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Search: Posts Made By: marcellus
Forum: Approved Plugins 03-04-2009, 14:43
Replies: 4,095
Views: 2,281,072
Posted By marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

done this plugin, it force the player to enable fog.

one cvar : zm_checkfogdelay delay (def: 1.0) : check every 1.0 second the cvar gl_fog
Forum: Approved Plugins 03-04-2009, 14:19
Replies: 4,095
Views: 2,281,072
Posted By marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

Jay-izi, Maybe you know this plugin?
Forum: Approved Plugins 02-22-2009, 08:08
Replies: 4,095
Views: 2,281,072
Posted By marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

create the file with this line inside:

// bh_warcs.inc
forward event_lightning(origin[])
Forum: Approved Plugins 02-20-2009, 13:51
Replies: 4,095
Views: 2,281,072
Posted By marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

should work but u probably let the comma on the last item..

like this :

new g_primaryweapons[][][] =
{
{ "M4A1", "weapon_m4a1" },
{ "AK47", "weapon_ak47" },
{ "AUG", "weapon_aug" },
{...
Forum: Approved Plugins 01-27-2009, 13:06
Replies: 4,095
Views: 2,281,072
Posted By marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

same thing as for gravity but instead of :

set_pev(index, pev_gravity, 1.0)


put :

fm_set_rendering(index, kRenderFxGlowShell, 200, 0, 0, kRenderNormal, 16)
Forum: Approved Plugins 01-26-2009, 13:44
Replies: 4,095
Views: 2,281,072
Posted By marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

search in the source code :

stock set_zombie_attibutes(index)


add after

set_pev(index, pev_health, g_zombieoftheround == index ? health + bonus : health)

the line :
Forum: Scripting Help 01-25-2009, 18:53
Replies: 17
Views: 4,056
Posted By marcellus
Re: Bullet decals

the message is send to all clients so they can see bullets holes. (im not sure :-)

take a look at this list : http://forums.alliedmods.net/showthread.php?t=20448
Forum: Scripting Help 01-25-2009, 18:07
Replies: 17
Views: 4,056
Posted By marcellus
Re: Bullet decals

i updated my last post with the full example.
Forum: Scripting Help 01-25-2009, 17:53
Replies: 17
Views: 4,056
Posted By marcellus
Re: Bullet decals

in the example,
g_shell = precache_model("models/shotgunshell.mdl")

for soundtype i didnt find as well, and i set it to 1 .....

for a shotgun you have to make a loop :

// my shotgun shots...
Forum: Scripting Help 01-25-2009, 17:28
Replies: 17
Views: 4,056
Posted By marcellus
Re: Bullet decals

are u talking about this ?

// eject a shell from the weapon every shot
public eject_brass(Float: vecOrigin[3],Float: vecVelocity[3],Float: rotation, soundtype )
{...
Forum: Approved Plugins 11-11-2008, 18:58
Replies: 4,095
Views: 2,281,072
Posted By marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

do u really need this :

[ 23] AMX Mod Compat Engine 1.76.rc4 AMXX Dev Team amxmod_compat.a running


unless you run old amx plugins, you should remove it.
Forum: Approved Plugins 11-11-2008, 12:15
Replies: 4,095
Views: 2,281,072
Posted By marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

delete the client_print message in the plugin and recompile. i forgot to do it.

you must take biohazard.sma from the bh1.4 package at http://www.war-cs.com/zm/bh_classes_v1.4.zip
Forum: Approved Plugins 11-11-2008, 07:42
Replies: 4,095
Views: 2,281,072
Posted By marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

ok i fixed your plugin.
i also have an old plugin for invisible zombie with blinking effect ... you can try it too (dont know if it work)

bhclasses has not been designed for more than 8 classes...
Forum: Approved Plugins 11-08-2008, 14:52
Replies: 4,095
Views: 2,281,072
Posted By marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

sorry, correct url is :
http://www.war-cs.com/zm/bh_classes_v1.4.zip

give me your invisiblezombie.sma
Forum: Approved Plugins 11-08-2008, 13:42
Replies: 4,095
Views: 2,281,072
Posted By marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

you re not using the right biohazard.cfg

here is biohazard.cfg for v1.95

the 1.4 bhclasses package is still available at
http://www.war-cs.com/bh_classes_v1.4.zip
if u need it
Forum: Approved Plugins 11-07-2008, 19:19
Replies: 4,095
Views: 2,281,072
Posted By marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

are u missing this file ?
Forum: Approved Plugins 10-30-2008, 14:19
Replies: 4,095
Views: 2,281,072
Posted By marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

try this plugin instead.

modify the lines below to set your own color (2 times in the plugin)

write_byte(255) //red
write_byte(255) //green
write_byte(random_num(120,220)) //blue
Forum: Approved Plugins 10-30-2008, 03:19
Replies: 4,095
Views: 2,281,072
Posted By marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

i know the rules (see my join date to the amxmodx forum)

but as you can see by yourself, the online compiler cant compile it (missing includes)
Forum: Approved Plugins 10-29-2008, 19:53
Replies: 4,095
Views: 2,281,072
Posted By marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

lol sry but i cant fund the scripts folder in amxmodx & compile.exe

can you please compile this 4 me ?

Scriptings folder is attached & here is the code 4 bio_smokeflare.sma :


#include...
Forum: Approved Plugins 10-29-2008, 15:12
Replies: 4,095
Views: 2,281,072
Posted By marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

download the amxmodx package
download biohazard package

copy addons/amxmodx/scripts folder from biohazard package to addons/amxmodx/script folder (amxmodx)

copy your plugin in...
Forum: Approved Plugins 10-29-2008, 13:45
Replies: 4,095
Views: 2,281,072
Posted By marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

the biohazard.inc file is missing ?
Forum: Approved Plugins 10-27-2008, 12:46
Replies: 4,095
Views: 2,281,072
Posted By marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

replace

public event_infect2(id)


by


public event_infect(id, attacker)
Forum: Approved Plugins 10-26-2008, 11:50
Replies: 4,095
Views: 2,281,072
Posted By marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

if (!is_user_infected(id)) give_weapons(id)
Forum: Approved Plugins 10-26-2008, 08:16
Replies: 4,095
Views: 2,281,072
Posted By marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

try remplacing first_zombie call by is_user_infected.
Forum: CSDM 10-26-2008, 07:04
Replies: 130
Views: 233,487
Posted By marcellus
Re: CSDM 2.1.2 Released!

thank you so much

good job
Showing results 1 to 25 of 209

 
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