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Posts Made By:
Psyk0tik
Forum:
Plugins
05-30-2021, 07:49
Replies:
182
[L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Views:
86,928
Posted By
Psyk0tik
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
A lot of custom campaign mission files are incomplete. Missing closing braces, commented out sections that disrupt the KV structure, etc. These issues cause the SMC Parser to "misread" the mission...
Forum:
Plugins
07-10-2018, 03:22
Replies:
182
[L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Views:
86,928
Posted By
Psyk0tik
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v1.9.0 (20180706)]
Maybe just use the override system?
Forum:
Plugins
07-09-2018, 03:14
Replies:
182
[L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Views:
86,928
Posted By
Psyk0tik
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v1.9.0 (20180706)]
I haven't had time to fully read how this plugin handles map listing/naming nor look at the entire code, so please correct me if I'm wrong at any point below.
I would like to recommend creating a...
Forum:
Plugins
07-08-2018, 17:08
Replies:
182
[L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Views:
86,928
Posted By
Psyk0tik
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v1.9.0 (20180706)]
That's dangerous since trolls and griefers can just use that command per map and force the server to change maps/campaigns whenever they want as long as nobody else votes.
Forum:
Plugins
07-07-2018, 20:25
Replies:
182
[L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Views:
86,928
Posted By
Psyk0tik
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v1.9.0 (20180706)]
I suggest adding/editing 3 commands:
acs_vote - Allow someone to start a vote on finale maps. Cool down can be determined via a cvar like "acs_vote_cooldown"
acs_votes - Allow someone to check...
Forum:
Plugins
07-06-2018, 12:05
Replies:
182
[L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Views:
86,928
Posted By
Psyk0tik
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v1.9.0 (20180706)]
I use SM 1.8.0.6048 (latest stable build). I don't use the unstable builds.
Forum:
Plugins
07-06-2018, 11:08
Replies:
182
[L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Views:
86,928
Posted By
Psyk0tik
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v1.9.0 (20180706)]
Both .sp files failed to compile. The reason is that you didn't parenthesize the values that you were using the view_as operator for.
Before: view_as<something>something2
After:...
Forum:
Plugins
07-06-2018, 03:49
Replies:
182
[L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Views:
86,928
Posted By
Psyk0tik
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v1.9.0 (20180706)]
Congrats. :)
I haven't had the time to convert the source code to the new syntax yet. I could probably shorten the code by 50-100 lines once I convert it.
And maybe we can work together to add...
Forum:
Plugins
06-30-2018, 16:16
Replies:
182
[L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Views:
86,928
Posted By
Psyk0tik
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v1.9.0 (20180701)]
I can't wait to check out the source code of this. I'll happily help you improve this plugin along the way. :D
Maybe consider making a GitHub repository for this? It'd be easier since I can make...
Showing results 1 to 9 of 9
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