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Search: Posts Made By: Natsheh
Forum: Scripting Help Today, 08:01
Replies: 12
Views: 382
Posted By Natsheh
Re: Entity disappearing under the ground

Not really, solidity have nothing to do with moving through walls, on the other hand solidity is actually the interaction with other entities however solidity does matter when moving on the ground as...
Forum: Scripting Help Today, 07:57
Replies: 12
Views: 382
Posted By Natsheh
Re: Entity disappearing under the ground

set_entvar(g_pPlayerEnt[plr], var_mins, {-16.0, -8.97, 0.0});
set_entvar(g_pPlayerEnt[plr], var_maxs, {16.0, 8.97, 12.76});
Forum: Scripting Help Today, 02:23
Replies: 19
Views: 553
Posted By Natsheh
Re: Choosing a random player

@WATCH_D0GS UNITED, who is WE ?
Forum: Scripting Help Yesterday, 10:12
Replies: 12
Views: 382
Posted By Natsheh
Re: Entity disappearing under the ground

You are spawning the entity origin inside the world.
Forum: News Yesterday, 08:09
Replies: 93
Views: 183,923
Posted By Natsheh
Re: Development Roundup, We need you!

What updates are you looking for ?
Forum: Scripting Help 04-09-2024, 22:15
Replies: 5
Solved PVS meaning?
Views: 352
Posted By Natsheh
Re: PVS meaning?

it depends on the map and the brushes are been put in use.
Forum: Scripting Help 04-01-2024, 15:50
Replies: 10
Views: 516
Posted By Natsheh
Re: Setting access flags for all players

I might misunderstood what the OP really wants, i thought he's interested in giving each player a unique accessflag upon entering the server and not just changing the default user flag, anyway i...
Forum: Scripting Help 03-31-2024, 19:32
Replies: 10
Views: 516
Posted By Natsheh
Re: Setting access flags for all players

I did understand the question he wants to give every player a unique flag which is not possible due to the limitations of flags, what he doesn't know about is userid, userid is unique for every player
Forum: Scripting Help 03-30-2024, 09:18
Replies: 10
Views: 516
Posted By Natsheh
Re: Setting access flags for all players

Its called userid "get_user_userid"
Forum: Scripting Help 03-23-2024, 15:38
Replies: 2
Views: 256
Posted By Natsheh
Re: Fixing PVS/PAS Engine Messages when using a view entity.

nvm i fixed it, and i submitted a fix to rehlds repo

The fix:



qboolean SV_ValidClientMulticast(client_t *client, int soundLeaf, int to)
{
if (Host_IsSinglePlayerGame() || client->proxy)...
Forum: Scripting Help 03-22-2024, 20:11
Replies: 2
Views: 256
Posted By Natsheh
Fixing PVS/PAS Engine Messages when using a entity view.

Hello, dear modders, i would like some help with a rehlds bug when a player has a certain view and PVS/PAS are not heard/seen from the view point rather from the player position,

Can someone write...
Forum: Scripting Help 03-16-2024, 04:27
Replies: 9
Views: 437
Posted By Natsheh
Re: Converting colors (3 to 1)

Search hue to RGB colors
Forum: Scripting Help 03-06-2024, 22:53
Replies: 4
Views: 376
Posted By Natsheh
Re: [HL] Entity with studiomdl as playermodel

I don't think its quiet possible because its not possible whether to know if the client have the file or not, its clientside code, you can give it a try...
Forum: Scripting Help 02-26-2024, 18:07
Replies: 1
Views: 358
Posted By Natsheh
trash

:'(
Forum: Scripting Help 02-11-2024, 14:38
Replies: 5
Views: 489
Posted By Natsheh
Re: Model disappears by distance on separate map areas

kRenderFxDistort :arrow: kRenderFxNormal
Forum: New Plugin Submissions 02-08-2024, 05:30
Replies: 385
Views: 145,242
Posted By Natsheh
Re: Jailbreak MOD v2.7.0 (API SUPPORT) STABLE

There might be some updates in the future but i cannot promise when.
Forum: Code Snippets/Tutorials 02-06-2024, 12:49
Replies: 38
Views: 20,260
Posted By Natsheh
Re: ROG - A better random origin generator[NO HIDDEN ZONES UPDATE]

You can use this one (https://github.com/Natsheh11/Jailbreak-Main-Mod/blob/main/cstrike/addons/amxmodx/scripting/include/rog.inc)its modified and it has been optimized...
Althought you need to save...
Forum: Scripting Help 01-23-2024, 00:25
Replies: 3
Views: 345
Posted By Natsheh
Re: monster_satchel model (pev_model)

Entity Spawn is called too early, you better use FM_SetModel post hook
Forum: Scripting Help 01-22-2024, 00:19
Replies: 12
Views: 887
Posted By Natsheh
Re: Get Map Plane (Surface) Direction

toss_gibs(Float:origin[3], Float:fvNormal[3])
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BREAKMODEL)
write_coord(floatround(origin[0]))
...
Forum: New Plugin Submissions 01-21-2024, 01:03
Replies: 385
Views: 145,242
Posted By Natsheh
Re: Jailbreak MOD v2.7.0 (API SUPPORT) STABLE

Simply install Regamedll (https://github.com/s1lentq/ReGameDLL_CS) version 5.21.0.576 and ReAPI (https://github.com/s1lentq/reapi) then undo the changes or uncomment REGAMEDLL...
Forum: New Plugin Submissions 01-20-2024, 01:04
Replies: 385
Views: 145,242
Posted By Natsheh
Re: Jailbreak MOD v2.7.0 (API SUPPORT) STABLE

Well there, if you've dig into the directory addons/amxmodx/configs/orpheu/functions you will find some files those files have some data written in them, to be more specific the data is written in...
Forum: Scripting Help 01-20-2024, 00:53
Replies: 12
Views: 887
Posted By Natsheh
Re: Get Map Plane (Surface) Direction

There, this should give out the needed results...


public explosion_spwn(iEnt)
{
new Float:flvEnd[3];
pev(iEnt, pev_origin, flvEnd);

new inflictor = pev(iEnt, pev_owner);
...
Forum: Scripting Help 01-18-2024, 21:14
Replies: 12
Views: 887
Posted By Natsheh
Re: Get Map Plane (Surface) Direction

Indeed you are...

engfunc(EngFunc_TraceLine, originet, angles, IGNORE_MONSTERS, 0, trace)

The 2nd parameter here (angles) should be replaced with the end coords of where the Traceline should go...
Forum: Scripting Help 01-18-2024, 19:06
Replies: 5
Views: 518
Posted By Natsheh
Re: [MySQL] Invalid info tuple handle: 0

[MySQL] Invalid info tuple handle: 0


Invalid info tuple handle has nothing to do with connecting to the database, it prepares the connection credentials into a tuple for connection...
Forum: New Plugin Submissions 01-18-2024, 17:12
Replies: 385
Views: 145,242
Posted By Natsheh
Re: Jailbreak MOD v2.7.0 (API SUPPORT) STABLE

If you want the mod to work on default HLDS you need to retrieve some signatures for functions in orpheu function folder also you need to edit some plugins and comment out the REGAMEDLL definition.
...
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