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Search: Posts Made By: CarlZalph
Forum: General 08-20-2012, 18:42
Replies: 32
Views: 16,838
Posted By CarlZalph
Re: Netchannel: failed reading message net_SetConVar

Afraid not.

Those string table events are there just for showing what was going on.
The last one, dubbed "GameRulesCreation", is fully sent.

The bad stuff happens sometime after stringtables...
Forum: General 09-09-2010, 21:26
Replies: 18
Views: 3,915
Posted By CarlZalph
Re: Paying $ for bugfix in latest snapshot

I'm not sure why you'd want to strip SM of it's tag from players using SM.

(Or how it's a bug that there isn't a standard string for the addon's tag..)
Forum: Scripting 09-08-2010, 23:34
Replies: 7
Views: 2,062
Posted By CarlZalph
Re: How to get the angles of a prop_dynamic

Yeah, that was assuming his netprop was properly obtained and is the correct one.

Which is not.
These are the prop_dynamic's netprops:
- m_angAbsRotation (Save)(12 Bytes)
- m_vecOrigin...
Forum: Scripting 09-07-2010, 17:38
Replies: 7
Views: 2,062
Posted By CarlZalph
Re: How to get the angles of a prop_dynamic

GetEntPropVector(Ent, Prop_Data, "m_vecAngles", propAngles);
Forum: Scripting 07-10-2010, 11:29
Replies: 2
Views: 823
Posted By CarlZalph
Re: Finding entities within a certain distance of another

The_Distance = GetVectorDistance(First_Vector, Second_Vector, false);

Hammer units are very small.
They're roughly around 5 pixels/1Hu.

An estimate you can go by is that it is around 3000 Hu...
Forum: Scripting 07-07-2010, 00:32
Replies: 22
Views: 5,201
Posted By CarlZalph
Re: 3rd person view

Then you aren't just in third person.

You have a special attribute on your character, that affects entity logic, with a side-effect of thirdperson.
Forum: Scripting 07-06-2010, 14:48
Replies: 22
Views: 5,201
Posted By CarlZalph
Re: 3rd person view

All of the methods that Tf2 can use have to force you to observe yourself.

This WILL cause client-sided prediction on the tracking to be lost.
Forum: Scripting 07-05-2010, 14:56
Replies: 22
Views: 5,201
Posted By CarlZalph
Re: 3rd person view

When you observe yourself, you lose client-sided prediction.

Then, all of your commands are delayed by your latency to the server.
Forum: TF2Items 07-03-2010, 13:54
Replies: 1,524
Views: 1,246,977
Posted By CarlZalph
Re: TF2Items - Items with custom attributes.

This extension hooks all resupply events and re-gives the client a new weapon.

Makes me wonder if it is, at all, possible to simply block the resupply from giving the class the weapon it thinks it...
Forum: Scripting 07-01-2010, 22:22
Replies: 7
Views: 3,780
Posted By CarlZalph
Re: [TF2] Can you turn a regular hit into a crit?

Fixing a client-sided bug with a server modification isn't going to a cake-walk, unfortunately.

The knife would be allowed to crit through the Plugin_Continue with no alteration to the *result...
Forum: Scripting 07-01-2010, 15:47
Replies: 7
Views: 3,780
Posted By CarlZalph
Re: [TF2] Can you turn a regular hit into a crit?

Yeah, I don't think that it'd be feasibly possible with Sourcemod alone.

All animation states are client-sided.
Thus, any crit edits you do after the fact of attack won't play.

Now you could...
Forum: Scripting 07-01-2010, 12:03
Replies: 7
Views: 3,780
Posted By CarlZalph
Re: [TF2] Can you turn a regular hit into a crit?

Hey, Kilorat.

Not sure why it'd give you an error/warning about it.
Perhaps posting a snippet of all the associated variables?
I know it'll complain if you use a float when expecting an int.
...
Forum: Scripting 06-30-2010, 00:40
Replies: 2
Views: 871
Posted By CarlZalph
Re: I want to ask ome event!

http://wiki.alliedmods.net/Left_4_Dead_2_Events

"ability_use" event will tell you when they vomited/spit.
"player_now_it" event will tell you if someone was boomered.

Not seeing much for...
Forum: Scripting 06-29-2010, 12:50
Replies: 20
Views: 7,761
Posted By CarlZalph
Re: [TF2]Backstab Control

I'd really beg to differ on that.

You can, and it's possible.
Not going to argue facts here.
Forum: Scripting 06-29-2010, 12:10
Replies: 20
Views: 7,761
Posted By CarlZalph
Re: [TF2]Backstab Control

Just add the health to the victim that the event would have done, and he won't die.
Forum: Plugin/Gameplay Ideas and Requests 06-29-2010, 11:57
Replies: 28
Views: 10,514
Posted By CarlZalph
Re: [TF2] Taunt Attack

Not true.

Any damage amount you provide to that player will not kill him.

Backstabs won't do it.
Depending on your logic, even environmental damage of any amount won't do it.


Perhaps you...
Forum: Scripting 06-29-2010, 11:55
Replies: 20
Views: 7,761
Posted By CarlZalph
Re: [TF2]Backstab Control

Or, without that extension:

Hook the player_hurt event.
Check the "damageamount" from the event, and make sure it's over 100.
(Spy knife doesn't do more than 100 on normal swings, ever.)
Get...
Forum: Plugin/Gameplay Ideas and Requests 06-27-2010, 20:02
Replies: 28
Views: 10,514
Posted By CarlZalph
Re: [TF2] Taunt Attack

Or, without an external extension:
Use the player_hurt event.
Get the damage amount.
Add it to the total amount of HP of the hurt victim.
Victim gets no damage, and gets whatever force applied....
Forum: Extensions 06-27-2010, 16:53
Replies: 404
Views: 201,246
Posted By CarlZalph
Re: Patch for player attachments (MM:S and SM)

Thus, losing people from playing their games.

So it would definitely be a bad move on their part.
Forum: Extensions 06-27-2010, 12:05
Replies: 404
Views: 201,246
Posted By CarlZalph
Re: Patch for player attachments (MM:S and SM)

Regardless of how many rules will be set, someone, somewhere, will break them.

Then Valve will have to be a big bully about some fake "rarity" among eyecandy models, that are cosmetic and...
Forum: Snippets and Tutorials 06-16-2010, 12:40
Replies: 67
Views: 72,644
Posted By CarlZalph
Re: [Tutorial] Creating brush entities

If I recall, the TF2 Engineer building builder has the vector bounds to create them.

Without 'em, collision is not there, or it errors.
Forum: Source Servers (SRCDS) 05-25-2010, 16:00
Replies: 7
Views: 3,603
Posted By CarlZalph
Re: rcon spam server

Couldn't that person doing the attacking be legally forced to stop?

It's a DoS attack.
Forum: Extensions 05-18-2010, 15:11
Replies: 404
Views: 201,246
Posted By CarlZalph
Re: Patch for player attachments (MM:S and SM)

Let's pretend that this extension can use Valve models.

The pay-to-wear hats would become worthless..
But then again weren't they supposed to be a bonus for getting a game, not get a hat with a...
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