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Search: Posts Made By: Electr000999
Forum: Plugins 08-05-2023, 17:38
Replies: 20
Views: 13,874
Posted By Electr000999
Re: [L4D2] Ladder Server Crash - Patch Fix (1.1) [12-Feb-2022]

possible realize unpatch at OnPluginUnload? for situations where need unload and load plugin, for example competitive servers.
Forum: Plugins 02-14-2022, 15:10
Replies: 117
Views: 63,531
Posted By Electr000999
Re: [ANY] Dev Cmds (1.31) [14-Dec-2021]

under last SM 1.11.0.6856:

SourcePawn Compiler 1.11.0.6856
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2021 AlliedModders LLC

..\scripting\sm_dev_cmds.sp(2049) : warning 213:...
Forum: Plugins 02-06-2022, 02:05
Replies: 274
Views: 165,288
Posted By Electr000999
Re: [L4D & L4D2] Hats (1.42) [16-Dec-2021]

Hi, Silvers,

in ShowPlayerList(int client) you use small buffer size for store userid of players, for example userids with number more 999 cannot be stored correctly, this cause close menu after...
Forum: Scripting 01-07-2022, 16:45
Replies: 6
Views: 1,118
Posted By Electr000999
Re: Misunderstandings with strings

resolved, i am not change string args sTemp1 and sTemp2 inside function Test1, just copy values from them in other vars and wotk with them, like in example:



#include <sourcemod>

public...
Forum: Scripting 01-07-2022, 11:01
Replies: 6
Views: 1,118
Posted By Electr000999
Misunderstandings with strings

Hi, i have a dumb question, here my easy example for explane my problem:


#include <sourcemod>

public OnPluginStart()
{
RegConsoleCmd ( "sm_test", CmdTest);
}
Forum: Plugins 06-16-2021, 11:53
Replies: 47
Views: 32,055
Posted By Electr000999
Re: [L4D2]M60_GrenadeLauncher_patches

server crashed with last gamedata from post:


Program terminated with signal SIGILL, Illegal instruction.
#0 0xecf1960b in CRifle_M60::PrimaryAttack() () from...
Forum: General 01-05-2021, 15:45
Replies: 345
Views: 95,955
Posted By Electr000999
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread

Remove patching files is save, after delete from <SERVER ROOT>\update\maps, they use .nav from default map folder in this case (<SERVER ROOT>\left4dead2\maps)

those Those 3 lmp files i see after...
Forum: General 01-05-2021, 09:09
Replies: 345
Views: 95,955
Posted By Electr000999
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread

thanks for reply, i am was think about it, found error, in console logs, while loading map c2m1_highway:
Degenerate Navigation Area #346952 at setpos 2425 5700 -682.418

for test removed from...
Forum: General 01-05-2021, 07:20
Replies: 345
Views: 95,955
Posted By Electr000999
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread

anyone have same crash?


[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
Core was generated by `./srcds_linux -game...
Forum: Plugins 08-12-2020, 16:19
Replies: 49
Views: 42,143
Posted By Electr000999
Re: [L4D2] Healing Gnome (1.7) [10-May-2020]

i think they ask because plugin crazy speedup healing. this because it create CreateTimer(0.1, tmrHeal, _, TIMER_REPEAT); on every event item_pickup and after dozens of gnome grabs, the healing speed...
Forum: Plugins 07-01-2020, 09:43
Replies: 1,748
Views: 506,960
Posted By Electr000999
Re: [L4D & L4D2] Mutant Tanks (v8.74, 6-24-2020) [Human/AI Tanks Supported]

Crasher_3637,
make StopSound(entity, SNDCHAN_BODY, "player/tank/attack/thrown_missile_loop_1.wav");
after every break tank rock, players do not need to listen tank rock fly sound (sometimes this...
Forum: Plugins 06-15-2020, 07:54
Replies: 28
Views: 27,978
Posted By Electr000999
Re: [L4D2] Area of Denial (1.3) [10-May-2020]

IsAllowedGameMode(); never called if you manual not change cvars, because of this g_bAllow 0, g_iCvarEnable 0 and as result plugin not work.
Forum: Plugins 06-06-2020, 10:06
Replies: 25
Views: 19,046
Posted By Electr000999
Re: [L4D & L4D2] Console Spam Patches (1.2) [10-May-2020]

also i am wanna request adding this

"SpamPatch_Sig20"
{
"library" "engine"
"windows" "%s in solid list (not solid)"
"linux" "%s in solid list (not solid)"
}
"SpamPatch_Sig21"
{
Forum: Plugins 06-06-2020, 09:37
Replies: 25
Views: 19,046
Posted By Electr000999
Re: [L4D & L4D2] Console Spam Patches (1.2) [10-May-2020]

found what after SpamPatch_Sig13 plugin stops import gamedata, same in windows and linux, you can view debug in this file(i've just add LogError("sTemp %s", sTemp); at 79 line after patchAddr =...
Forum: SourceMod Anti-Cheat 01-03-2020, 04:01
Replies: 2
Views: 10,277
Posted By Electr000999
Re: Idea: Module to read Vpk (L4D2)

Only what you can is read list of addon files enabled or disabled in player game, but it will not give any benefit if player rename the addon.
Forum: General 09-21-2019, 14:45
Replies: 396
Views: 285,338
Posted By Electr000999
Re: Lysis: An experimental .smx decompiler

hello, i am want decompile l4d2_playstats.smx for see what to do cvar sm_survivor_mvp_brevity_latest but at OnPluginStart and other functions i have error:


/* ERROR! lysis.nodes.types.DJump...
Forum: Plugins 08-19-2019, 18:59
Replies: 156
Views: 98,226
Posted By Electr000999
Forum: Plugins 08-17-2019, 10:33
Replies: 91
Views: 52,630
Posted By Electr000999
Re: [ANY] Command and ConVar - Buffer Overflow Fixer (2.1) [07-Aug-2018]

Have same once same crash on ubuntu 16.04.5: https://crash.limetech.org/lyu6ag2af6f3

before this plugin was unloaded after it loaded again and switched map (confogl configs)

My Server is SM...
Forum: Plugins 07-27-2019, 13:40
Replies: 62
Views: 70,835
Posted By Electr000999
Re: [L4D1&2] Scene Processor

for compile with sm 1.10 At 89 line of include (and for remove worthlessness)
stock bool IsValidScene(int scene)
{
return GetSceneStage(scene) != view_as<SceneStages>(0);
}

should be replaced...
Forum: Extensions 07-06-2019, 14:24
Replies: 39
Views: 35,821
Posted By Electr000999
Re: [EXTENSION] Send / Request Files from clients

Working Windows and linux binaries for L4D2, compiled on SM 1.9+MMSOURCE 1.10, tested work on 1.9 and 1.10 sourcemod

Sources was not changed same as author github repository...
Forum: News 12-17-2017, 12:09
Replies: 100
Views: 108,604
Posted By Electr000999
Re: SourceMod 1.8 Now Stable

i still get this crash in L4D2 server under sourcemod 1.8:

#0 0xe8cd6169 in CForward::Execute(int*, SourceMod::IForwardFilter*) () from...
Forum: Plugins 12-16-2017, 07:38
Replies: 280
Views: 173,898
Posted By Electr000999
Re: [L4D,L4D2,TF2,CSGO] NativeVotes (v0.8.3, 2014-10-16)

found bug with call NativeVotes_DisplayPassEx:

L 12/16/2017 - 17:13:01: [SM] Exception reported: Client index -1 is invalid
L 12/16/2017 - 17:13:01: [SM] Blaming: _Vote\nativevotes.smx
L...
Forum: Snippets and Tutorials 06-20-2017, 13:12
Replies: 47
Views: 103,914
Posted By Electr000999
Re: A vtable dumper that even you can use!

not working i open https://asherkin.github.io/vtable/ => L4D2 => Server => it stuck on Processing L4D2 Server binary..., tryed chrome last and edge..

in chrome console i see:

Uncaught...
Forum: Extensions 06-20-2017, 12:58
Replies: 22
Views: 16,673
Posted By Electr000999
Re: [L4D2] ConnectHook

sorry not know, i fount it in crash logs after day use extension, i never see it again, but interesting why this was..
Forum: Extensions 06-17-2017, 04:34
Replies: 22
Views: 16,673
Posted By Electr000999
Re: [L4D2] ConnectHook

got crash https://crash.limetech.org/zfpc7odufous, sourcemod 1.7, ubuntu 16
Showing results 1 to 25 of 196

 
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