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Forum: Scripting 12-01-2014, 20:17
Replies: 10
Views: 2,949
Posted By arthurdead
Re: Using Navigation Meshes to find path?

copy-paste (with slight changes) from sm_navmesh_buildpath


new Float:EntityPos[3];
GetEntPropVector(entity, Prop_Data, "m_vecAbsOrigin", EntityPos);
new target = FindNearestPlayer(entity);...
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