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Search: Posts Made By: Nightshadow999
Forum: Source Servers (SRCDS) 07-12-2014, 14:30
Replies: 1
Views: 691
Posted By Nightshadow999
Server FPS low

Hi guys,

Small question: My server's fps seems to be too low to handle certain maps with full playercount. Are there any settings to improve this or what could be the reason that is causing this?...
Forum: Source Servers (SRCDS) 05-31-2014, 16:50
Replies: 5
Views: 1,298
Posted By Nightshadow999
Re: [CS:S] Heavy lag since latest steamupdate

Windows unfortunately :(
Been having a lot of trouble with Windows lately, both srcds and sourcemod related, but I'm pretty much stuck to our current host without root access.

But I'll ask my...
Forum: Source Servers (SRCDS) 05-31-2014, 12:21
Replies: 5
Views: 1,298
Posted By Nightshadow999
Re: [CS:S] Heavy lag since latest steamupdate

screenshot (http://redirect.i3d.nl/redirect1/laggy.jpg) screenshot2 (http://redirect.i3d.nl/redirect1/laggy2.jpg) screenshot3 - normal (http://redirect.i3d.nl/redirect1/laggy_not.jpg)

Just to...
Forum: Source Servers (SRCDS) 05-30-2014, 13:59
Replies: 5
Views: 1,298
Posted By Nightshadow999
[CS:S] Heavy lag since latest steamupdate

Hi there,

I'm having lag issues since the latest steamupdate for CS:S. The server always worked lag-free with 64 players on it (only a bit low fps caused by low updaterate at 64 player spawn). But...
Forum: Source Servers (SRCDS) 04-26-2014, 15:40
Replies: 54
Views: 15,408
Posted By Nightshadow999
Re: Missing map maps

I was wrong, it didn't fix the problem. Sorry.

You can bypass it by uploading the .bsp to your fastDL and removing the .bsp.bz2 file. It will cause larger download, but at least they are able to...
Forum: Source Servers (SRCDS) 04-26-2014, 06:19
Replies: 54
Views: 15,408
Posted By Nightshadow999
Re: Missing map maps

I've fixed it for my server by putting net_maxfilesize back to 16 (default).
Forum: General 04-20-2014, 15:00
Replies: 7
Views: 3,601
Posted By Nightshadow999
Re: Gamedata update for CS:S?

My bad, my mind was somewhere else I guess :-)
Forum: Zombie:Reloaded 04-20-2014, 10:23
Replies: 12
Views: 1,735
Posted By Nightshadow999
Re: Round End Problem After The Latest css update

"TerminateRound"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x24\x53\x8B\x5D\x0C\x56\x57\x33\xFF\x8B"
"linux" "@_ZN12CCSGameRules14TerminateRoundEfi"...
Forum: General 04-20-2014, 08:35
Replies: 7
Views: 3,601
Posted By Nightshadow999
Re: Gamedata update for CS:S?

"TerminateRound"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x24\x53\x8B\x5D\x0C\x56\x57\x33\xFF\x8B"
"linux" "@_ZN12CCSGameRules14TerminateRoundEfi"...
Forum: Zombie:Reloaded 04-20-2014, 06:00
Replies: 12
Views: 1,735
Posted By Nightshadow999
Re: Round End Problem After The Latest css update

Same here, but only happens on our zriot server. Windows OS.
Forum: Plugin/Gameplay Ideas and Requests 02-05-2014, 16:57
Replies: 5
Views: 1,159
Posted By Nightshadow999
Re: [REQ] Restart Map 24h Cicle

I've made a plugin for my scoutzknivez server a while ago to reload the map every 30 minutes. It forces map reload even when there are no players connected. The only downside for you is that it works...
Forum: Scripting 01-27-2014, 17:41
Replies: 2
Views: 1,006
Posted By Nightshadow999
Re: [CSS] Mapchange Forcer Script crashes server

Thanks!

With your ideas and suggestions I've changed it to this and it seems to be working fine! It seems the problem was the round end on exactly 0 seconds timeleft didn't work (I tried that...
Forum: Scripting 01-27-2014, 17:04
Replies: 2
Views: 1,006
Posted By Nightshadow999
[CSS] Mapchange Forcer Script crashes server

Hi,

I'm running a scoutzknivez server with CSSDM. Because I forced no round endings, it won't reload the map after timelimit runs out.

That's why I wrote the following script to force...
Forum: Zombie:Reloaded 12-14-2013, 06:35
Replies: 10
Views: 2,217
Posted By Nightshadow999
Re: Possible to see what skin a zombie is using?

No we have one public available zombie class inside the zclass menu, so they can't select a different class. Instead of setting a model in model_path (in the playerclasses cfg), we used model_path...
Forum: Zombie:Reloaded 12-13-2013, 17:34
Replies: 10
Views: 2,217
Posted By Nightshadow999
Re: Possible to see what skin a zombie is using?

Haha, it's not about showing it in chat or whatsoever. I implemented christmas hats on zombies, but because of a small difference in height or the offsets between our two skins, for one the hat is...
Forum: Zombie:Reloaded 12-13-2013, 04:40
Replies: 10
Views: 2,217
Posted By Nightshadow999
Re: Possible to see what skin a zombie is using?

There isn't a native inside the API to get the model that is assigned, right? Because (I could've known it) this doesn't give the active model, since we're using two (random) models inside one zombie...
Forum: Zombie:Reloaded 12-12-2013, 13:07
Replies: 10
Views: 2,217
Posted By Nightshadow999
Re: Possible to see what skin a zombie is using?

Cool, that was what I'm looking for! Thanks!
Forum: Zombie:Reloaded 12-12-2013, 08:40
Replies: 10
Views: 2,217
Posted By Nightshadow999
Possible to see what skin a zombie is using?

Hi,

I was wondering if there is any possibility to find what skin(index) a zombie is using. We currently have two zombie skins, and they're randomly selected (no zclass or whatsoever).

...
Forum: Source Servers (SRCDS) 10-29-2013, 14:21
Replies: 4
Views: 3,454
Posted By Nightshadow999
Re: CSS server lag cause

I haven't tested this, but I'm quite sure this will crash the server due to CPU overusage.

@Bacardi: Thanks, I've changed the settings and it's more stable now.

Also thanks for the explanation!...
Forum: Source Servers (SRCDS) 10-28-2013, 15:14
Replies: 4
Views: 3,454
Posted By Nightshadow999
CSS server lag cause

Hi,

I'm trying to find the cause of some lag issues when the server is filled with >50 players. See the screenshots of net_graph at the bottom. It's a 64-slot Zombie Escape server, running on a...
Forum: Zombie:Reloaded 10-15-2013, 06:41
Replies: 3
Views: 1,086
Posted By Nightshadow999
Re: map message

If I understand you correctly, you are a server manager and you would like to implement console messages in certain existing maps on certain events?

Z:R can't help you with that, but you might...
Forum: Plugins 09-11-2013, 05:27
Replies: 62
Views: 39,327
Posted By Nightshadow999
Re: [CSS] entWatch - Events for custom map weapons

No I've changed quite a few things to our wishes and called it version 1.0 (don't know why tbh). I think I used version 1.5.

I'm also getting quite a few errors about not connected clients, not...
Forum: Plugins 09-09-2013, 21:41
Replies: 62
Views: 39,327
Posted By Nightshadow999
Re: [CSS] entWatch - Events for custom map weapons

Cheers for this. I already made something similar for i3D Zombie Escape, but due to the bad coding I didn't want to share it. I needed to re-code it but never had time for it. This is just awesome.....
Forum: Scripting 05-20-2013, 22:47
Replies: 3
Views: 1,607
Posted By Nightshadow999
Forum: Scripting 05-19-2013, 23:13
Replies: 3
Views: 1,607
Posted By Nightshadow999
line break in keyvalues-string in KeyHintText

Hi there,

I'm having a problem. I'm trying to print text hints to clients, and I've put those hints in a keyvalues file. It works fine, but it doesn't show line breaks (just print the \n instead)....
Showing results 1 to 25 of 39

 
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