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Posts Made By:
Lux
Forum:
Plugins
05-20-2021, 02:46
Replies:
182
[L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Views:
86,737
Posted By
Lux
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
This commit allows that
https://github.com/rikka0w0/l4d2_mission_manager/commit/093400722f6d97cac24b94ae64e635d20f4987b6
Forum:
Plugins
04-09-2019, 03:34
Replies:
182
[L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Views:
86,737
Posted By
Lux
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.0.0 (20181007)]
Not sure if it's the plugin's fault but it maybe is
CDirector::AreTeamsFlipped
if ( !_V_stricmp(v2, "mutation15") )
It's probs valve not triggering the events needed.
Maybe it needs patching i...
Forum:
Plugins
09-14-2018, 17:29
Replies:
182
[L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Views:
86,737
Posted By
Lux
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v1.9.0 (20180706)]
For me in ACS i fixed it with this method
/**
* Returns whether any survivor have left the safe area.
*
* @return True if any survivor have left safe area, false
* ...
Forum:
Plugins
07-06-2018, 12:06
Replies:
182
[L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Views:
86,737
Posted By
Lux
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v1.9.0 (20180706)]
Use 1.8 compiler 1.7 you can use View_as<> without the brackets which was not ment to be
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