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Search: Posts Made By: Celena Luna
Forum: Suggestions / Requests 06-10-2021, 21:43
Replies: 22
Views: 1,104
Posted By Celena Luna
Re: [REQUEST] Random VIP (as_maps)

You are testing with players or bot?
Just asking for research purpose
Forum: Scripting Help 06-10-2021, 21:34
Replies: 5
Views: 186
Posted By Celena Luna
Re: give grenade to player

I think the 2nd param return the grenade entity id, not the weapon id so the 3rd param should be correct

/**
* Called after a grenade was thrown.
*
* @note Weapon id is one of CSW_HEGRENADE,...
Forum: Scripting Help 06-10-2021, 05:01
Replies: 6
Views: 195
Posted By Celena Luna
Re: tag mismatch please help me

post-the-plugin
This is not enough information to know what wrong

My best guess is something wit BizInfo[i][pBizKey but that all I can see from what you give
Forum: Scripting Help 06-10-2021, 04:03
Replies: 6
Views: 195
Posted By Celena Luna
Re: tag mismatch please help me

which line? what plugin?
We don't know what are you talking about.
At least post full function part or whole plugin.

AND USE [PHP] or [CODE] so we can read and help you
Forum: New Plugin Submissions 06-10-2021, 02:54
Replies: 25
Views: 6,727
Posted By Celena Luna
Re: SetViewEntityBody 2

It is possible with this plugin with some edit (I tried and it work) but unless you only want it for normal weapon only, I wouldn't recommend using this plugin since it WILL break a lot of weapon...
Forum: Suggestions / Requests 06-09-2021, 22:17
Replies: 22
Views: 1,104
Posted By Celena Luna
Re: [REQUEST] Random VIP (as_maps)

I updated the code above. I also add to make every player from CT side can be VIP at least one.
If you don't want it, just replace this GetRandomPlayer() part:

public GetRandomPlayer()
{
new...
Forum: Suggestions / Requests 06-09-2021, 08:01
Replies: 6
Views: 310
Posted By Celena Luna
Re: Display custom kill sprites?

stop bumping everything up. It is against the rule and you might get ban
Forum: Suggestions / Requests 06-09-2021, 06:23
Replies: 22
Views: 1,104
Posted By Celena Luna
Re: [REQUEST] Random VIP (as_maps)

#include <amxmodx>
#include <reapi>

new bool:g_AlreadyVIP[33]

public plugin_init()
{
register_plugin("Random VIP", "1.0", "Celena Luna")
RegisterHookChain(RG_CBasePlayer_MakeVIP,...
Forum: Scripting Help 06-08-2021, 06:16
Replies: 7
Views: 272
Posted By Celena Luna
Re: ZP Kill bomb for humans

It is not a bug. That is how it work
What the plugin does is the nade will kill 1 random Zombie in range and give the killer 10000 HP (HP Cvar: zp_killbomb_hp)

If you still have the default...
Forum: Scripting Help 06-08-2021, 03:20
Replies: 9
Views: 312
Posted By Celena Luna
Re: natives usage (not sure about title)

Post the native of the plugin that created the register_item native
or best, that whole plugin
Forum: Scripting Help 06-08-2021, 03:15
Replies: 1
Views: 157
Posted By Celena Luna
Re: menu items placement

you can use menu_addblank or menu_addblank2 (AMXX 1.8.3+) to push it down but you might need to manually make an item for 0 to for the Exit Item
Forum: General 06-07-2021, 02:48
Replies: 4
Views: 212
Posted By Celena Luna
Re: Model

https://the303.org/tutorials/gold_mdl.htm

There are some detail in here might interest you
Forum: Scripting Help 06-06-2021, 06:49
Replies: 2
Views: 264
Posted By Celena Luna
Re: Attack in straight line with traceline

oh, thank you
it works :3
Forum: Scripting Help 06-03-2021, 03:30
Replies: 2
Views: 264
Posted By Celena Luna
Attack in straight line with traceline

Edit 2 : After fixing some silly mistake, it still didn't work

I was trying to make an attack that deal damage to all enemy in line with fixed ranged
I am not sure where I got it wrong.
...
Forum: Zombie Plague Mod 06-02-2021, 03:13
Replies: 3
Views: 242
Posted By Celena Luna
Re: How i Add Knife for VIP to my cs Server ??

#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta_util>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>

#define int new //???
Forum: General 06-02-2021, 01:40
Replies: 2
Views: 332
Posted By Celena Luna
Re: fire,frost grenade on ZP

Search before ask
https://forums.alliedmods.net/showthread.php?p=350439?p=350439

https://forums.alliedmods.net/showthread.php?t=74905?t=74905

Also wrong section
Forum: Suggestions / Requests 05-27-2021, 04:41
Replies: 6
Views: 154
Posted By Celena Luna
Re: Array

^
Another dumb mistaken from me :(
Forum: Scripting Help 05-27-2021, 00:52
Replies: 3
Views: 325
Posted By Celena Luna
Re: callfunc_begin vs Multiforward which is better?

Some said to me that using MultiForward with have 2 check:
- Check if the plugins have a the forward
- Check the weaponid according to parameter sent

While using callfunc only need to check...
Forum: Suggestions / Requests 05-26-2021, 06:44
Replies: 6
Views: 154
Posted By Celena Luna
Re: Array

Create a global variable and save my_vib then use it on somearray when needed
new g_vib

...

g_vib = my_vib //Save your vib
switch(my_vib)
{
case 1:
{
Forum: Scripting Help 05-26-2021, 04:08
Replies: 3
Views: 325
Posted By Celena Luna
callfunc_begin vs Multiforward which is better?

I used MultiForward for my Weapon Menu System and notice some time it cause crash on server or really huge lag spike if a lot of player try to buy weapons at the same time.

I thought it was...
Forum: Suggestions / Requests 05-26-2021, 02:33
Replies: 6
Views: 154
Posted By Celena Luna
Re: Array

Maybe like this?
somearray[my_vib]
Forum: Suggestions / Requests 05-25-2021, 22:33
Replies: 11
Views: 493
Posted By Celena Luna
Re: Custom Roundtime

I might need more testing first, I will post it later
Forum: Suggestions / Requests 05-25-2021, 22:31
Replies: 4
Views: 281
Posted By Celena Luna
Re: [Request] Respawn (UP 6+ SECONDS)

OK so I made a small modification
1. You can change the respawn time multiply by changing SPAWN DELAY
#define SPAWN_DELAY 6 //Change this

2. Adding the Hud Message
3. Fix the bug where player...
Forum: Suggestions / Requests 05-24-2021, 23:39
Replies: 4
Views: 281
Posted By Celena Luna
Re: [Request] Respawn (UP 6+ SECONDS)

I haven't test but it should work
I make it so it reset at every new round

/* Sublime AMXX Editor v2.2 */

#include <amxmodx>
// #include <amxmisc>
// #include <cstrike>
// #include <engine>...
Forum: Scripting Help 05-23-2021, 23:17
Replies: 6
Views: 252
Posted By Celena Luna
Re: what is written on this line is not executed

Add in this 2 places:
public Forward_SetModel( pEntity, pModel[])
{
if( !is_valid_ent( pEntity ) )
{
return FMRES_IGNORED;
}

static szClassName [ 33 ]
...
Showing results 1 to 25 of 457

 
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