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Posts Made By:
hh2
Forum:
Plugins
08-29-2018, 07:13
Replies:
826
[ANY] ServerAdvertisement3 - MultiLang | *UPDATED 05.04.2020* | *VERSION 3.1.4
Views:
361,610
Posted By
hh2
Re: [ANY] ServerAdvertisement3 - MultiLang | *UPDATED 19.7.2017* | *VERSION 3.1.3
Add this code after line 57 (https://github.com/ESK0/ServerAdvertisement3/blob/master/scripting/ServerAdvertisements3.sp#L57):
ArrayList temp, temp2;
for ( int i = 0; i <...
Forum:
Plugins
08-28-2018, 13:40
Replies:
826
[ANY] ServerAdvertisement3 - MultiLang | *UPDATED 05.04.2020* | *VERSION 3.1.4
Views:
361,610
Posted By
hh2
Re: [ANY] ServerAdvertisement3 - MultiLang | *UPDATED 19.7.2017* | *VERSION 3.1.3
It is: dump handles, change map, dump again and u will see that your created ArrayList is still there and they are not used again, because u created new ArrayList.
After some time (like 1-2 days...
Forum:
Plugins
08-28-2018, 10:37
Replies:
826
[ANY] ServerAdvertisement3 - MultiLang | *UPDATED 05.04.2020* | *VERSION 3.1.4
Views:
361,610
Posted By
hh2
Re: [ANY] ServerAdvertisement3 - MultiLang | *UPDATED 19.7.2017* | *VERSION 3.1.3
I don't know if someone mention this problem, but there is memory leak.
File misc.sp (https://github.com/ESK0/ServerAdvertisement3/blob/master/scripting/files/misc.sp#L19) (line 19 and 20).
Forum:
Scripting
08-22-2018, 11:53
Replies:
11
Invalid handle error even with checking if it is not null
Views:
4,011
Posted By
hh2
Re: Invalid handle error even with checking if it is not null
Probably last thing i want to ask, to be 100% sure. Below code should be fine?
ArrayList a = new ArrayList(32);
ArrayList b = a; // or should i clone it and then just delete like...
Forum:
Scripting
08-21-2018, 14:44
Replies:
11
Invalid handle error even with checking if it is not null
Views:
4,011
Posted By
hh2
Re: Invalid handle error even with checking if it is not null
Fyren, this is what sourcemod log, in the code it is delete not CloseHandle.
SHUFEN.jp, look at the code below, i think there is problem with iHeader[FH_frames], but im not sure about this.
One...
Forum:
Scripting
08-20-2018, 20:37
Replies:
11
Invalid handle error even with checking if it is not null
Views:
4,011
Posted By
hh2
Re: Invalid handle error even with checking if it is not null
So i should search for that variable somewhere else and then set like this?
delete handle;
handle = null;
Forum:
Scripting
08-20-2018, 20:29
Replies:
11
Invalid handle error even with checking if it is not null
Views:
4,011
Posted By
hh2
Invalid handle error even with checking if it is not null
I'm using BotMimic plugin (https://forums.alliedmods.net/showthread.php?t=164148), but every time when new map is started i always get invalid handle error.
Error:
[SM] Exception reported: Handle...
Forum:
Scripting
09-19-2017, 16:08
Replies:
13
Solved
Set pack position on end not working
Views:
3,535
Posted By
hh2
Re: Set pack position on end not working
This is what i need, thanks for your help guys.
Forum:
General
09-19-2017, 12:06
Replies:
2
[CSGO] Hide player boxes and radar for spectator
Views:
2,603
Posted By
hh2
Re: [CSGO] Hide player boxes and radar for spectator
I saw that site earlier and i can find only commands that i mentioned in first post.
Also server with custom gamemode seems to hide these things from start, but in casual gamemode they are still...
Forum:
Scripting
09-19-2017, 11:41
Replies:
13
Solved
Set pack position on end not working
Views:
3,535
Posted By
hh2
Re: Set pack position on end not working
This library looking good, but i dont wanna use it only for 1 callback.
Probably use this method, but is there way to get rid of that warning: warning 204: symbol is assigned a value that is...
Forum:
General
09-18-2017, 21:49
Replies:
2
[CSGO] Hide player boxes and radar for spectator
Views:
2,603
Posted By
hh2
[CSGO] Hide player boxes and radar for spectator
https://i.ytimg.com/vi/CLyQ1zZkjXs/maxresdefault.jpg
Look at the image, i want to hide player boxes (both sides) and radar for spectator.
I know that, there are commands for this, but they are...
Forum:
Scripting
09-18-2017, 20:36
Replies:
13
Solved
Set pack position on end not working
Views:
3,535
Posted By
hh2
Set pack position on end not working
What is wrong in this code?
// Create DataPack
DataPack pack = CreateDataPack();
// Write data to DataPack
pack.WriteCell(client);
pack.WriteString("test");
pack.WriteCell(5);
Forum:
Scripting
09-18-2017, 17:17
Replies:
4
Solved
Max datapack size
Views:
1,046
Posted By
hh2
Re: Max datapack size
Ok, my fault.
Thanks for your help.
Forum:
Scripting
09-18-2017, 16:50
Replies:
4
Solved
Max datapack size
Views:
1,046
Posted By
hh2
Re: Max datapack size
I created simple plugin to simulate writing string data to pack.
Limit for loop is 150 iterations.
After reading 106 strings each 32 chars max length, my console get spammed with this message:...
Forum:
Scripting
09-18-2017, 11:08
Replies:
4
Solved
Max datapack size
Views:
1,046
Posted By
hh2
Max datapack size
What is the max size for datapack writing?
Forum:
General
09-07-2017, 22:33
Replies:
6
Error Host_Error: CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS
Views:
2,105
Posted By
hh2
Re: Error Host_Error: CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS
Yay, finally they fixed that annoying bug: http://blog.counter-strike.net/index.php/2017/09/19268/
Forum:
Source Servers (SRCDS)
08-21-2017, 19:39
Replies:
4
[CSGO] serverside command for spec_hide_player ?s
Views:
1,184
Posted By
hh2
Re: [CSGO] serverside command for spec_hide_player ?s
Bump
Forum:
General
08-15-2017, 19:14
Replies:
6
Error Host_Error: CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS
Views:
2,105
Posted By
hh2
Error Host_Error: CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS
Hello, i know that this topic has been discussed more than once, but im curious if something has been done on this? Is there existing fix for this or what can cause this error, because this is so...
Forum:
Scripting
12-09-2016, 05:02
Replies:
6
Solved
Best way to set empty string
Views:
1,872
Posted By
hh2
Re: Best way to set empty string
Thanks for your help guys.
Forum:
Scripting
12-08-2016, 17:37
Replies:
6
Solved
Best way to set empty string
Views:
1,872
Posted By
hh2
Re: Best way to set empty string
Thanks for answers, i have last question about that:
is there difference between these?
test[0] = 0;
test[0] = '\0';
Forum:
Scripting
12-07-2016, 10:53
Replies:
6
Solved
Best way to set empty string
Views:
1,872
Posted By
hh2
Best way to set empty string
Code:
char test[32];
Format(test, 32, "test message");
1. Format(test, 32, "");
2. StrCopy(test, 32, "");
3. test[0] = 0;
4. test[0] = '\0';
5. test = "";
Forum:
Source Servers (SRCDS)
11-11-2016, 18:57
Replies:
4
[CSGO] serverside command for spec_hide_player ?s
Views:
1,184
Posted By
hh2
Re: [CSGO] serverside command for spec_hide_player ?s
I need this too, anyone know how to do it?
Forum:
General
11-01-2016, 18:13
Replies:
0
Hide ui elements for spectators
Views:
690
Posted By
hh2
Hide ui elements for spectators
I want to hide elements in red boxes for all players: link to image (http://www88.zippyshare.com/i/n53DQmHI/226566/maxresdefault.jpg)
I know that there is commands for that, but they are only for...
Forum:
Scripting
10-12-2016, 18:57
Replies:
8
Solved
Passing arguments to consolecmd, warning with enum and problem with decal
Views:
1,231
Posted By
hh2
Re: Passing arguments to consolecmd, warning with enum and problem with decal
pimpinjuice, thanks for your help.
Paths are same as original, so thats not it.
I solved this problem by deleting "materials" from path string and it works :)
Forum:
Scripting
10-12-2016, 16:28
Replies:
8
Solved
Passing arguments to consolecmd, warning with enum and problem with decal
Views:
1,231
Posted By
hh2
Re: Passing arguments to consolecmd, warning with enum and problem with decal
Thank you pimpinjuice, nice solution with passing arguments :)
Still need help with decal problem.
Showing results 1 to 25 of 73
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