is great, but nether method of enabling/disabling this plugin is working for me. I've actually used both methods at the same time and the plugin still loads on maps I don't...
Forum: Plugin/Gameplay Ideas and Requests 12-20-2008, 17:31
Replies: 20
Views: 4,304
Posted By Ash96
Re: [REQ] [TF2] No Intel plugin

ok, Thanks Antithasys.
Forum: Plugin/Gameplay Ideas and Requests 12-19-2008, 17:57
Replies: 20
Views: 4,304
Posted By Ash96
[REQ] [TF2] Team Deathmatch

Sorry, Antithasys, the name off this thread doesn't fit what I'm asking now.

I guess it should be renamed to [TF2] Team Deathmatch

- on CTF maps I would like intel, but disabled

- A convar...
Forum: Plugin/Gameplay Ideas and Requests 12-19-2008, 17:36
Replies: 20
Views: 4,304
Posted By Ash96
Re: [REQ] [TF2] No Intel plugin

Sorry, The JCS, I'm not sure where to put that. I'm not a coder.
Forum: Plugin/Gameplay Ideas and Requests 12-19-2008, 17:08
Replies: 20
Views: 4,304
Posted By Ash96
Re: [REQ] [TF2] No Intel plugin

DDR Khat, How much would be the going rate? For paying someone.
Forum: Plugin/Gameplay Ideas and Requests 12-19-2008, 08:11
Replies: 20
Views: 4,304
Posted By Ash96
Re: [REQ] [TF2] No Intel plugin

I guess that's what I'm asking for, switchable team deathmatch. I just found the the built in setting for making captures do nothing, but if someone doesn't mind I would like a plugin that does...
Forum: Plugin/Gameplay Ideas and Requests 12-19-2008, 07:00
Replies: 20
Views: 4,304
Posted By Ash96
Re: [REQ] [TF2] No Intel plugin

Actually I just thought of something could you not get rid of it but make it locked down or unable to be picked up. Maybe freeze a player that trys to pick it up, for a short time of course. then it...
Forum: Plugin/Gameplay Ideas and Requests 12-19-2008, 06:23
Replies: 20
Views: 4,304
Posted By Ash96
Re: [REQ] [TF2] No Intel plugin

Oh ok. Actually if it's possible could you add an on/off function, so it's not on on all the ctf maps? And would it ba possible to code it so it could be done mid round, or is that too much to ask?...
Forum: Plugin/Gameplay Ideas and Requests 12-19-2008, 04:18
Replies: 20
Views: 4,304
Posted By Ash96
Re: [REQ] [TF2] No Intel plugin

the Compiler gave me these errors.


remove_intel.sp(24) : error 017: undefined symbol "iFlagEntity"
remove_intel.sp(24) : error 017: undefined symbol "iFlagEntity"
remove_intel.sp(24) : error...
Forum: Unapproved Plugins 12-19-2008, 03:52
Replies: 466
Views: 227,838
Posted By Ash96
Re: Map Rate v0.10 (6/30)

Floor Master, could you possibly make a verison of this for rating the server setting? I know it's probably far fetched. maybe just let me attach a name to a vote, like "low Grav Melee match" in TF2?...
Forum: Plugin/Gameplay Ideas and Requests 12-19-2008, 03:43
Replies: 20
Views: 4,304
Posted By Ash96
Re: [REQ] [TF2] No Intel plugin

ok thanks! I'll try it.
Forum: Plugin/Gameplay Ideas and Requests 12-18-2008, 22:09
Replies: 20
Views: 4,304
Posted By Ash96
[REQ] [TF2] No Intel plugin

As the title says I would like a TF2 plugin that turns off the intel some how.
Showing results 1 to 21 of 21

 
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