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Search: Posts Made By: SkumTomteN
Forum: New Plugin Submissions 10-14-2022, 16:13
Replies: 2
Views: 1,318
Posted By SkumTomteN
Weaponbox Renderer

Here is a weapon + optional armoury entity renderer.

Supports only 1.9 right now. But support for 1.8.x can be done upon on request.

Cvars

wpn_render_entity 2 // 0 = Disable. 1 = Only...
Forum: Scripting Help 09-09-2022, 13:48
Replies: 6
Views: 787
Posted By SkumTomteN
Re: Hull/Hitbox is wrong for knife?

Maybe i could code a fix for this.

a friend of mine tested the same thing and its normal behavior for knife lol.

i guess its supposed to "simulate" you swining the knife "across" the player....
Forum: Scripting Help 09-08-2022, 11:42
Replies: 6
Views: 787
Posted By SkumTomteN
Re: Hull/Hitbox is wrong for knife?

Tried it now, no change, module is running, still same issue. Bug only applies to knife.
...
Forum: Scripting Help 09-06-2022, 04:08
Replies: 6
Views: 787
Posted By SkumTomteN
Re: Hull/Hitbox is wrong for knife?

I have a steamcmd server with ReHLDS normally.

How is it a hitbox issue if normal bullet traces works fine?

It seems to be a problem with tracehull for knife. I just wanna know if im the only...
Forum: Scripting Help 09-05-2022, 13:39
Replies: 6
Views: 787
Posted By SkumTomteN
Hull/Hitbox is wrong for knife?

yo, whats up with this? Is it normal? I havent played CS for a long time.

Ive tried cz or cs without amxmodx, its the same for both. Only MetaMod installed.

The knife is hitting outside player...
Forum: Approved Plugins 04-21-2020, 18:44
Replies: 9
Views: 6,454
Posted By SkumTomteN
Forum: Unapproved/Old Plugins 04-21-2020, 18:17
Replies: 17
Views: 7,955
Posted By SkumTomteN
Re: Nani's Oni-Menu 1.1 (Fun Plugin)

Its supposed to give people a seizure, its to punish people.

Its old though. Were you bored when you looked into this?

Would you approve it if i make it with more stuff and updated code?
Forum: Suggestions / Requests 11-09-2019, 10:59
Replies: 0
Views: 1,053
Posted By SkumTomteN
Convert to linux (SwNPC/SyPB)

If anyone could convert SwNPC to linux it would be great. Its an npc module and ive tested it on windows. The dev said that he doesnt know how to do it and dont have time for it.
...
Forum: General 03-01-2019, 11:35
Replies: 1
Views: 814
Posted By SkumTomteN
Double "logs" folder Amxx 1.9

As title says, i tried to remove both and a single one, but they still come back as duplicates.

Screen as attachment.
Forum: Scripting Help 02-01-2019, 19:06
Replies: 1
Views: 800
Posted By SkumTomteN
invalid symbol name "" (1.9.0)

invalid symbol name ""

if i do this, why.

enum _:TOGGLE_STATE
{
TS_AT_TOP,
TS_AT_BOTTOM,
TS_GOING_UP,
TS_GOING_DOWN
Forum: Unapproved/Old Plugins 02-01-2019, 18:11
Replies: 4
Views: 2,359
Posted By SkumTomteN
Re: [NPC] Ugandan Knuckles Release!

so i can steal your car and as long as i repair it with my own money, its okay?.
Forum: Scripting Help 02-01-2019, 18:07
Replies: 38
Solved Max Z Stock
Views: 5,599
Posted By SkumTomteN
Re: Max Z Stock

i belivieve traceline would be most accurate, i have used the stock i posted alot, it works well.
Forum: Approved Plugins 02-01-2019, 18:04
Replies: 9
Views: 6,454
Posted By SkumTomteN
Forum: New Plugin Submissions 10-29-2018, 14:44
Replies: 0
Views: 1,434
Posted By SkumTomteN
CSO elite player model fix

This fixes the bug when using elites when using most cso playermodels.

because in cs the engine uses "dualpistols" and not "dualpistols_1" as elite animation for playermodel.

Note: Only use...
Forum: Scripting Help 10-27-2018, 14:50
Replies: 0
Views: 549
Posted By SkumTomteN
sqlx segfault when included.

When i include sqlx in a plugin, the server crashes in linux, but not in my local windows.

any ideas?

edit: if i enable my mod (lets say zombie plague), and disable sqlx, it works, and if i...
Forum: Scripting Help 07-28-2018, 15:46
Replies: 11
Views: 1,773
Posted By SkumTomteN
Re: Change sky during gameplay, MOTD Stats

1. Not possible to change sky without reconnecting, i think people have tried this alot of times, and ive never seen it done.
2. Whats the problem, that code looks fine.
Forum: Scripting Help 07-28-2018, 15:43
Replies: 4
Views: 1,400
Posted By SkumTomteN
Re: Block weapons from "automat" / gun machine"

Block armoury/weaponbox entity from spawning. (?)
Forum: Scripting Help 07-28-2018, 15:39
Replies: 6
Views: 1,801
Posted By SkumTomteN
Re: Cs 1.6 Model and Sub-model

I once made 50 player models in 1 model, so its totally possible.

You may come into problems if you have completely different models.
Forum: Scripting Help 07-28-2018, 15:35
Replies: 38
Solved Max Z Stock
Views: 5,599
Posted By SkumTomteN
Re: Max Z Stock

It will hit depending on what flags you use for the traceline.

you could just filter it.



Would this not be inaccurate?
Forum: Scripting Help 07-27-2018, 20:50
Replies: 38
Solved Max Z Stock
Views: 5,599
Posted By SkumTomteN
Re: Max Z Stock

stock Float: get_origin_to_roof(Float:start[3])
{
new Float:dest[3] = {-90.0, 0.0, 0.0}
engfunc(EngFunc_MakeVectors, dest)
global_get(glb_v_forward, dest)
xs_vec_mul_scalar(dest, 9999.0,...
Forum: Scripting Help 07-27-2018, 18:49
Replies: 2
Views: 715
Posted By SkumTomteN
Re: Block VIP player? (Assassination Mode)

Can it be done without orpheu?

case Obj_ResetVip:
{
new Players[32], Num
get_players(Players, Num, "ae", "CT")

if(Num > 1)
{
new OldVip = get_gamerules_data("m_pVIP")
Forum: Scripting Help 07-27-2018, 16:53
Replies: 2
Views: 715
Posted By SkumTomteN
Block VIP player? (Assassination Mode)

Is it possible to block/override or change the vip player in assassination mode? (as_)

cs_set_user_vip does not change vip status internally, only visually.

I want to block vip for bots.
Forum: Off-Topic 05-19-2018, 16:56
Replies: 2
Views: 886
Posted By SkumTomteN
Forum: Off-Topic 05-19-2018, 15:49
Replies: 2
Views: 886
Posted By SkumTomteN
Do you even nico?

tRVbGOhjnPs
Forum: Unapproved/Old Plugins 04-06-2018, 19:23
Replies: 4
Views: 2,359
Posted By SkumTomteN
Re: [NPC] Ugandan Knuckles Release!

Its not your plugin, so dont post it.
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