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Posts Made By:
natkemon
Forum:
Scripting Help
03-18-2011, 02:55
Replies:
2
[help] new variable? Check level?
Views:
1,037
Posted By
natkemon
Re: [help] new variable? Check level?
similar and i haven't received the answer yet.
Forum:
Scripting Help
03-17-2011, 03:43
Replies:
2
[help] new variable? Check level?
Views:
1,037
Posted By
natkemon
[help] new variable? Check level?
At the bottom of this function i made it so that it checks that your XP must make be 1251900/1251900 to get prestige. How do i make it so that when it reaches prestige it resets back to "Private...
Forum:
Scripting Help
03-16-2011, 05:24
Replies:
2
[help] Check Rank
Views:
869
Posted By
natkemon
Re: [help] Check Rank
ok how about... lets say i reach commander and i want to make a prestige count to 1 and then reset it.. eg
Reach level commander.. prestige = 1.... resets back to private first class
Reach level...
Forum:
Unapproved/Old Plugins
03-16-2011, 05:20
Replies:
42
Call of Duty Aim
Views:
13,421
Posted By
natkemon
Re: Call of Duty Aim
Is there a way to do this without the menu .. instead it automatically forces the player to have this aim?
Forum:
Scripting Help
03-16-2011, 04:53
Replies:
2
[help] Check Rank
Views:
869
Posted By
natkemon
[help] Check Rank
I need help with making it check the ranks.
For example.. How do i make it check that when you are level "Commander", you recieve 10000$?
#include <amxmodx>
#include <amxmisc>
#include...
Forum:
Scripting Help
03-15-2011, 03:14
Replies:
5
[help] Menu
Views:
1,281
Posted By
natkemon
Re: [help] Menu
sry i'm lost.. here is my code and its really messy.
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <cstrike>
#include <fakemeta>
#include <nvault>
Forum:
Scripting Help
03-14-2011, 18:50
Replies:
5
[help] Menu
Views:
1,281
Posted By
natkemon
Re: [help] Menu
umm. how do I do that? can you please give me an example
Forum:
Scripting Help
03-14-2011, 08:35
Replies:
2
[help] Precache models
Views:
1,151
Posted By
natkemon
[help] Precache models
Is this the right way of precaching more then 1 model? and is there an easier way cause this way doesn't work and only works for 1 model
#include <amxmodx>
#include <engine>
#include...
Forum:
Scripting Help
03-14-2011, 04:14
Replies:
5
[help] Menu
Views:
1,281
Posted By
natkemon
[help] Menu
Hi
How do i make it so that when i type /class and then pick a class... it won't change class until the person dies? death?
Forum:
Scripting Help
03-13-2011, 20:21
Replies:
0
[help] Screen flash and fade colour
Views:
554
Posted By
natkemon
[help] Screen flash and fade colour
I found this healing script from one of the halo Mods. Instead of the glow, how can i make it so that the screen increases red as you have been damaged and the red fades away as it increases HP?
...
Forum:
Scripting Help
03-13-2011, 03:48
Replies:
0
[help] Press to respawn.
Views:
573
Posted By
natkemon
[help] Press to respawn.
Instead of the 3 second countdown to be respawned automatically.. How can I make so they have to press "j" on the keyboard to respawn... Like a BIND thats automatically set as soon as you enter the...
Forum:
Scripting Help
03-13-2011, 03:27
Replies:
1
[help] Understading HUD
Views:
607
Posted By
natkemon
[help] Understading HUD
set_hudmessage(7, 177, 220, -1.0, 0.01, 0, 6.0, 12.0, 0.1, 0.2, 2)
can you explain what each of these numbers do?
I know what the first 6 does.. but what about the rest?
Forum:
Scripting Help
03-12-2011, 09:43
Replies:
8
[help] Cod help
Views:
1,549
Posted By
natkemon
Re: [help] Cod help
This is what i've found out so far.. i dunno what next though
#define Commander 0
if( gLevel[id] == Commander)
{
// How do i make it set back to Private first class here? and...
Forum:
Scripting Help
03-12-2011, 08:44
Replies:
8
[help] Cod help
Views:
1,549
Posted By
natkemon
Re: [help] Cod help
ok so for example... I reached commander for the first time. Prestige = 1... then it goes back to private first class
i reach commander the 2nd time.. prestige = 2..
i reach comander the 3rd...
Forum:
Scripting Help
03-12-2011, 04:50
Replies:
8
[help] Cod help
Views:
1,549
Posted By
natkemon
Re: [help] Cod help
Thanks. it worked.
Umm
How do I make it check that.. once it reaches the lvl commander... it counts 1 to prestige .. and then sets you back to private first class
Forum:
Scripting Help
03-12-2011, 03:42
Replies:
8
[help] Cod help
Views:
1,549
Posted By
natkemon
Re: [help] Cod help
i know how to debug. This is what comes up:
and how would i go about fixing the save and load function?
Forum:
Scripting Help
03-12-2011, 01:09
Replies:
8
[help] Cod help
Views:
1,549
Posted By
natkemon
[help] Cod help
I'm working on COD. I having trouble withe the xp saving and loading and the showhud function. the xp doesn't save so therefore it wont load. And i've tried to make the showhud stay visible...
Forum:
Scripting Help
03-11-2011, 02:07
Replies:
6
[help] Use it once only.
Views:
1,454
Posted By
natkemon
Re: [help] Use it once only.
This is what it looks like now but when i use the first 3kill killstreak... the other 5,7,9 killstreaks wont work But sometimes they do work. How do i fix that?
//Well include everything...
Forum:
Scripting Help
03-10-2011, 19:59
Replies:
6
[help] Use it once only.
Views:
1,454
Posted By
natkemon
Re: [help] Use it once only.
.. how would i put that in a script like this?
//Well include everything necessary
#include <amxmodx>
#include <amxmisc>
#include <fun>
//We need array to keep track of killstreaks
new...
Forum:
Scripting Help
03-09-2011, 03:49
Replies:
6
[help] Use it once only.
Views:
1,454
Posted By
natkemon
[help] Use it once only.
I'm wokring on a killstreak plugin.
how do i make it so that once i get 3 kills... i use /ks.. and i can't use it anymore after that... so it prevents me from spamming /ks at 3 kills but i can use...
Forum:
Scripting Help
02-26-2011, 20:31
Replies:
4
[help] Checking team .
Views:
1,118
Posted By
natkemon
Re: [help] Checking team .
I am confused as to where to put it in this function below.. and um I dont want it set as "frags" but as like "level_dif+1"?
If possible can you explain each section of this code here
public...
Forum:
Scripting Help
02-26-2011, 01:23
Replies:
4
[help] Checking team .
Views:
1,118
Posted By
natkemon
Re: [help] Checking team .
how do i put that in the code above?
Forum:
Scripting Help
02-25-2011, 22:19
Replies:
4
[help] Checking team .
Views:
1,118
Posted By
natkemon
[help] Checking team .
Hi. I'm having trouble in "public change_experience2". How do i make it check if there T? I want it so that Terroist gets 2frags for every 1kill while CT gets 1 frag for every 1 kill
THis script...
Forum:
Scripting Help
02-23-2011, 03:25
Replies:
8
[help] Client_print
Views:
1,537
Posted By
natkemon
Re: [help] Client_print
? :S
/*
Level Mod by Soccdoodcss
This plugin is based off of bungie's Halo 2 Stats System
( http://www.bungie.net/Stats/content.aspx?link=h2statoverview )
You earn experience for killing...
Forum:
Scripting Help
02-23-2011, 02:28
Replies:
8
[help] Client_print
Views:
1,537
Posted By
natkemon
Re: [help] Client_print
so there is no way i can put the client_print message just above the health status?
Showing results 1 to 25 of 63
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