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Search: Posts Made By: kamuixmod18
Forum: Plugin/Gameplay Ideas and Requests 11-03-2015, 19:10
Replies: 0
Views: 400
Posted By kamuixmod18
[TF2] Time Splitter Infection/Virus mode

After reading the news that Valve added a new powerup called the "plague", my good ol memories of Timesplitters hit me.

The basic concept of the Virus Mode in timesplitters was that there are 2...
Forum: Plugins 09-28-2015, 19:07
Replies: 631
Views: 449,369
Posted By kamuixmod18
Re: [ANY] Resize Players - 1.5.1 - 2014/11/20

i did write back my suggestions on the last page
Forum: Plugins 09-25-2015, 21:10
Replies: 631
Views: 449,369
Posted By kamuixmod18
Re: [ANY] Resize Players - 1.5.1 - 2014/11/20

So can we expect anymore updates to this?
Forum: Plugins 08-20-2015, 12:35
Replies: 631
Views: 449,369
Posted By kamuixmod18
Re: [ANY] Resize Players - 1.5.1 - 2014/11/20

its does not scale the dmg you take, it scales the damage you deal to others.
Forum: Plugins 08-18-2015, 21:19
Replies: 631
Views: 449,369
Posted By kamuixmod18
Re: [ANY] Resize Players - 1.5.1 - 2014/11/20

Quick Question, can you implement a convar to enable damage taken scaled by size? Bigger= less dmg taken, smaller= more dmg taken,

and if possible maybe add an option for the engineer for instance...
Forum: Plugin/Gameplay Ideas and Requests 05-18-2015, 13:21
Replies: 6
Views: 835
Posted By kamuixmod18
Re: [TF2][REQ] Scaleable Buildings

Please read the very first Post of this Topic instead of posting useless links. Thanks



Now the question is to wether someone would add that to their version of a scaleable buildings with the...
Forum: Plugin/Gameplay Ideas and Requests 05-17-2015, 17:19
Replies: 6
Views: 835
Posted By kamuixmod18
Re: [TF2][REQ] Scaleable Buildings

However though he was able to resize the UI, even though it was random
Forum: Plugin/Gameplay Ideas and Requests 05-17-2015, 13:49
Replies: 6
Views: 835
Posted By kamuixmod18
[TF2][REQ] Scaleable Buildings

I've been looking through the plugins and couldnt find one which is capable of resizing buildings.

The Plugin Building Size Randomizer doesnt work proper and is lacking some of the more or less...
Forum: Plugin/Gameplay Ideas and Requests 12-27-2013, 20:28
Replies: 34
Views: 14,284
Posted By kamuixmod18
[TF2] Medic Shield

So any possibility to bring this into the normal gameplay too or is it doomed to stay in MVM only?
Forum: Unapproved Plugins 11-23-2013, 15:00
Replies: 270
Views: 123,747
Posted By kamuixmod18
Re: [TF2] Boss Spawner Deluxe v1.25

Any news on this? I thought this was going to get updated...
Forum: Plugins 11-22-2013, 16:33
Replies: 1,732
Views: 1,339,340
Posted By kamuixmod18
Re: [TF2Items] Give Weapon (v3.1415, 08/11/2013)

Any idea about how to give the Golden Pan yet? I cant seem to find its ID.
Forum: Plugins 11-20-2013, 16:39
Replies: 55
Views: 50,614
Posted By kamuixmod18
Re: [TF2] Be The Saxton

Any news about this?
Forum: VSH / Freak Fortress 11-20-2013, 15:42
Replies: 4,384
Views: 1,833,377
Posted By kamuixmod18
Re: VS Saxton Hale Mode, main thread (current v1.42)

Quick question, how/where do i find the Demopan for VSH?
Forum: Plugins 11-14-2013, 15:25
Replies: 405
Views: 315,100
Posted By kamuixmod18
Re: Simple Chat Colors (Redux)

so what would it look like with my Steamid STEAM_0:1:44702915 ?
Forum: Plugins 11-14-2013, 15:04
Replies: 405
Views: 315,100
Posted By kamuixmod18
Re: Simple Chat Colors (Redux)

Quick Question in form of a scenario.

Person A and B got Z Flags

Z Flags usually have the "Commander" Tag.

Person A wants a custom Tag without the Change of his Flags.

Person A wants this...
Forum: Plugin/Gameplay Ideas and Requests 11-03-2013, 17:39
Replies: 0
Views: 1,507
Posted By kamuixmod18
[TF2] Spawn Skeleton King

Possible to have a plugin to spawn a Skeleton king at the same position you are looking at?

If possible with team,Speed and scale settings.

Team: Red, Blue, Green[Attackes both sides]
Speed:...
Forum: Unapproved Plugins 10-03-2013, 22:10
Replies: 270
Views: 123,747
Posted By kamuixmod18
Re: [TF2] Boss Spawner Deluxe v1.25

is there no way to have the zombies spawn automatically with this without to have them spawn manually with sm_zombie?
Forum: Plugin/Gameplay Ideas and Requests 05-30-2013, 08:40
Replies: 1
Views: 560
Posted By kamuixmod18
Re: [REQ] On Join/Death Team Manager

Is there nobody who could help me on this?
Forum: Plugin/Gameplay Ideas and Requests 05-27-2013, 22:12
Replies: 1
Views: 560
Posted By kamuixmod18
[REQ] On Join/Death Team Manager

Before Roundbegin, when Players join, they are put in "JoinTeam". After Roundbegin, any new joiners are put to "DeathTeam". If Players on "JoinTeam" die, they get moved to "DeathTeam".
After a new...
Forum: Plugins 05-26-2013, 00:31
Replies: 12
Views: 11,298
Posted By kamuixmod18
Re: [TF2] Force Team (v1.00)

No Changes.

Same problems as previously.

When i die, i get moved to Spec -thats correct-
When the round ends or mp_forcewin "cmd-anyteam" i still stay in spec -Wrong, it should move me back to...
Forum: Plugins 05-25-2013, 23:40
Replies: 12
Views: 11,298
Posted By kamuixmod18
Re: [TF2] Force Team (v1.00)

ehm "Plugin failed to compile! Please try contacting the author."

is what i get when i click on the "Get Plugin link"
Forum: Plugins 05-23-2013, 19:19
Replies: 12
Views: 11,298
Posted By kamuixmod18
Re: [TF2] Force Team (v1.00)

There is a problem. When
- sm_force_team_on_join "RED"
- sm_force_team_on_death "SPEC"
- sm_block_join_team "1"

-Then i cant join back the Red team on Round-restart after i've been forced to...
Forum: Plugin/Gameplay Ideas and Requests 05-19-2013, 19:16
Replies: 2
Views: 2,165
Posted By kamuixmod18
Forum: Plugin/Gameplay Ideas and Requests 05-19-2013, 10:12
Replies: 2
Views: 2,165
Posted By kamuixmod18
[TF2] [REQ]On-Join Forcejoin setTeam. onDeath joinTeam Spec

Hello, i've looked on the Internet and also on these forums but couldnt find what i was looking for.

What i am in need is a Plugin which:

-Forces Players to join setTeam. (The Team which is set...
Showing results 1 to 24 of 24

 
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