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Forum: Plugins 12-01-2016, 09:30
Replies: 639
Views: 338,750
Posted By Flanger
Re: [CS:GO] Deathmatch (v2.0.7, 2016-10-08)

Yes it does. There are two CVARs in deathmatch.ini that govern how ammo will be replenished on kill:

dm_replenish_clip - this will instantly refill your clip ammo, so you won't have to reload the...
Forum: Plugins 11-29-2016, 09:29
Replies: 639
Views: 338,750
Posted By Flanger
Re: [CS:GO] Deathmatch (v2.0.7, 2016-10-08)

Yes I also had the issue and latest build has solved the problem, however I still can't polish it to my needs :( Now after map change, where dm_enabled is 0, all damage between enemies is disabled....
Forum: Plugins 11-28-2016, 18:51
Replies: 639
Views: 338,750
Posted By Flanger
Re: [CS:GO] Deathmatch (v2.0.7, 2016-10-08)

Thank you for the right hint. I've recompiled the source and now it doesn't remove secondary weapons on spawn. Nevertheless, there is one thing I believe is a bug (of course I tried it with released...
Forum: Plugins 11-26-2016, 22:00
Replies: 639
Views: 338,750
Posted By Flanger
Re: [CS:GO] Deathmatch (v2.0.7, 2016-10-08)

Hello everyone.
I'm trying to set up this plugin to be "on demand", so I can have hybrid server. Everything is working perfectly except one tiny problem I'm running into. Here are the start/stop...
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