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Posts Made By:
KaidemonLP
Forum:
Plugins
06-29-2018, 14:09
Replies:
274
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,545
Posted By
KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 2)
Oh, sorry.
Forum:
Plugins
06-20-2018, 14:12
Replies:
274
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,545
Posted By
KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 2)
Fixed flamethrowers, Ignite on hit still doesnt work tho sadly.
Forum:
Plugins
06-19-2018, 17:25
Replies:
696
[TF2Items] Randomizer (v1.591, 08/11/2013)
Views:
406,874
Posted By
KaidemonLP
Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
(in CW3) I tried that but it still doesnt work.
Forum:
Plugins
06-17-2018, 07:19
Replies:
696
[TF2Items] Randomizer (v1.591, 08/11/2013)
Views:
406,874
Posted By
KaidemonLP
Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Nice, now we just need a way to fix ignite on hit for weapons that dont start with it.
Forum:
Plugins
06-16-2018, 04:29
Replies:
696
[TF2Items] Randomizer (v1.591, 08/11/2013)
Views:
406,874
Posted By
KaidemonLP
Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
How would one do that?
Forum:
Scripting
05-22-2018, 13:36
Replies:
1
How to make a Team win (TF2)
Views:
577
Posted By
KaidemonLP
How to make a Team win (TF2)
Cant figure out how to make a team win when a condition is met.
This is the condition btw
if (FUNCTION_GetTeamPlayersAlive(TF2_TEAMRED) == 0)
{
// win here
}
Forum:
Plugins
05-12-2018, 12:43
Replies:
274
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,545
Posted By
KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 2)
Not yet
Forum:
Plugins
05-03-2018, 16:03
Replies:
274
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,545
Posted By
KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 2)
My version still works, here yall
https://drive.google.com/file/d/1yRBcaiYSdGRAz6abcTk6xtRDD900CR_N/view
Forum:
Plugins
04-30-2018, 10:16
Replies:
1,221
[TF2] Model Manager 1.0.4 (08/03/2013)
Views:
629,224
Posted By
KaidemonLP
Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Did the plugin stop working?
The menu dissapears when i press Menu_equip
Forum:
General
04-07-2018, 11:56
Replies:
2
Paint detection
Views:
1,825
Posted By
KaidemonLP
Paint detection
Is there a way to detect the paint of a hat/cosmetic?
Preferably searching by index.
Also make a model use that paint.
Example (Dead of night) :
if 30309==Australium{
paint model.mdl...
Forum:
Scripting
04-06-2018, 11:42
Replies:
2
Quickest way to get what class a client is
Views:
799
Posted By
KaidemonLP
Re: Quickest way to get what class a client is
Yeah thats the thing im looking for, thanks
Forum:
Scripting
04-06-2018, 10:01
Replies:
2
Quickest way to get what class a client is
Views:
799
Posted By
KaidemonLP
Quickest way to get what class a client is
Id like the folowing script to only work when the players is demoman
if (!found[3]) if (cvarsetting & BALLOON_ON) CreateVM(client, BALLOONICORN);
found[3] = true;
So...
Forum:
Plugins
05-31-2017, 17:03
Replies:
274
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,545
Posted By
KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 2)
I think we need the model for this
Forum:
Plugins
04-27-2017, 01:33
Replies:
274
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,545
Posted By
KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 2)
Personaly i woud use GCF scape. Its for vpk specific.
http://nemesis.thewavelength.net/?p=26
Forum:
Plugins
04-26-2017, 01:47
Replies:
274
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,545
Posted By
KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 2)
ok. Lets suppose that the model is called stingy. You need stingy.mdl stingy.dmx90.vtx stingy.dmx80.vtx stingy.phy stingy.vvd stingy.sw.vtx
Once you have all of them (dont ask how to get them, the...
Forum:
Plugins
04-25-2017, 01:39
Replies:
274
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,545
Posted By
KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 2)
You install the yoners.smx and put it in your plugins folder.
To add it to a weapon you give it this attribute
"trigger command"
{
"plugin" "yoners"
"value" "sm_slay {target}"
}...
Forum:
Plugins
04-25-2017, 01:34
Replies:
274
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,545
Posted By
KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 2)
If you mean a actual server then i cant help you but if you mean the tf2 dedicated server that you have to download to your own PC i coud help you.
Forum:
Plugins
04-25-2017, 01:32
Replies:
274
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,545
Posted By
KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 2)
I dont think that you can do it with with the plugin itselve. Most weapon animations are within the scout arm model itselve. I thinik that it could work but im not sure.
Forum:
Scripting
03-15-2017, 11:02
Replies:
1
Standard TF2 Attributes location
Views:
656
Posted By
KaidemonLP
Standard TF2 Attributes location
I woud like to get some refrences so i can more easely code my own attributes. I know where you can find the names etc. But where can i find the actual scripts? :?
Forum:
Scripting
01-26-2017, 11:58
Replies:
4
Spawning airblast
Views:
1,015
Posted By
KaidemonLP
Re: Spawning airblast
Well im trying to change a plugin that adds some attributes
One of the attributes is that when you fire it shoots rockets i want to change that to spawn airblast insteaad of rockets
Forum:
Scripting
01-26-2017, 10:42
Replies:
4
Spawning airblast
Views:
1,015
Posted By
KaidemonLP
Re: Spawning airblast
When i try it out it says Attempted to create unknown entity type air
Forum:
Scripting
01-26-2017, 09:54
Replies:
4
Spawning airblast
Views:
1,015
Posted By
KaidemonLP
Spawning airblast
So i know that you can spawn a rocket like this
ShootProjectile(client, vPosition, vAngles, "tf_projectile_rocket", 1100.0, 90.0);
but how do i spawn airblast?
Forum:
Plugins
11-25-2016, 10:15
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
348,993
Posted By
KaidemonLP
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Hey. I dont know if its a bug or a feature but when i use no damage falloff after a certain point the nearer i come the less damage it does. If it is a bug coud you fix it?
Forum:
Plugins
11-11-2016, 15:41
Replies:
274
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,545
Posted By
KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 2)
Ok. I got this bug. I tried reinstalling everythign but it still occured so its constant.
When i join my server after some time it kicks me. Message:
Dropped KaidemonLP from server...
Forum:
Plugins
11-04-2016, 14:08
Replies:
274
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,545
Posted By
KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 2)
Here too. Everytime i equip a weapon that has a custom model it looks like i die and my player model is gone but i still have all the cosmetics and i get stuck in the ground. If i noclip out of it i...
Showing results 1 to 25 of 39
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