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Posts Made By:
Patilus
Forum:
SourceBans / SourceBans++
11-29-2015, 12:35
Replies:
21
Unknown admin groups after gun mettle update.
Views:
6,003
Posted By
Patilus
Re: Unknown admin groups after gun mettle update.
Hello,
I just fix it on my servers.
The problem is the first line in the admin_groups.cfg file.
It has to start by "Groups" instead of "groups"
Enjoy !
Forum:
Scripting
07-28-2011, 08:27
Replies:
10
Remplace weapon
Views:
2,246
Posted By
Patilus
Re: Remplace weapon
Bump ...
Any function for find the weapon name with the id ?
Forum:
Scripting
07-25-2011, 14:39
Replies:
10
Remplace weapon
Views:
2,246
Posted By
Patilus
Re: Remplace weapon
I've alerady testing with TF2Items but i have a problem with it ...
new Handle:hItem = TF2Items_CreateItem(OVERRIDE_ALL);
TF2Items_SetClassname(hItem, "tf_weapon_pistol_scout");...
Forum:
Scripting
07-25-2011, 13:04
Replies:
10
Remplace weapon
Views:
2,246
Posted By
Patilus
Re: Remplace weapon
So, i've remove SDK :
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <tf2_stocks>
public OnPluginStart()
Forum:
Scripting
07-25-2011, 11:55
Replies:
10
Remplace weapon
Views:
2,246
Posted By
Patilus
Re: Remplace weapon
How remplace WeaponEquip with the natives provided ?
I've only the name of the new weapon.
I don't realy give item to the player, i change his actuel weapon by a weapon in is bag, so i think...
Forum:
Scripting
07-25-2011, 08:03
Replies:
10
Remplace weapon
Views:
2,246
Posted By
Patilus
Remplace weapon
Hello,
I try to write a plugins for remplace a item by an other, this is my code :
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <tf2_stocks>
Forum:
Scripting Help
07-25-2011, 08:02
Replies:
1
Remplace weapon
Views:
772
Posted By
Patilus
Remplace weapon
Sorry - bad section
Forum:
Scripting
06-22-2011, 13:16
Replies:
3
[Fixed] String don't work ...
Views:
948
Posted By
Patilus
Re: String don't work ...
I've got the same error :
xx.sp(7) : error 035: argument type mismatch (argument 1)
xx.sp(14) : error 035: argument type mismatch (argument 2)
xx.sp(10) : warning 203: symbol is never used:...
Forum:
Scripting
06-22-2011, 13:01
Replies:
3
[Fixed] String don't work ...
Views:
948
Posted By
Patilus
[Fixed] String don't work ...
Hello,
This code return errors ...
#include <sourcemod>
#include <sdktools>
#include <tf2_stocks>
public OnPluginStart()
{
Forum:
Scripting
05-05-2010, 08:29
Replies:
32
[TF2]
Views:
5,203
Posted By
Patilus
Re: [TF2]
Hello
I happen to debug your script =)
You have a solution for the value 8 is excluded from my random?
new TFClassType:class = TFClassType:GetRandomInt(1, 9);This is a good idea ?
new...
Forum:
Scripting
05-03-2010, 15:30
Replies:
32
[TF2]
Views:
5,203
Posted By
Patilus
Re: [TF2]
Do you found your error ?
I think, it's in :
if(clientBecameSniperAt[client] == 0
|| clientBecameSniperAt[client] + MAX_SNIPER_TIME + COOLDOWN_PERIOD < GetTime()) {But i...
Forum:
Scripting
05-03-2010, 12:29
Replies:
32
[TF2]
Views:
5,203
Posted By
Patilus
Re: [TF2]
I changed classes at the end of TimerX, but I can resume immediately after the sniper ..
No error appear
Forum:
Scripting
05-03-2010, 11:51
Replies:
32
[TF2]
Views:
5,203
Posted By
Patilus
Re: [TF2]
This is my script ....
http://pastebin.com/fQ9kgH7f
Forum:
Scripting
05-03-2010, 11:26
Replies:
32
[TF2]
Views:
5,203
Posted By
Patilus
Re: [TF2]
Sorry i'm very bad ... But it's a good idea ...
My script :
public Action:TimeLimit1(Handle:timer)
{
if(GetConVarInt(g_Cvar_Enabled) == 1)
{
for(new client = 1; client <=...
Forum:
Scripting
05-03-2010, 10:49
Replies:
32
[TF2]
Views:
5,203
Posted By
Patilus
Re: [TF2]
I would like to do something in this kind :
public Action:Event_player_spawn(Handle:event, const String:name[], bool:dontBroadcast)
{
IF (TimeLimitY exists and it is not finished)
{
...
Forum:
Scripting
05-03-2010, 10:36
Replies:
32
[TF2]
Views:
5,203
Posted By
Patilus
Re: [TF2]
Can someone help me for the last part?
If TimeLimitY exists and it is not finished, so I run a command
Or another way to do this if you have one ....
Forum:
Scripting
05-02-2010, 17:22
Replies:
32
[TF2]
Views:
5,203
Posted By
Patilus
Re: [TF2]
This plugin is challenge for me ... it's my first plugin :|
But I research several years ago, I applied, and nothing has emerged ...
So I'm trying to assembled small pieces ... and he left the...
Forum:
Scripting
05-02-2010, 16:03
Replies:
32
[TF2]
Views:
5,203
Posted By
Patilus
Re: [TF2]
A Class Time Limit :twisted:
=> I started a timer on all the players who uses the class "sniper"
=> At the end of this counter, the player is changing class
Until then, this has everything...
Forum:
Scripting
05-02-2010, 15:46
Replies:
32
[TF2]
Views:
5,203
Posted By
Patilus
Re: [TF2]
Anyone know how to do the "During the timer"?
Forum:
Scripting
05-02-2010, 13:00
Replies:
32
[TF2]
Views:
5,203
Posted By
Patilus
Re: [TF2]
Humm, it'll be too easy =)
If the timer is set is that it is not finished, so I send my order,
as thou hast shown, the command is sent directly without taking into account the timer.
...
Forum:
Scripting
05-02-2010, 12:07
Replies:
32
[TF2]
Views:
5,203
Posted By
Patilus
Re: [TF2]
One more thing on timers =)
For this script, the action is at the end of time :
public OnPluginStart()
{
CreateTimer(5.0, LoadStuff)
}
public Action:LoadStuff(Handle:timer)
{
Forum:
Scripting
05-02-2010, 10:01
Replies:
32
[TF2]
Views:
5,203
Posted By
Patilus
Re: [TF2]
It's this!
Thank you very much!
Forum:
Scripting
05-02-2010, 08:27
Replies:
32
[TF2]
Views:
5,203
Posted By
Patilus
Re: [TF2]
Nothing happens ...
Forum:
Scripting
05-02-2010, 08:09
Replies:
32
[TF2]
Views:
5,203
Posted By
Patilus
Re: [TF2]
I have no problems at compile time, but the script does not work ...
public OnMapStart( )
{
for(new client = 1; client <= MaxClients; client++)
{
if(IsClientConnected(client) &&...
Forum:
Scripting
05-02-2010, 07:50
Replies:
32
[TF2]
Views:
5,203
Posted By
Patilus
Re: [TF2]
Ok ......
for(new client = 1; client <= MaxClients; client++)
{
new TFClassType:class = TF2_GetPlayerClass(client);
if(class == TFClass_Sniper)
...
Showing results 1 to 25 of 44
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