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Search: Posts Made By: maningrey
Forum: Plugins 04-15-2019, 08:06
Replies: 55
Views: 47,105
Posted By maningrey
Re: [CSS & CS:GO] RNGFix (v1.1.2b, 2018-12-06)

Ah yeah I see. My confusion on the matter of versions. Thanks!
Forum: Plugins 04-14-2019, 07:16
Replies: 55
Views: 47,105
Posted By maningrey
Re: [CSS & CS:GO] RNGFix (v1.1.2b, 2018-12-06)

SourceMod Version: 1.9.0.6276
SourcePawn Engine: 1.9.0.6276
Forum: Plugins 04-13-2019, 19:05
Replies: 55
Views: 47,105
Posted By maningrey
Re: [CSS & CS:GO] RNGFix (v1.1.2b, 2018-12-06)

Also getting the same error...
Forum: Plugins 09-10-2018, 06:24
Replies: 13
Views: 17,132
Posted By maningrey
Re: [CS:GO] GOKZ (v1.2.0, 2018/09/09)

public void Zone_OnClientLeave(int client, const char[] zone)
{
if(StrContains(zone, "[zone name_1]", false) == 0)
{
GOKZ_StartTimer(client, 0);
}
}
Forum: Scripting 06-27-2015, 16:39
Replies: 8
Views: 1,251
Posted By maningrey
Re: Fix command sm_psay

!psay maningrey this is a rubbish workaround

use numlock, alt+255 to do spaces
Forum: Scripting 06-09-2015, 11:20
Replies: 7
Views: 2,106
Posted By maningrey
Re: CS:GO No Drown DMG

Oh sorry thats amx, always gets me.

#include <sourcemod>
#include <sdkhooks>

public OnClientPutInServer(client)
{
SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage);
}
Forum: Scripting 06-09-2015, 11:06
Replies: 7
Views: 2,106
Posted By maningrey
Re: CS:GO No Drown DMG

Heres a thread that answers your question

https://forums.alliedmods.net/showthread.php?t=70545
Forum: Scripting 06-09-2015, 10:38
Replies: 6
Views: 994
Posted By maningrey
Re: CSGO Unlimited bpammo ?

https://forums.alliedmods.net/showthread.php?t=233167
Forum: Scripting 06-09-2015, 10:25
Replies: 3
Views: 1,682
Posted By maningrey
Re: kztimer with umc 4.5.6

Really shouldn't be accepting random smx'es from people on alliedmodders but I'd be happy to do it for you. I'll include the sourcecode as thats the rules. I'll edit in a sec

edit: upload
Forum: Plugins 06-09-2015, 10:18
Replies: 240
Views: 151,683
Posted By maningrey
Re: [CS:GO] Retakes (v0.2.0, 2015-5-9)

Why no replies? I'm using the other retakes plugin atm but I'm wondering what this one has over that and if I should think about switching. Pictures of the UI would also be cool :D

Thanks
Forum: Plugins 06-08-2015, 02:56
Replies: 878
Views: 448,682
Posted By maningrey
Re: [CS:GO] KZTimer Final

It's telling you the problem... Unable to connect to database (Configuration "kztimer" not found)

Look in sourcemod/configs/databases.cfg
Forum: Plugins 06-07-2015, 01:15
Replies: 878
Views: 448,682
Posted By maningrey
Re: [CS:GO] KZTimer Final

inside da scripting/kztimer/hooks.sp line 619 - 703 put this instead


/*

//left right script check
if (!IsFakeClient(client))
{
if ((buttons & IN_LEFT) || (buttons & IN_RIGHT))
{
Forum: Unapproved Plugins 06-05-2015, 00:53
Replies: 1,249
Views: 449,555
Posted By maningrey
Re: [CSS/CSGO] Timer 2.x

Works fine on 1.7 when you compile with the 1.6 files.
Forum: Plugin/Gameplay Ideas and Requests 04-10-2015, 07:47
Replies: 2
Views: 910
Posted By maningrey
Re: Auto add flags

Thank you
Forum: Plugin/Gameplay Ideas and Requests 04-09-2015, 12:09
Replies: 2
Views: 910
Posted By maningrey
Auto add flags

Hey

I have a tone of plugins that require a single flag R for VIP, but I've grown tired of the system and just want to give it to every player on join. Is there a plugin that will set a players...
Forum: News 03-26-2015, 14:20
Replies: 108
Views: 75,413
Posted By maningrey
Re: SourceMod 1.7 released!

I'm asking what if they did upgrade CSGO to source 2, not if it's going to happen or not ;) Do you guys have a plan? or will sourcemod be incompatible for a number of months whilst you frantically...
Forum: News 03-26-2015, 12:08
Replies: 108
Views: 75,413
Posted By maningrey
Re: SourceMod 1.7 released!

But in all seriousness, this is more likely to happen ;)
Forum: News 03-25-2015, 19:57
Replies: 108
Views: 75,413
Posted By maningrey
Re: SourceMod 1.7 released!

So what if CSGO gets updated to Source 2? Whats the plan there
Forum: Scripting 03-21-2015, 23:56
Replies: 4
Views: 2,222
Posted By maningrey
Re: Hook convar change

GetConVarInt! very cool, thank you!

Edit: Yep, I see what I did wrong, fail logic ;p thank you :)
Forum: Scripting 03-21-2015, 23:46
Replies: 4
Views: 2,222
Posted By maningrey
Re: Hook convar change

This was my bad attempt at getting it to check the old value against the new one, so if a plugin changes it from 0 to 1 it changes it back to 0, ect...
Forum: Scripting 03-21-2015, 23:27
Replies: 4
Views: 2,222
Posted By maningrey
Hook convar change

Hello, I've just made this and the first part of the code works, it detects the first command, yet, the second not so much. I'm not sure why?

new Handle:g_Cvar_EndRestart = INVALID_HANDLE;
new...
Forum: Plugins 03-21-2015, 22:20
Replies: 300
Views: 233,398
Posted By maningrey
Re: [CS:GO] Retakes 1.2.1

Really nice plugin man! it's fully working except for one small problem and that is every few maps it fails to change the map at the end of maxrounds, no errors, nothing, just restarts the current...
Forum: Source Servers (SRCDS) 03-21-2015, 18:01
Replies: 3
Views: 713
Posted By maningrey
Re: Strange DDoS attack effect

we would only be guessing, can you capture traffic?
Forum: Source Servers (SRCDS) 03-21-2015, 17:57
Replies: 4
Views: 760
Posted By maningrey
Re: Having a hard time with CSGO server [Pls halp]

You could put them in sourcemod.cfg inside cfg/sourcemod
Forum: Source Servers (SRCDS) 03-21-2015, 17:55
Replies: 4
Views: 1,221
Posted By maningrey
Re: My server ddos other servers

"entity.smx" entity.smx <---- curious
Showing results 1 to 25 of 88

 
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