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Search: Posts Made By: xZk
Forum: Plugins 05-22-2022, 12:48
Replies: 13
Views: 5,654
Posted By xZk
Re: [L4D & L4D2] Limb-Based Damage Modifier / Headshot Tank v1.1 [5-May-2022]

i verified the values and I can confirm that this works(except L4D2_AMMOTYPE_GRENADE_LAUNCHER its value is -1 it's the same as melee weapons..:c):

#define L4D1_AMMOTYPE_PISTOL 1 // pistol
#define...
Forum: Plugins 05-21-2022, 13:16
Replies: 13
Views: 5,654
Posted By xZk
Re: [L4D & L4D2] Limb-Based Damage Modifier / Headshot Tank v1.1 [5-May-2022]

nice job, where can i get the values for this limb_modifier_allow_ammo?
pd:
// apply the modifier for which targets
// 32=Jockey 32=Charger
Forum: Plugins 12-05-2021, 10:02
Replies: 181
Views: 73,775
Posted By xZk
Re: [L4D2 & L4D] Airdrop

Here is my fork version updated in case someone is still interested:
-Improved chance method for random weapons
-Fix stucks players when open the crates
-The crates can breaks

airdrop_health...
Forum: Plugins 12-03-2021, 18:43
Replies: 14
Views: 14,458
Posted By xZk
Re: [L4D/2] Incapped Pickup Items (1.4.0)

update v1.4.0

thanks to sorallll for you improved method
Forum: Plugins 10-19-2021, 14:37
Replies: 48
Views: 29,680
Posted By xZk
Re: [L4D2] Boss Spawn (1.3.0)

Update v1.3.0

thanks KoMiKoZafor reporting and Fonblader for testing
Forum: Plugins 10-19-2021, 14:36
Replies: 48
Views: 29,680
Posted By xZk
Re: [L4D2] Boss Spawn

No sorry, maybe someone wants to do it since I don't have time like before.
Forum: Plugins 10-19-2021, 13:49
Replies: 26
Views: 18,802
Posted By xZk
Re: [L4D1 & L4D2] HP Laser [v1.0.8 | 24-July-2021]

I think the problem here is not exactly attaching the TempEnts to other entities, but controlling them so that the hp bar looks good, which must necessarily be recreated for this purpose. Although a...
Forum: Plugin/Gameplay Ideas and Requests 01-02-2021, 20:15
Replies: 18
Views: 6,411
Posted By xZk
Re: [L4D2] Witch target override in better way?

ago I was looking for something like that, and maybe this can be useful when the witch loses her objective, but I think it only works for survivors :/:

stock void WitchChangeTarget(int witch, int...
Forum: Plugins 11-17-2020, 17:42
Replies: 47
Views: 32,072
Posted By xZk
Re: [L4D2]M60_GrenadeLauncher_patches

I think the method should be changed to detect if the m60 is picked up by the player, because "SDKHook_WeaponCanUse" I think it is also activated if someone tries to pickup the weapon but does not...
Forum: Plugins 11-15-2020, 11:10
Replies: 48
Views: 29,680
Posted By xZk
Re: [L4D2] Boss Spawn

I think it is because the map itself or the director spawns 1 tank by default, maybe this cvar can avoid that: director_no_bosses 1
Forum: Unapproved Plugins 10-15-2020, 13:59
Replies: 25
Views: 32,126
Posted By xZk
Re: [L4D2] Infected Hud Health Bar

I have no idea why it gives that error on windows works well, I also don't have a linux to test sorry :/
Forum: Unapproved Plugins 10-14-2020, 20:33
Replies: 25
Views: 32,126
Posted By xZk
Re: [L4D2] Infected Hud Health Bar

update now you can customize better hp bar
2020-10-14 (v1.2)
* Added new cvar for enabling HP Bar on Witch
* Added CFG file for customize HP Bar for each Special Infected
Forum: Plugins 10-14-2020, 20:30
Replies: 10
Views: 12,541
Posted By xZk
Re: [L4D/L4D2] Balancer HP Special Infected

If you want to increase 1000 life for each extra player (more than 4 player), here's a example for Tank:

balancer_hp_players_base "4"
balancer_hp_factor_tank "1000"

and if you want all...
Forum: Plugins 09-30-2020, 13:55
Replies: 48
Views: 29,680
Posted By xZk
Re: [L4D2] Boss Spawn

it does not replace the director's ones, for that you must edit the final vscripts (https://forums.alliedmods.net/showthread.php?t=318024).
Here's another alternative:...
Forum: Plugins 09-30-2020, 13:46
Replies: 8
Views: 4,695
Posted By xZk
Forum: Plugin/Gameplay Ideas and Requests 09-29-2020, 17:53
Replies: 1
Views: 625
Posted By xZk
Re: Tank help - l4d2

tank_burn_duration (https://developer.valvesoftware.com/wiki/List_of_L4D2_Cvars#T)
Forum: Plugins 09-27-2020, 12:44
Replies: 13
Views: 17,846
Posted By xZk
Re: [DEV] Event Info v1.0.2

error l4d2 after last stand update
L 09/27/2020 - 13:36:36: [SM] Exception reported: Array index out-of-bounds (index 386, limit 386)
L 09/27/2020 - 13:36:36: [SM] Blaming: dev_eventinfo.smx
L...
Forum: Plugins 09-27-2020, 00:55
Replies: 8
Views: 4,695
Posted By xZk
Re: [Any] Level KeyValues (Stripper:Source for nerds) (0.3.3, 2019-04-12)

now this causes crash if you change map to the new last stand campaign :/
Forum: Unapproved Plugins 09-20-2020, 14:39
Replies: 6
Views: 6,528
Posted By xZk
Re: [L4D2] Block manual idle

Here's an example: https://forums.alliedmods.net/showpost.php?p=2662647&postcount=6
and in case anyone is interested I will shared an antispam version of the idle command, which can help prevent...
Forum: Plugins 09-18-2020, 23:21
Replies: 48
Views: 29,680
Posted By xZk
Re: [L4D2] Boss Spawn

update ty vikingo12 for your report
v1.2.5 (19/09/2020)
-Fixed no spawn witches in some places
-Changed spawn point to the furthest player on the map
-Improved some verifications on checking map...
Forum: Plugins 08-27-2020, 21:50
Replies: 48
Views: 29,680
Posted By xZk
Re: [L4D2] Boss Spawn

setting these cvars:
boss_spawn_total_witches 0
boss_spawn_total_witches_rng 0


nope, there are already plugins that change the hp of the tank


maybe I should change the spawn from furthest...
Forum: Plugin/Gameplay Ideas and Requests 08-19-2020, 19:11
Replies: 5
Views: 1,640
Posted By xZk
Re: [L4D2]How to skip/disable animation

try testing with lower values in Lux's code (https://forums.alliedmods.net/showthread.php?p=2669064#post2669064), something like this:

SetEntPropFloat(iTank, Prop_Send, "m_flPlaybackRate", 20.0);
Forum: Plugin/Gameplay Ideas and Requests 08-09-2020, 17:34
Replies: 55
Views: 20,744
Posted By xZk
Re: 8 survivors in the rescue vehicle

Maybe this will help you, I had done it only for a custom map where the helicopter leaves the extra survivors
edit: untested on official campaigns
Forum: Plugins 07-30-2020, 13:56
Replies: 25
Views: 21,619
Posted By xZk
Re: [L4D2]RandomTank

I had edited this plugin a long time ago, it will probably be useful this version to those who request those cvars:

//Enable / Disable
RandomTank "1"
//Percent Chance 0/100 %"
RandomTank_Chance...
Forum: Plugins 07-29-2020, 15:20
Replies: 48
Views: 29,680
Posted By xZk
Re: [L4D2] Boss Spawn

https://forums.alliedmods.net/showthread.php?p=2682408#post2682408
Showing results 1 to 25 of 175

 
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