Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $51
Target: $400
12%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 7
1
2
3
>
Last
»
Showing results 1 to 25 of 168
Search took
0.01
seconds.
Search:
Posts Made By:
Deathknife
Forum:
Plugin/Gameplay Ideas and Requests
12-01-2017, 15:04
Replies:
7
Initiative for standardized webpanels
Views:
1,274
Posted By
Deathknife
Re: Initiative for standardized webpanels
I was only kidding, you didn't come off as rude or anything, no worries :P
Bootstrap or semantics ui?
Also, front end or back end as well.
Forum:
Plugin/Gameplay Ideas and Requests
12-01-2017, 14:43
Replies:
7
Initiative for standardized webpanels
Views:
1,274
Posted By
Deathknife
Re: Initiative for standardized webpanels
will take few days to process that feedback!:bacon!:
Forum:
Plugin/Gameplay Ideas and Requests
11-26-2017, 22:11
Replies:
7
Initiative for standardized webpanels
Views:
1,274
Posted By
Deathknife
Re: Initiative for standardized webpanels
I don't have much to contribute(I hate web), but I don't really see people adapting a standardized style/design, unless there's a base panel that they can just attach it on easily.
I'm interested...
Forum:
Extensions
10-01-2017, 19:51
Replies:
116
REST in Pawn 1.3 - HTTP client for JSON REST APIs (Updated 2021/08/22)
Views:
117,617
Posted By
Deathknife
Re: REST in Pawn - Communicate with JSON REST APIs
I believe HTTPClient isn't deleted by extension after response, only HTTPResponse and any data objects. HTTPClient is made so it can be re-used if main url is same and headers, and you just do...
Forum:
Plugins
08-26-2017, 19:12
Replies:
61
[ANY] Discord API (Send/Retrieve messages, list Guilds/Channels) UPDATE: 10/1/17
Views:
55,717
Posted By
Deathknife
Re: [ANY] Discord API (Send/Retrieve messages, list Guilds/Channels) UPDATE: 10/1/17
Great description there.
But yes, soon enough large update that will allow real-time listening to channels/events without constantly polling + more features and fixed overall. Working on it.
Forum:
Snippets and Tutorials
08-13-2017, 13:27
Replies:
4
[INC] valist.inc Variable arguments function
Views:
3,232
Posted By
Deathknife
Re: [INC] valist.inc Variable arguments function
This is awesome! :bacon!::bacon!::crab:
Forum:
Scripting
08-08-2017, 21:57
Replies:
6
Returning function through native
Views:
959
Posted By
Deathknife
Re: Returning function through native
Natives need to have return type of int.
@Neuro Toxin
A hack-around could be using datapacks.
Forum:
Plugin/Gameplay Ideas and Requests
08-04-2017, 09:16
Replies:
7
[CS:GO] Help Finding Offsets
Views:
2,711
Posted By
Deathknife
Re: [CS:GO] Help Finding Offsets
"csgo"
{
"Offsets"
{
"IsValidObserverTarget"
{
"windows" "427"
"linux" "428"
}
}
Forum:
Plugin/Gameplay Ideas and Requests
07-30-2017, 18:29
Replies:
23
Make a developer group [Teamwork]
Views:
4,444
Posted By
Deathknife
Re: Make a developer group [Teamwork]
So who qualifies to a "developer team"?
Forum:
Extensions
07-29-2017, 08:52
Replies:
116
REST in Pawn 1.3 - HTTP client for JSON REST APIs (Updated 2021/08/22)
Views:
117,617
Posted By
Deathknife
Re: REST in Pawn - HTTP and JSON methodmaps
You can already iterate through arrays. Although objects would be nice. smjansson extension allows you to.
property int Length {
public native get();
}
Forum:
Scripting
07-28-2017, 08:38
Replies:
2
Solved
First time using natives
Views:
668
Posted By
Deathknife
Re: First time using natives
int SetNativeString(int param, const char[] source, int maxlength, bool utf8=true, int &bytes=0)
SetNativeString(2, name, buffersize);
Also char[] buffer should not be a constant.
Forum:
Scripting
07-27-2017, 19:49
Replies:
3
Record Players
Views:
756
Posted By
Deathknife
Re: Record Players
For every player you want to record, capture their position and angles every tick into an arraylist.
Then to replay create vector from position to the position in the next tick.
Forum:
Scripting
07-25-2017, 12:34
Replies:
2
SteamWorks http request returning weird characters
Views:
989
Posted By
Deathknife
Re: SteamWorks http request returning weird characters
The length parameter in SteamWorks_GetHTTPResponseBodyData(.., .., length); should be the actual length of response body received and not the max length of your buffer.
int size;...
Forum:
Scripting
07-22-2017, 20:47
Replies:
2
Solved
[L4D2] SteamWorks Friendly Fire Plugin
Views:
846
Posted By
Deathknife
Re: SteamWorks Friendly Fire Plugin
Is this what you are looking for?
if (StrContains(rawmsg, "{FFDAMAGE}") != -1)
{
decl String:sDamageDone[8];
float ffDamageDone;
if (!SteamWorks_GetStatFloat(client,...
Forum:
Plugins
07-15-2017, 22:49
Replies:
279
WebLync 0.0.13 - A MOTD redirection service
Views:
76,933
Posted By
Deathknife
Re: WebLync 0.0.9 - A MOTD redirection service
Java and Javascript are not related in any way. JS is not executed by Java or anything like that.
Java to Javascript is like ham to a hamster.
Forum:
Plugins
07-15-2017, 21:06
Replies:
279
WebLync 0.0.13 - A MOTD redirection service
Views:
76,933
Posted By
Deathknife
Re: WebLync 0.0.9 - A MOTD redirection service
Why would Java have anything to do with it?
Forum:
Extensions
07-12-2017, 19:24
Replies:
846
[ANY] SteamWorks
Views:
586,292
Posted By
Deathknife
Re: [ANY] SteamWorks
Cheap workaround for "non-threaded call" (Wouldn't recommend ever doing this though)
Handle request = SteamWorks_CreateHTTPRequest(k_EHTTPMethodGET, "https://www.google.com");...
Forum:
Plugins
06-16-2017, 21:31
Replies:
279
WebLync 0.0.13 - A MOTD redirection service
Views:
76,933
Posted By
Deathknife
Re: WebLync 0.0.5 - A working MOTD redirection service for CS:GO
Mysqli is not depreciated, mysql is.
Forum:
Plugins
06-16-2017, 13:13
Replies:
279
WebLync 0.0.13 - A MOTD redirection service
Views:
76,933
Posted By
Deathknife
Re: WebLync 0.0.5 - A working MOTD redirection service for CS:GO
For those who wanna run your own backend with this (no panel tho)
https://github.com/Deathknife/weblync-php
instructions inside.
(no need to do bs server registration, serverkey can be any...
Forum:
Plugin/Gameplay Ideas and Requests
06-14-2017, 19:33
Replies:
7
Nonscope detector
Views:
1,902
Posted By
Deathknife
Re: Nonscope detector
Noscope like this?
public bool ClientNoScope(int client) {
if(GetEntProp(client, Prop_Send, "m_bIsScoped") == 0 && GetEntProp(client, Prop_Send, "m_bResumeZoom") == 0) return true;
return...
Forum:
Scripting
06-11-2017, 18:04
Replies:
16
Solved
Menus, adding one choice per player
Views:
2,092
Posted By
Deathknife
Re: Menus, adding one choice per player
AddTargetsToMenu isn't a Menu function. It does not belong to any method map. To use it you would do:
AddTargetsToMenu(userListMenu, i, true, false);
Take a look at:...
Forum:
Scripting
06-10-2017, 20:41
Replies:
16
Solved
Menus, adding one choice per player
Views:
2,092
Posted By
Deathknife
Re: Menus, adding one choice per player
Only get client's name after checking that he's in game. You are trying to get a name of non existing player and causes an error, which is why your menu doesn't show up.
Forum:
Extensions
05-30-2017, 06:53
Replies:
116
REST in Pawn 1.3 - HTTP client for JSON REST APIs (Updated 2021/08/22)
Views:
117,617
Posted By
Deathknife
Re: REST in Pawn
Sweet.
Forum:
Plugins
05-28-2017, 09:51
Replies:
13
[CSGO] World Text on map
Views:
16,325
Posted By
Deathknife
Re: [CSGO] World Text on map
5-10 in total on the whole map? Or how many texts you got containing 5-10lines?
Forum:
Plugins
05-28-2017, 09:18
Replies:
13
[CSGO] World Text on map
Views:
16,325
Posted By
Deathknife
Re: [CSGO] World Text on map
How many texts you have on the map? (1 line = 1 text, so a text w/ 5 lines is like 5 texts/5 ents)
Showing results 1 to 25 of 168
Page 1 of 7
1
2
3
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
22:45
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode