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Search: Posts Made By: rikka0w0
Forum: Plugins 11-03-2020, 12:28
Replies: 182
Views: 86,793
Posted By rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]

2 means if the current map is official, then only official maps will be shown. Same rule applies to addon maps.
Forum: Plugins 10-25-2020, 11:34
Replies: 182
Views: 86,793
Posted By rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]

Hi, non-ascii characters may cause some problems. Rename them if you can. In addition, you can join our discord channel: https://discord.gg/8gAmutR
Forum: Plugins 10-24-2020, 03:22
Replies: 182
Views: 86,793
Posted By rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]

I'm not sure about this. Most of my improvements are for coop mode, so for the other modes, this plugin should have an identical behavior to https://forums.alliedmods.net/showthread.php?p=1463891.
Forum: Plugins 10-23-2020, 13:50
Replies: 182
Views: 86,793
Posted By rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.0.0 (20181007)]

Can you submit a pull request to the Github repo?
https://github.com/rikka0w0/l4d2_mission_manager

It will be easier to manage changes and merge with new features.
Forum: Plugins 10-23-2020, 13:48
Replies: 182
Views: 86,793
Posted By rikka0w0
Forum: Plugins 07-16-2020, 12:45
Replies: 182
Views: 86,793
Posted By rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.0.0 (20181007)]

这里最好还是打英文吧不然别人看不懂,打中文私信我...不显示第三方图,现在没这个功能,以后可以考虑加。自动轮换那个是可以改的,文件是addons/sourcemod/configs/missioncycle.coop.txt(战役模式),第二个//之后那些行是不会自动更换到的,只能通过!chmap选择到,并且你加三方图之后默认都是不会自动轮换到的。

Just in case if...
Forum: Plugins 05-21-2020, 02:23
Replies: 182
Views: 86,793
Posted By rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.0.0 (20181007)]

This could be a map-specific issue, I will have a look at that.
Forum: Plugins 12-05-2019, 12:08
Replies: 182
Views: 86,793
Posted By rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.0.0 (20181007)]

I thought about this, but I don't know how to implement this at this moment. I don't know which event should the ACS listen to. Any ideas?
Forum: Plugins 12-04-2019, 12:21
Replies: 182
Views: 86,793
Posted By rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.0.0 (20181007)]

Currently there's no way of doing this. But by adding a few lines to the source code and recompile it, it could be done. Upon startup, ACS queries avaliable maps from the mission manager and store...
Forum: Plugins 09-14-2019, 09:28
Replies: 182
Views: 86,793
Posted By rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.0.0 (20181007)]

我这边在考虑对插件进行一次大更新,主要是重新设计下投票系统。比如说现在有4个人分别投了4个不同的地图,那下一个地图会是在地图列表里最靠前的那个被投票的图,改进的检票方式是首先找出获得票数最多的那些地图然后从中随机挑选一个。你说的这个问题,我可以考虑加一个ConVar来选择在多少秒之后进行强制换图,现在只能在代码里面更改这个时间。
Forum: Plugins 05-11-2019, 14:38
Replies: 182
Views: 86,793
Posted By rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.0.0 (20181007)]

I didn`t test the plugin with mutation modes, there are too many and I dont have time. But I didn't change the way the original ACS plugin detects game modes, so what works for the original ACS...
Forum: Plugins 03-03-2019, 12:03
Replies: 182
Views: 86,793
Posted By rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.0.0 (20181007)]

I'm running "SourcePawn Engine: 1.9.0.6256, jit-x86 (build 1.9.0.6256)" on a Debian 9 64bit x86_64 Linux server, haven't seen the problem you mentioned. Could you provide more information so that I...
Forum: Plugins 03-03-2019, 12:00
Replies: 182
Views: 86,793
Posted By rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.0.0 (20181007)]

是鸭 这边是中国人呢~但是常驻海外的QAQ!!英文和中文是窝自己写的,法语是一个论坛上的人提供的。
<If you cant read above, just ignore it or use Gooogle translate>
Forum: Plugins 09-14-2018, 13:04
Replies: 182
Views: 86,793
Posted By rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v1.9.0 (20180706)]

Confirmed, I inserted a PrintToChatAll() in the "player_left_start_area" event, sometimes when I leave the saferoom, nothing is printed, means that the event has not been fired by the game!
I decide...
Forum: Plugins 09-14-2018, 11:38
Replies: 182
Views: 86,793
Posted By rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v1.9.9 (20180905)]

Are you running a dedicated server?
Are you running any version of Linux?

On Linux, make sure that the mission.cache folder is writable by the srcds process, try "chmod 777...
Forum: Plugins 09-04-2018, 13:30
Replies: 182
Views: 86,793
Posted By rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v1.9.0 (20180706)]

I'm thinking about adding a function which appends the human-readable name of new added maps to the localization file. (By reading VPK files)
Some maps have a malformed mission info file, so you...
Forum: Plugins 08-21-2018, 11:57
Replies: 182
Views: 86,793
Posted By rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v1.9.0 (20180706)]

Yes, I have already noticed this problem. This problem exists in both my version and ChrisP's original version. Looks like the game event is not being handled properly. Players can still use...
Forum: Plugins 07-20-2018, 21:12
Replies: 182
Views: 86,793
Posted By rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v1.9.0 (20180706)]

hi im still working on it, it may take a while and currently i dont have much time for coding. but you wont be disappointed x:)
Forum: Plugins 07-16-2018, 01:31
Replies: 182
Views: 86,793
Posted By rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v1.9.0 (20180706)]

That sounds good to me. But survival games can't win, so the players many prefer to stay on a map to push their records. :)
Forum: Plugins 07-15-2018, 12:00
Replies: 182
Views: 86,793
Posted By rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v1.9.0 (20180706)]

After thinking for a while, I prefer to add the menu to l4d2_mission_manager not ACS :)
Forum: Plugins 07-15-2018, 11:43
Replies: 182
Views: 86,793
Posted By rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v1.9.0 (20180706)]

Really appreciate ~ Hardcoding is never the elegant way ~

I know whats happening. There are two "missions" folder in your case, one is the virtual one, which is "created" by the source engine...
Forum: Plugins 07-14-2018, 06:10
Replies: 182
Views: 86,793
Posted By rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v1.9.0 (20180706)]

What operating system are you using? I have tested the plugin on Windows 10, Windows Server 2016, CentOS 6.5, Ubuntu 14.04, Debian 9.2 and have not observed this problem.

Also can you provide a...
Forum: Plugins 07-12-2018, 05:23
Replies: 182
Views: 86,793
Posted By rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v1.9.0 (20180706)]

1. "!chmap" and "!chmap2" are designed to change the map immediately at any time. As people mentioned, it could be a safety threat to some server, so I have already made these two commands disabled...
Forum: Plugins 07-11-2018, 06:45
Replies: 182
Views: 86,793
Posted By rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v1.9.0 (20180706)]

I just added a new Convar "acs_chmap_policy", set it to 0 disables "!chmap" and "!chmap2" (by default)

PS: I saw SourceMod 1.9 becomes stable. It has a new feature:
Added TranslationPhraseExists...
Forum: Plugins 07-10-2018, 03:13
Replies: 182
Views: 86,793
Posted By rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v1.9.0 (20180706)]

"!chmap" is a command which allows players to vote a map even in the middle of a campaign, probably it does not make sense to a public server, but I find it is useful on a private server (mostly like...
Showing results 1 to 25 of 38

 
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