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Search: Posts Made By: Nite
Forum: Scripting 10-08-2012, 01:34
Replies: 2
Views: 1,642
Posted By Nite
[TF2] Deleting Particles

Is there a correct way in deleting info_particle_system entities in Team Fortress 2? I tried various methods, and while most seem to work there are few Team Fortress 2 particles that do not get...
Forum: General 07-22-2012, 19:31
Replies: 4
Views: 2,604
Posted By Nite
Re: SM Admin Commands Stop Working

They shouldn't be outdated. I uploaded those plugin files (from 1.5 branch) on 6/28/2012. Even after uploading from the very latest 1.5 snapshot (hg3585), most still report version as 1.4.0-dev. I...
Forum: General 07-22-2012, 16:57
Replies: 4
Views: 2,604
Posted By Nite
SM Admin Commands Stop Working

I apologize if there is/was another thread related to this issue, however, I was not able to find it.

I am having an issue with one of my servers where something strange happens: the SourceMod...
Forum: Snippets and Tutorials 02-01-2011, 18:31
Replies: 47
Views: 36,649
Posted By Nite
Re: [FRAMEWORK] CEntity

The output I posted was done from latest version of your TF DodgeBall source extension. I wanted to test if problem is w/ our plugin or not and in the end issue seemed exactly the same as in our...
Forum: Snippets and Tutorials 01-31-2011, 20:00
Replies: 47
Views: 36,649
Posted By Nite
Re: [FRAMEWORK] CEntity

I have been running into an issue w/ CEntity when it comes to dealing with engineers' buildables. For some odd reason, when a building is destroyed, the CBaseEntity and edict_t pointers change within...
Forum: Coding MM:S Plugins & SM Extensions 06-25-2009, 15:01
Replies: 6
Views: 1,842
Posted By Nite
Re: g_pGameRules question

Nope. I just declare it how it is in SDK just at top of my main plugin cpp file and extern it in header file. Like so:


CGameRules *g_pGameRules = NULL;


This is what I do for signature scan,...
Forum: Coding MM:S Plugins & SM Extensions 06-25-2009, 03:39
Replies: 6
Views: 1,842
Posted By Nite
Re: g_pGameRules question

This is how I hook gamerules (in TF2). I basically hook by virtual table index. One of functions I hook in TF2 from CTFGameRules class is FlPlayerFallDamage (returns a float or amount of fall damage...
Forum: Coding MM:S Plugins & SM Extensions 02-24-2009, 17:11
Replies: 2
Views: 1,269
Posted By Nite
Re: Modifying Weapon Info

Thanks for the tip. This is a bit late reply, so I apologize. However, to be completely honest I have no idea how to detour. I've been messing around with CDetour class tf2 extensions has but the...
Forum: Coding MM:S Plugins & SM Extensions 02-10-2009, 19:32
Replies: 2
Views: 1,269
Posted By Nite
Modifying Weapon Info

I have a question on how to modify the weapon info for TF2 at run time using FileWeaponInfo_t pointers that are stored in CUtlDict (declared in weapon_parse.cpp in SDK).

I have looked at your...
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