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Search: Posts Made By: Marttt
Forum: Plugin/Gameplay Ideas and Requests Yesterday, 09:16
Replies: 6
Views: 207
Posted By Marttt
Re: [L4D2] Airstuck teleportation patch

Never have seen this bug in years, but people are talking about it very often now. In South America this happens mostly on zonemod servers, but seems unrelated (except for the fact that people are...
Forum: Plugin/Gameplay Ideas and Requests 11-23-2020, 23:14
Replies: 14
Views: 953
Posted By Marttt
Re: [L4D2] How do you make this hud?

Nice Lux,

I did some tests and it worked, but I'm having a problem to set the text string for the other huds, I only achieved to set for the first hud, but since is an array of string (seems) I...
Forum: Plugin/Gameplay Ideas and Requests 11-23-2020, 12:15
Replies: 18
Views: 1,768
Posted By Marttt
Re: L4D2 Versus Quad caps

Yes, I didn't say that he is right, I'm just sharing another repo, in case his .smx goes down by SM rules.
Forum: Plugin/Gameplay Ideas and Requests 11-23-2020, 08:46
Replies: 2
Views: 282
Posted By Marttt
Re: the problem with survivor bots in left 4 dead 1 versus

Try setting this cvar to 0


sm_cvar allow_all_bot_survivor_team 0 // Allows bots to walk alone (0 = OFF, 1 = ON)
Forum: Plugin/Gameplay Ideas and Requests 11-23-2020, 08:44
Replies: 18
Views: 1,768
Posted By Marttt
Re: L4D2 Versus Quad caps

Probably is this one (https://github.com/SirPlease/L4D2-Competitive-Rework/blob/4cf36e0379b57debca8b077c93c7c315ce53a264/addons/sourcemod/scripting/l4d2_dominatorscontrol.sp).

If the link goes...
Forum: Plugin/Gameplay Ideas and Requests 11-22-2020, 17:31
Replies: 23
Views: 1,228
Posted By Marttt
Re: L4D2 how do I remove chainsaw or object on all maps

JLmelenchon, without more info nobody can help you
Share your file script from stripper and which map and location you found it not working.

XDglory try this:

I use this to increase the...
Forum: Scripting 11-22-2020, 17:20
Replies: 17
Views: 2,498
Posted By Marttt
Re: 2048 Max Edict Change

I filter some entities (with .mdl) on stripper, which seems to reduce, not confirmed but worked in 10 different server owners
Forum: Plugins 11-22-2020, 07:38
Replies: 46
Views: 7,640
Posted By Marttt
Re: [L4D/L4D2] Black And White Checker | 1.75 : November 13, 2020 |

I'm not in home right now but any plugin that adds model do the precache table may produce crashes or errors. Is not a plugin specific bug. As a quick fix I usually remove entities with models in...
Forum: Plugin/Gameplay Ideas and Requests 11-19-2020, 07:42
Replies: 23
Views: 1,228
Posted By Marttt
Re: L4D2 how do I remove chainsaw or object on all maps

You have 7 "modify", 7 "replaces" but only 5 "matches" which turns the script invalid.

The last two "modify" are missing the "match" tag.

Always indent the code to find issues like this easier....
Forum: Plugins 11-18-2020, 23:42
Replies: 12
Views: 3,941
Posted By Marttt
Re: [L4D1 AND L4D2] Survivor Respawn

I'm having the same error reported by HarryPotter.

Also the plugin needs do hook convar changes, if I change a convar in midgame it doesn't apply cause the plugin reads the cvar only once (3...
Forum: Scripting 11-18-2020, 09:56
Replies: 5
Views: 282
Posted By Marttt
Re: Best way to make camera for all alives

I usually do this [stripper]:


{
"origin" "-1234 -123 12"
"angles" "0 270 0"
"targetname" "camera1"
"spawnflags" "1"
"interp_time" "1.0"
"fov_rate" "1.0"
Forum: Plugin/Gameplay Ideas and Requests 11-18-2020, 09:42
Replies: 33
Views: 3,003
Posted By Marttt
Re: 8 survivors in the rescue vehicle

Thanks, but this config is dark carnival specific? I'm asking cause of the "hammerid" thing.
Forum: Plugin/Gameplay Ideas and Requests 11-18-2020, 09:40
Replies: 23
Views: 1,228
Posted By Marttt
Re: L4D2 how do I remove chainsaw or object on all maps

Share your file so I can test here to check if crashes too
And which map is crashing? All?
Forum: Plugins 11-18-2020, 09:38
Replies: 346
Views: 127,721
Posted By Marttt
Re: [L4D2] Routing (Dynamic Paths)

This code in on stripper dump of c1m3_mall, but the cfg from the plugin calls


"OnTrigger" "case_path,PickRandom,,0,-1"


The best way to understand things is searching on the stripper dump of...
Forum: Plugin/Gameplay Ideas and Requests 11-17-2020, 20:40
Replies: 23
Views: 1,228
Posted By Marttt
Re: L4D2 how do I remove chainsaw or object on all maps

Did you tried my code? As I said the syntax you paste here doesn't work for stripper
You can have only a single "weapon_selection" by match tag, not multiples.
Forum: Plugins 11-17-2020, 15:31
Replies: 346
Views: 127,721
Posted By Marttt
Re: [L4D2] Routing (Dynamic Paths)

JLmelenchon,

I didn't test but probably what makes the stairs random is this "case_path" targetname entity.



{
"origin" "1296 -3312 10"
"targetname" "case_path"
"Case08" "8"
Forum: Plugin/Gameplay Ideas and Requests 11-16-2020, 23:29
Replies: 14
Views: 953
Posted By Marttt
Re: [L4D2] How do you make this hud?

One way is rewriting the vscript file (with the player count) and making the server run it again. I did that for tank hp once but is not stable yet.
Forum: Plugin/Gameplay Ideas and Requests 11-16-2020, 15:47
Replies: 23
Views: 1,228
Posted By Marttt
Re: L4D2 how do I remove chainsaw or object on all maps

Nope, I think Stripper doesn't work that way,
You have to create a separate line as I did.
Forum: Plugins 11-15-2020, 19:18
Replies: 3
Views: 909
Posted By Marttt
Re: [L4D1 & L4D2] Remove Weapons/Carryables Collision [v1.0.0 | 04-November-2020]

@moekai, thanks for the report.

Fixed.


1.0.1 (15-November-2020)
- Changed collision type from 1 (COLLISION_GROUP_DEBRIS) to 2 (COLLISION_GROUP_DEBRIS_TRIGGER).
- Fixed bug preventing...
Forum: Plugins 11-15-2020, 17:56
Replies: 61
Views: 63,478
Posted By Marttt
Re: [L4D & L4D2] Extinguisher & Flamethrower (1.14) [30-Sep-2020]

Probably this entity doesn't accept the frozen state (func_breakable)

Try this attachment, I edited the code with a check.



//line 2288
if( HasEntProp(entity, Prop_Data,...
Forum: Plugins 11-15-2020, 11:04
Replies: 47
Views: 17,132
Posted By Marttt
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger

This is more noticeable now cause the TLS team made this path on fire by default after the update.
Forum: Plugin/Gameplay Ideas and Requests 11-14-2020, 07:16
Replies: 23
Views: 1,228
Posted By Marttt
Re: L4D2 how do I remove chainsaw or object on all maps

For T2 you have to check 3 classesnames:


weapon_<name>_spawn (e.g. weapon_rifle_ak47_spawn)
weapon_<name> (e.g. weapon_spawn)
weapon_spawn


Also can check here some other weapon_spawn...
Forum: Plugins 11-14-2020, 06:58
Replies: 121
Views: 98,317
Posted By Marttt
Re: [L4D/2] Campaign Manager

Try to delete the files from the "missions.cache" folder, is in the same path. (left4dead2/missions and left4dead2/missions.cache)
Forum: Scripting 11-13-2020, 07:42
Replies: 9
Views: 788
Posted By Marttt
Re: Possible to temporary block bots from bypassing "blocked path"

You can try to hook the entity with SDK_HookTouch, and check if the "toucher" is a survivor bot, then teleport they back.

And after the event ends you unhook.
Forum: Plugin/Gameplay Ideas and Requests 11-13-2020, 07:25
Replies: 7
Views: 707
Posted By Marttt
Re: l4d2 Drone

I think that for collision, the entity is usually created as a "pipe_bomb_projectile" / "molotov_projectile",
At least is how it's done in the missile plugin.
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