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Forum: Extensions 10-15-2018, 04:56
Replies: 210
Views: 215,421
Posted By asherkin
Re: [CS:GO] PTaH - V1.0.8

PTaH has functionality that lets people write a cleaner replacement as a plugin (and many have done so).
PTaH's hook cannot remove DataTable warnings as they're generated by the networking thread...
Forum: Extensions 07-01-2018, 15:34
Replies: 210
Views: 215,421
Posted By asherkin
Re: [CS:GO] PTaH - V1.0.8

They're printed off-main-thread by default (sv_parallel_packentities), which PTaH ignores because it needs to call into non-thread-safe SourcePawn.
Forum: Extensions 09-10-2017, 10:23
Replies: 210
Views: 215,421
Posted By asherkin
Re: [CS:GO] PTaH - V1.0.7

As a stop-gap, your best bet is probably to include amtl/am-thread-utils.h, store the return value of ke::GetCurrentThreadId() globally in CForwardManager::Init(), and just bail out of...
Forum: Extensions 09-10-2017, 05:24
Replies: 210
Views: 215,421
Posted By asherkin
Re: [CS:GO] PTaH - V1.0.7

You are calling into SourcePawn from off the main game thread, this is an API violation, and the cause of both _GamerX's and e54385991's crashes.

In SourceMod 1.9 there is a runtime assert to...
Forum: Extensions 01-15-2017, 05:39
Replies: 210
Views: 215,421
Posted By asherkin
Re: [CS:GO] PTaH - V1.0.2

Wildcard the first 8 bytes of the signature to fix the conflict, though you might need to create a longer signature to ensure you're still matching the correct function.
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