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Forum: TF2Items 03-11-2010, 13:03
Replies: 1,524
Views: 1,259,450
Posted By EveryoneKnows
Re: [EXTENSION] TF2Items

Ohh thanks :D
Forum: TF2Items 03-11-2010, 11:59
Replies: 1,524
Views: 1,259,450
Posted By EveryoneKnows
Re: [EXTENSION] TF2Items

No i mean, i can not add any attributes at all to the Force-A-Nature and then it has 6 bullets, the model is all messed up.
Forum: TF2Items 03-11-2010, 11:55
Replies: 1,524
Views: 1,259,450
Posted By EveryoneKnows
Re: [EXTENSION] TF2Items

Ahh i see, i mean i actually like how it does that, except on tr_walkway_rc ><

Except, what about Unlockable weapons glitching, are you currently trying to fix that?
Forum: TF2Items 03-11-2010, 10:28
Replies: 1,524
Views: 1,259,450
Posted By EveryoneKnows
Re: [EXTENSION] TF2Items

Im sure this is a known bug already buuuuuut.

sm_giveweapon, the weapon will go away if you use the supply cabinet.

You cannot do anything with unlockables, they just become very buggy and end...
Forum: TF2Items 03-10-2010, 10:47
Replies: 1,524
Views: 1,259,450
Posted By EveryoneKnows
Re: [EXTENSION] TF2Items

L 03/10/2010 - 10:48:08: [SM] Native "GetPlayerWeaponSlot" reported: Entity index 0 is not a valid client
L 03/10/2010 - 10:48:08: [SM] Displaying call stack trace for plugin "99.smx":
L 03/10/2010...
Forum: TF2Items 03-09-2010, 16:31
Replies: 1,524
Views: 1,259,450
Posted By EveryoneKnows
Re: [EXTENSION] TF2Items

I cant seem to get the sm_giveweapon to work. It just gives me an error.
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