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Posts Made By:
oXYnary
Forum:
Plugins
11-19-2010, 19:41
Replies:
407
[L4D(2)] Ready Up! 0.17.3
Views:
323,046
Posted By
oXYnary
Re: [L4D(2)] Ready Up! 0.17.3
Here is an idea since the door loading plug-in is no longer developed. Auto ready. When the client loads it auto readies them up. They can manually unready themselves. Though this may be beyond...
Forum:
Plugins
11-13-2010, 16:52
Replies:
104
[L4D2] Karma Charge
Views:
88,358
Posted By
oXYnary
Re: [L4D2] Karma Charge
Not to give you more headaches. But there are those few times where a jockey manages to get a survivor of a high enough edge that does instant kill versus the survivor holding unto the edge.
...
Forum:
Plugins
11-12-2010, 00:31
Replies:
237
[L4D] Loading Bug Removal/ Door Lock
Views:
176,281
Posted By
oXYnary
Re: [L4D] Loading Bug Removal/ Door Lock
So Im confused. Ellis says in the next message the above doesn't work. But I see you edited your message after he posted. Did you fix the issue he was describing with the frozen bots?
Im...
Forum:
Plugins
07-28-2010, 00:52
Replies:
83
[L4D] Friendly-Fire Limit (1.1.1)
Views:
81,639
Posted By
oXYnary
Re: [L4D] Friendly-Fire Limit (1.1.1)
Has anyone updated or combined this into a l4d2 smx? Seen too many griefers shoot up fellow players in saferoom.
Forum:
Plugins
07-22-2010, 15:20
Replies:
638
L4D Vote Manager 2
Views:
399,713
Posted By
oXYnary
Re: L4D Vote Manager 2
You know this might be more with admin rights in the sourcemod itself. However I cant find it. I basically want to either with your mod for l4d2. Add a steam group to the admins/players that cannot...
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